* global demi refactor * rebalance, smaller demiplanes * remove outdated connections * audio design + room coords fix * Update CP14Rooms.cs * Update wastelands.yml * hotfixes * Update CP14SpellThrowFromUser.cs * Update sky_lightning.yml
21 lines
660 B
C#
21 lines
660 B
C#
using Content.Shared._CP14.Procedural.Prototypes;
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using Robust.Shared.Prototypes;
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namespace Content.Server._CP14.Procedural;
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/// <summary>
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/// Generates the surrounding procedural world on the game map, surrounding the mapped settlement.
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/// </summary>
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[RegisterComponent, Access(typeof(CP14LocationGenerationSystem))]
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public sealed partial class CP14StationProceduralLocationComponent : Component
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{
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[DataField(required: true)]
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public ProtoId<CP14ProceduralLocationPrototype> Location;
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[DataField]
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public List<ProtoId<CP14ProceduralModifierPrototype>> Modifiers = [];
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[DataField]
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public Vector2i GenerationOffset = Vector2i.Zero;
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}
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