Files
crystall-punk-14/Resources/migration.yml
Ed a0a827ea5a Upstream sync (#846)
* Additional Ionstorm Law Updates (#34197)

* Added a couple entires, removed the references to IRL countries, and fixed a grammar mistake on "Telecomunications Equipment"

* Fixed another awkward grammar situation

* Commented out a bunch of law elements I felt weren't good for discussion, added some new ones to help fill in the missing areas

* Reverted pylons, and added more entries to help fill out the lists more

* reverted all deletions

* implemented feedback, also realized the IonStormActions section was rather short, so I added a bunch there

* realized I didn't remove the extra resources line, also added more things, and fixed one grammatical error

* Removed Portugal again, added more Musts since that list was the new shortest one.

* Automatic changelog update

* Add option to disable bwoink sound. (#33782)

* Add option to disable bwoink sound.

* Now it's working only with active admin status.

* No bwoink, only "notification sound"

* Moar changes

* Another one

* Automatic changelog update

* Pride Scarves  (#34448)

* More scarfs (#216)

* Sprites + Colored Scarf Implimentation

Doesn't include into quickthreads or other clothing vendors

* File Paths are important

* Metas, items exist, winterdrobe

I'm iffy on them being in the winterdrobe but the other option is quickthreads so idk

* File Path Fix

* Typo fix

* Resolved merge conflict

* Moved scarves around

* Moved scarf textures out of the _CD directory

* Removed final CD folder

* Removed extra scarfs

* Removed extra scarfs, again

* Replaced ClothingNeckBase with ClothingScarfBase

---------

Co-authored-by: PursuitInAshes <91865152+PursuitInAshes@users.noreply.github.com>
Co-authored-by: TakoDragon <69509841+BackeTako@users.noreply.github.com>

* Automatic changelog update

* Replace the djstation intercoms with freelance intercoms (#34478)

* Add Freelance intercom prototype, and replace the djstation ruin with them instead of three master keys

* removed a new line

* Update nix flake for .NET 9 (#34480)

* Automatic changelog update

* Holopad networking rework (#34112)

* Initial commit

* Finalizing main changes

* Addressed reviews

* Fixed a few issues

* Switched to using global overrides

* Removed unnecessary references

* Make GasMixture enumerable

I noticed that enumerating gases is frequently done in an annoying way with Enum.GetValues. So I made it better. Now GasMixture is IEnumerable<(Gas gas, float moles)> and it just works.

* Improve canister admin logs.

1. Now clearly says "opened"/"closed" when changing the release valve.
2. Clearly says whether the valve was opened while a canister was inserted or not.
3. When a tank is ejected, logs if the valve is open and the ejection started spilling into the environment.

Fixes #34488

* Optimize & clean up RadiationSystem (#34459)

* Optimize & clean up RadiationSystem

* comments

* Update Content.Server/Radiation/Systems/RadiationSystem.GridCast.cs

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Update engine to v240.0.1 (#34497)

* Various Locale Typo Fixes (and spaces) (#34483)

Random spelling error and FTL linting (+PowersinkSystem because there was an misspelt locale for that)

* Space lizard plushie can now be worn on your head (#33809)

* space weh can now be work on top of head

* space weh can now be worn on top of head

* trim out unnecessary comps

* Automatic changelog update

* Adds bullet collision to wall mounted cameras (#34500)

* Automatic changelog update

* Change MaskComponent to accommodate sprites namings (#33451)

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>

* Automatic changelog update

* Add a 10u vial of plasma to the chemical locker (#33871)

Add 10u plasma to the chemistry locker so the chemists stop stealing tables.

* Automatic changelog update

* Rarer Highcaps (#34469)

* Removed highcap from seclite

* Changed cyborg starting battery to highcap, reduced seclite wattage to make it last as long as it used to.

* Gave cyborgs back their medcap

* Rounded seclite wattage down to 0.5

* Automatic changelog update

* New dry fire sound (#34447)

* new empty.ogg

* source to tg commit

* Automatic changelog update

* CentComm Map Updates (#34475)

* Bandage fix denied animations playing on devices without them

* CentComm blast door prototype

* CentComm button

* CentComm window shutters

* CC Updates

* Save as grid

* Remove an extra detective figurine

I like them better in the interrogation room

* Remove paramed locker, let pumps shut off

* Fix wrong HOP locker prototype

* Automatic changelog update

* Cog power setup fix (#34188)

* many changes

* contentingregrationtests

* serialized invalid removed

* blank

* "Changes and fixes as suggested"

* blank

* blank

* added desk bells

* engi rework rework rework

* added gate to content integration

* tweaks

* aaa

* bbb

* added holopads

* ccc

* Update default.yml

* hotfix

* aaa

* bbb

* many many tweaks and fixes

* aaa

* decals and maints

* aaa

* bbb

* ccc

* cog power setup was bad

* made it artsy

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>

* Add Airlocks with Bar and Kitchen access (#33821)

* Add kitchen access to Bar-Cafeteria airlocks on Cog

* Fix merge conflict

* Remove mapping changes

* Add Glass and Maints versions

* Fixed minor spelling mistake in Noir Trenchcoat description. (#34519)

Update coats.yml

* Update Credits (#34507)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Make storage implant drop items on gibbing (#33493)

* Make storage implant drop items on gib/removal

* Better way

* Fix error

* Forgotten trash

* Cleanup

* Unused var

* Update Content.Server/Implants/ImplantedSystem.cs

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: 0x6273 <0x40@keemail.me>

* Automatic changelog update

* Fix `emergency_elkridge` being saved as a map (#34496)

Save `emergency_elkridge` as a grid

* Update engine to v240.1.0 (#34524)

* Fixes some mobs not being able to honk/weh (#33777)

* fixes some mobs not being able to honk/weh

* addresss review

* Automatic changelog update

* Welding gas mask toggleable with action (#32691)

welding mask removable

* Automatic changelog update

* Update engine to v240.1.1 (#34527)

* Automatic changelog update

* Plasma Dirt Fix (#34534)

did the dirt thing

* Plasma station population tweak (#34549)

* Plasma Station initial commit

* Map fixes 1

Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge

* Add cargo and emergency shuttle

* Updated maps

* Add plasma to map testing list

* Map fixes 2

Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items

* Fixes a 6 pack destroying the universe

Ok maybe cracking a cold one with the boys wasn't a great idea.

* Map fixes 3

* Quick research assistant fix

* Map fixes 4

* Map fixes 5

* webedit go brrrt

* Map fixes 6

* Map fixes 7

* Map fixes 8

* Fixes non-existent object

It's amazing this game runs at all

* Map fixes 9

* update pools

* Map fixes 10

* forgot to clear my multitool

I love mapping I love mapping I love mapping I love mapping I love mapping

* Tweaked player counts

* Update population caps

Removed population cap of 60 players to make plasma into a highpop map - it's that easy!

---------

Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>

* Automatic changelog update

* Job contraband rework (#33385)

* contraband system rework to allow restriction by job, not just department

* Fixing detective trenchcoat inheritance

* removing unnecessary using declarations

* trying to fix testing error by re-adding diagnostics using declaration

* removing unecessary dependency, making allowedJobs nullable

* Adding all of slarti's requested changes except for the hacky job icon method fix

* removing accidental whitespace

* choosing to use the non-localized version because we're comparing the string against the AllowedJobs field, and the contraband classes that fill that field are written in english

* removing unneeded using dec, fixing nesting logic problem

* didn't remove the old nesting, doing that now

* using localized job title and localizing the allowed jobs string, removing usages of JobTitle field. Also networked the _jobTitle field instead.

* rewrite some stuff

* fixes

* fix energy pen

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Electrified doors/windoors now spark, new tips to deal with doors without access or when electrified (#34502)

* new tips to open doors (throwing PDA/ID, dragging body)

* electrified door sprite for players

* tooltip to reset AI electrified doors

* windoor electrified sprite

* highsec electrified visual

* increase tip dataset to 138

* corrected square bracket convention in this commit

* removed door corpse tip from prior commit

* Automatic changelog update

* Blueprint double emergency tank (#34232)

* blueprint

* NitrogenTank

* description

* Automatic changelog update

* Add system to kick people if they connect to multiple servers at once. (#34563)

* Automatic changelog update

* bagel update (#34572)

* bagel update

* Decal fault tolerance

* Also fix writes

* fix mv cable, decal issues, yar

* fix a floor tile and some other shit

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* remove tropico from devmap (#34585)

* Update wizden config to disallow multiple connections to multiple wizden servers (#34584)

* Give the chef access to cloth boxes (#34403)

* Give the chef access to fiber bags

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Containers/box.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* lecter visual update (#34589)

* Automatic changelog update

* Box Station - Update (#34605)

* Various changes

* Implemented a bunch of changes Emisse wanted, finished up all my atmos changes I wanted to make as well

* Added reporter to prototype, and fixed dirt

* Resolved outstanding issues

* Fixed a floating camera

* pluralize the job name in the contra description (#34559)

* pluralize the job name in the contra description

* pluralization specific to contraband descriptions

* Automatic changelog update

* Feature/make radial menu great again (#32653)

* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Automatic changelog update

* Return Drozd full-auto and semi-auto firing modes (#34604)

return drozd full auto and firerate, arrange available modes in alphabetical order

* Automatic changelog update

* added missing allowed department to the restricted severity (#34558)

* added missing allow job to the base restricted severity

* no need to make a list

* no more linq in ContrabandTest

* less nesting in ContrabandTest

* Automatic changelog update

* C4 Helmet (#34076)

* worn bomb

* Update meta.json

* Update meta.json

* Automatic changelog update

* Make radioactive material radioactive (#34436)

* Make radioactive material radioactive

* Increase the slopes of item uranium

No free power for engineering

* Glowing uranium

* Revert "Increase the slopes of item uranium"

This reverts commit 2acbda26

* Nerf Wall Rocks

* Automatic changelog update

* Small fixes for Meta station (#34613)

* Fixed a few minor things, removed salvage's shuttle parts (sorry), added more equipment to armory.

* Added back salvage shuttle equipment, now in a crate

* Fix

* replace all instances of "department-{id}" with department.name (#34607)

replace all instances of "department-{id}" with department.name"

* Renaming sexy mime and clown mask (#34258)

* Renamed sexy clown and mime mask and removed lusty xenomorph poster.

* removing odd file changes. not sure why these were edited at all.

* gaaaahhh

* removed some of the old templates

* Renaming sexy mime and clown instances.

* removed unwanted gitignore edit

* Renaming sexy clown and sexy mime mask and
Removing lusty exomorph poster.

* Remove lusty xenomorph poster.

* reverted changes to maps files, actually. Other contrib is learning, appologies for excessive commits

* requested changes

* lusty migration removal

* dirty hanging whitespace

* correct date format comment

---------

Co-authored-by: NathanielJ14 <nathanielalbert1202@gmail.com>

* Automatic changelog update

* Moved Cyborg Recharging Circuit Board from Lathe to Circuit Imprinter (#34612)

Moved Cyborg Recharging Cirbuit Board from Lathe to Circuit Imprinter

* Automatic changelog update

* Replace starter borg brain with Positronic (#34614)

THE FLESH IS WEAK

* Automatic changelog update

* Elkridge Depot fixes and changes (#34539)

* fixed grav gen room, gave atmos room to branch off, replaced AME controller crate with AME controller

* added rust to maints, expanded atmos, expanded bar, expanded cap bedroom, fixed some tiles under doors, removed some gamer loot

* removed interrogator lamp and some more gamer loot

* fixed some more tiles under doors, replaced intercomall with intercomcommand in bridge and vault

* added clothing drobes to arrivals, added bin to HoP, more stuff i forgot

* i forgot to move the file from /bin to /resources...

* delete radstorm locale (#34630)

* display the current version in the changelog window (#34556)

* just works first try

* introduce more magic numbers into the codebase

* idiot doesnt know the difference between AND/OR

* Update Credits (#34644)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* New solar sprites, new solar panel upgrades, and some solar panel fixes. (#29224)

* New solar sprites, new solar panel upgrades, and some solar panel fixes.

This adds and changes a few things for solar panels!

* New sprites for all solar panels and all related states.
* Move from xform.WorldRotation to _xformSystem.SetWorldRotation within
  the solar code.
* Few random fixes that Rider suggested as warnings.
* Solar Tracker Electronics was using what looks like to be the airlock
  controller electronics, so that's now updated to something a bit more
  realistic. It also uses the engineering circuit sprite instead of the
  generic
* New Solar Panels! Adds Plasma and Uranium Glass solar panels. These
  can be constructed by adding the respective glass to the panel. Plasma
  is a slight increase of power and health, and uranium is double the
  power and health of glass. Thus giving engineers something to update
  if they want to use solar panels and possibly giving small outposts
  a way to make a bit more power without a large and complex power
  setup.

* Add in solar sprites that were not in the meta file.

* Updated sprites based on feedback.

* Fix the rotation of the solar panel sprites.

* Automatic changelog update

* Added Unused HoS's Flask to HoS locker (#34658)

added hos flask to locker spawn

* Automatic changelog update

* Fland Fix (#34670)

Update fland.yml

* Reroute Meta station power, engineering cosmetic changes, minor fixes  (#34669)

* reroute meta power plus cosmetic fixes

* fix a lot of other things

* make changes from conflict

* Amber Station Changes (#34656)

* various changes

* Increased player limit

* slight modification

* Followed proper yaml formatting, increased lawyers

* Box Station Changes (#34655)

* Various changes

* Implemented a bunch of changes Emisse wanted, finished up all my atmos changes I wanted to make as well

* Added reporter to prototype, and fixed dirt

* Resolved outstanding issues

* Fixed a floating camera

* Added cameras to TEG, and some minor changes

* Fix mv cable crate typo (#34673)

fix mv cable crate typo

* Plasma station patch 1 (#34602)

* Plasma Station initial commit

* Map fixes 1

Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge

* Add cargo and emergency shuttle

* Updated maps

* Add plasma to map testing list

* Map fixes 2

Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items

* Fixes a 6 pack destroying the universe

Ok maybe cracking a cold one with the boys wasn't a great idea.

* Map fixes 3

* Quick research assistant fix

* Map fixes 4

* Map fixes 5

* webedit go brrrt

* Map fixes 6

* Map fixes 7

* Map fixes 8

* Fixes non-existent object

It's amazing this game runs at all

* Map fixes 9

* update pools

* Map fixes 10

* forgot to clear my multitool

I love mapping I love mapping I love mapping I love mapping I love mapping

* Tweaked player counts

* Update population caps

Removed population cap of 60 players to make plasma into a highpop map - it's that easy!

* Map fixes 11

* Map fixes 12

* Map fixes 13

* Map fixes 14

Now it's personal

* Map fixes 15

---------

Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>

* Automatic changelog update

* add a chem dispenser to the nukie planet (#34674)

* add a chem dispenser to the nukie planet

* begone test fail

* Adds better description to pneumatic valve and build menu description (#32655)

* adds description to pneumatic valve and build menu description

* Change one atmosphere to kPa

* Automatic changelog update

* fixrotations - Modified Targetted Entities (#34638)

* Fix match box (#34632)

FixMatchBox

Now you can't put anything but matches in a box of matches.

Co-authored-by: Helm4142 <Helm4142@users.noreply.github.com>

* Automatic changelog update

* Hi-viz vest now actually hi-viz (#34087)

* 27-12-2024-light-hi-viz

* 28-12-2024-meta-fix

* Storage UI V2 (#33045)

* Automatic changelog update

* Added Pain Numbness Trait (#34538)

* added pain-numbness component and system

* added numb as a trait that pulls the pain numbness component

* removed new event as mob threshold event as already being fired

* checked for MobThresholdsComponent first before running VerifyThresholds

* refacted force say to using LocalizedDatasetPrototype and added numb messages

* added severity check alert

* added comment for BeforeForceSayEvent

* removed space formatting

* changed Cancelled to CancelUpdate, fixed spacing and added two more damage-force-say-numb

* changed prefix damage-force-say-numb to 5 (whoops)

* Automatic changelog update

* Update submodule to 241.0.0 (#34678)

* Add puddle drawdepth (#32369)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Revert "Fix match box" (#34681)

Revert "Fix match box (#34632)"

This reverts commit 88456a4a8c.

* update .editorconfig (#34677)

* Make crew monitor update blips at consistent rates (#32555)

* Added the ability for pAIs and station maps to be stored in engineering belts (#33048)

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>

* Automatic changelog update

* Engineering guidebook megaupdate v2 (#33062)

Significantly updates the Engineering guidebook (more explicitly the Atmos section) to have a lot more relevant and useful information.

Right now engineering has been getting update after update with no real change to the relevant guidebook entry. This has lead to a lot of out of date information and bad practices being prevalent in the guidebook, something that pains me to read.

* Automatic changelog update

* Omega: fix cryo pipe (#34663)

fixed the freezer pipe in cryo room

* Add more escape pods on Packed (#34628)

* add escape pods north and south of station

* move south escape pod a bit to the east

* Storage sidebar fix (#34680)

* Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626)

* Automatic changelog update

* Amber Station Stuff (#34686)

* Removed salv upper docking airlock, gave south west solars some uranium glass.

* Routed HV wire through maints more, gave disposal blast doors a lever, added beacons and signs to escape pods

* Fake mindshield componentry and Implanter (#34079)

* Fake Mindshield (With some bad sprites)

- Add FakeMindshield System and Component

- Add FakeMindsheildImplantSystem and Component

- modify ShowMindShieldIconsSystem to check for FakeMindshields

- add all supporting yaml for the Implants, action and uplink

- add loc file stuff

- add unfinished sprites

* Cleanup, add to thief toolbox, remove metagame

- Move Implant sameness check to AFTER the implant DoAfter
to prevent instant identification of Deception Implants

- cleanup the systems and components

- add the fake mindshield to the Thief toolbox

* part 1 of fixing the folder problem

* Make the fakemindshield sprite folder lowercase

* CR - Move ImplantCheck into shared, cleanup

- Moved ImplantCheck and eventsubscription into Shared

- Remove Client/Server extensions of FakeMindshieldImplantSystem and
FakeMindShieldSystem and make shared Sealed

- make OnToggleMindshield Private, use the event!

* CR - Cleanup extra lines, fix some Prototype

- cleaned up extra liens in ImplanterSystem and
SharedFakeMindshieldSystem from when i was developing

- Uplink catalog no longer lists the implant in 2 spots,
only implants now, also uses the On state action icon

- added a comment about why it's reraising the action event
rather than directly interacting with the FakeMindshield Component

* Fake Mindshield CR:

- Added a comment about IsEnabled

- moved OnFakeMindShieldToggle to Entity<> from Uid, Comp

- fixed some formatting in uplink_catalog

* CR - Add a bit more comment

* Automatic changelog update

* reworking the chunked telecomms salv ruin (#34529)

* aaa

* bbb

* ccc

* ddd

* switched to grid

* pain

---------

Co-authored-by: TytosB <duanlaintytos@yahoo.com>

* loop update (#34688)

loop loot gone

* bagel update (#34690)

* bagel update

* fixe

* move tesla gen

* Fix airsensors not having a nitrogen threshold (#34689)

* Buff frezon to acceptable values, pending a frezon rework (#34049)

buff frezon

* Automatic changelog update

* Stun baton precise attack thrust animation (#34693)

use weaponarcthrust instead of wide swing on single attack

* Automatic changelog update

* Add disposal units to marathon chapelroid (#34709)

add disposal units to marathon chapelroid

* Oasis: add some emergency O2/N2 lockers (#34715)

Added O2, N2, and Fire lockers to Oasis station as per discussions in the issue thread

Co-authored-by: Orange-Winds <sebastian.pelka@hotmail.com>

* Removes radioactive suppermatter from Plasma Station (#34726)

Removes radioactive suppermatter

Literally 1984 can't have shit on SS14 e.t.c. e.t.c.

Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>

* New salvage ruin: the ruined prison ship (#34651)

* aaa

* little tweaks

* changed to grid and added to protos

* ccc

* we dont talk about it

* ddd

---------

Co-authored-by: TytosB <dunalintytos@yahoo.com>

* Buff savlage vault-medium-1's loot (#34732)

* aaa

* little tweaks

* changed to grid and added to protos

* ccc

* we dont talk about it

* ddd

* aaa

---------

Co-authored-by: TytosB <dunalintytos@yahoo.com>

* drozd visual update (#34574)

* drozd visual update

* fix wielded sprotes

* update sprotes

* Automatic changelog update

* Nuke Timer MinimumTime (#34734)

* Implemented the thing

* Made requested changes

* Automatic changelog update

* Fix thrust animation rotation (#34713)

* Fix thrust animation rotation

* directly update sprite instead

* Automatic changelog update

* Fix vulture spawning additional salvage debris (#34593)

fix vulture spawning additional salvage debris

* Nukie briefing fix (#34737)

payloadpayloadpayloadpayloadpayloadpayload

* Sentient medibot now can inject (#32110)

medibot player injection

Co-authored-by: YourUsername <you@example.com>

* Criminal Records Computer Better UX + Filtering (#32352)

* First pass at new Criminal Records Computer

need buttons to highlight.

* Filter status tabs/buttons now activate correctly via UpdateState

* Removed unneeded Directives

* Fix typo + undo VSCode changes

* Implement Emo Feedback

Loc NA and use inject deps
Cannot use inject deps on sprite system.

* try to undo vscode launch.json change

* Added requests + Filter dropdown list + jobs

Fixed maintainer fix requests,
Added Job to announcement channel output
Removed toggle buttons in-place of a dropdown list

* Fixed missed merge conflict

+ fixed an bug with filterstatus not showing on re-open ui

* Update criminal-records.ftl

Fixed lint error. whoops.

* Update Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs

typo

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* impliment chromiumboy feedback

hopefully this will do it....

---------

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Added some more borg names (#32502)

added a handful of new names

* Automatic changelog update

* Update ScalingViewport for Engine PR (#28786)

* Update submodule to 242.0.0 (#34739)

* fix stop bleeding popup (#34729)

* fix stop bleeding popup

* add identity

* Fix RoleTimeRequirement localization (#34735)

* fix job restriction localization

* Update Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs

* Update Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* reworking chem and adding psychology to loop (#34749)

* aaa

* little tweaks

* changed to grid and added to protos

* ccc

* we dont talk about it

* ddd

* aaa

* psychology real

---------

Co-authored-by: TytosB <dunalintytos@yahoo.com>

* Fix shuttle console angular velocity (#34748)

* Syndicate and CentComm Radio Implanters (#33533)

* Add Syndicate Radio Implant

* Fix description grammar

* remove unused var

* Update - Small fixes

* Un mess with imports

* Remove unused tag

* Correction

* Clear lists instead of remove

* Update 0 check

* Add Centcomm implant

* Correct centcom channel

* Correct params

* No more crying

* Update Content.Shared/Implants/Components/RadioImplantComponent.cs

* Update Content.Server/Implants/RadioImplantSystem.cs

* Update Content.Server/Implants/RadioImplantSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* New Highpop map: Convex recreational complex (#33346)

* start ig

* command work +AI

* finished bridge, added signs to departments

* engi partly done

* finish engi + atmos except for cams

* added med yippie

* carGODO

* nerd department finished

* se(x)c finish

* courtroom + service power

* man im tweaking out

* service propa done

* hallways

* added cams everywhere and named all the doors :pain:

* arrivals maints + exterior catwalk

* more maints

* voxob

* draft done

* holopadpilled + gaspipesensor based

* added convex name everywhere it needed to be

* nvm i guess we dont do oxford comma

* redid ALL THE HGOLOPADS FAAAAAAAAAAAAAAAAAAAAA

* Fix conflicts?

* ok let me try something

* this works right?

* atmos updated + jani lights

* uniform hallway tiles +roundstart TEG

* fixed some hidden atmos stuff

* Update map_attributions.txt

* :finnadie: no map review ...

* the fog is coming

* maints theater redone

* light dirt and the murder of most trims

* 💔

* decal based and tileoverlay pilled

* updated arrivals/library

* bungus

* yvgh

* 6 hours later...

* finished for real?

* Automatic changelog update

* Update cigarette.yml (#34756)

simple change to one of Dan's Smokes that fixes a typo.

* Seperate EMAG into EMAG and Authentication Disruptor (#34337)

* Automatic changelog update

* Astro Asteroid Sand (#34463)

* Added astro asteroid sand

* fixed the stack name

* adjusted tile sprites for asteroid and ice

* Adjusted meta.json

* Realized the other tile sprites all have solid lines on their perimeters

* Update Resources/Prototypes/Stacks/floor_tile_stacks.yml

that works

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Update tiles.yml

* Update Resources/Locale/en-US/tiles/tiles.ftl

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* adjusted the snow sprite

* Update meta.json

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Automatic changelog update

* The Goliath Hardsuit (#34721)

* Entities for hardsuit and helmet, graph and crafting recipe; modifies goliath hide drop rate

* Added hardsuit sprites, corrected some crafting YAML

* fixed crafting recipe, adjusted resource requirements

* Added durathread material req

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>

* Automatic changelog update

* make RefreshOverlay default to the player session (#32354)

* Loop station minor tweaks (#34758)

* small fixes

* eee

* Juice that makes you go boom (#34730)

* Juice that makes you go boom

* moved explosive juice to fun yml - fixed ExplosionReactionEffect.cs not having TileBreakScale parameter - made Drazil plushie major contraband (they are evil!!!!!)

* removed JASON!!!! JASOOON!!! JASON!!!

* don't do commits at 1am

* Update fun.yml

fix ident

* no more bullying the server (only 1 explosion)

* Automatic changelog update

* Adjust inventory size of ginormous scrap (#33454)

Adjusts the size of ginormous scrap to fit in bags of holding

* Automatic changelog update

* After getting banned, you now have to re-read the rules! (#33270)

* first commit

* opps

* Reset cooldown instead

* Added ccvar

* Not replicated!

* More robust Particle Accelerator menu (retry) (#34037)

Particle Acceleratir fixed

Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com>

* Serializable emag flags (#34766)

* serializable idk

* guh

* Fix Double Muzzle Flash (#33981)

* Pass user to effects to properly fix double muzzle flash.

* Use gun when user is null.

* Update MuzzleFlashEvent.cs

* Update MuzzleFlashEvent.cs

* Update GunSystem.cs

* Update SharedGunSystem.cs

* Update MuzzleFlashEvent.cs

* Update SharedGunSystem.cs

* Update SharedGunSystem.cs

* Update Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

---------

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* Automatic changelog update

* fix BankClientComponent never updating (#33123)

* fix

* oh right

* Add history tab to bounty console (#33932)

* Add struct for holding historical data on cargo bounties

* Add localisation strings for bounty history

* Add new XAML entry for display bounty history

* Expand cargo bounty menu to include tabs

* Ensure station databases hold historical bounty data

* Add to the bounty history when removing one from active

* Feed bounty history into cargo's bounty system

* Move tab title setting to constructor

* Remove redundant access specifications

* Remove un-needed override

* Fixup BountyHistoryEntry backing code

* Fix formatting in CargoBountyMenu

* Reformat BountyHistoryData

* Rework TryRemoveBounty to use new Entity type

* Add Enum for showing bounty results

* Rework look and feel of History tab

* Add visible text when no bounties have been completed yet

* Remove control

* Swap default to null

* Reverse ordering of bounties so last entry comes first

* Remove redundant Visible

* Move enum docs into the enum

* Automatic changelog update

* Minor shotgun changes and comments for future changes (#33512)

* kammerer ammo, firerate and comment

* bulldog description

* enforcer description and comment

* DB and sawn-off firerate parity, sawn-off comment

* description changes

* reduce kammerer firerate again

* Automatic changelog update

* Fixed: Ore now correctly drops the right amount of ore (#34557)

Fixed bug

* Automatic changelog update

* Implement mrp rule changes pursuant to community votes (#34772)

* #34771 Fix door system assuming all door layer states are in single RSIs (#34775)

* #34771 Fix door system assuming all door layer states are in single RSIs

* Delta confirmed monarch of sloggery

* Do a dirty, rotten web edit

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* HOTFIX update staging submodule to 242.0.1 (#34833)

* HOTFIX revert lecter visual update #34589 (#34826)

* Allowed windows to be properly clicked on (#34751)

* Fix hitting through directional windows (and more!) (#34793)

* Revert "Add taped logo back for 10th anniversary" (#34831)

* Hristov & .60 changes - Hristov Rework, Part 2 (#31662)

* Initial commit

* Updated values to reflect new resistances

* Review fixes

* Review fixes

* LINQ BEGONETH

* revert engine

* Revert "Storage sidebar fix (#34680)"

This reverts commit 3e091c4dfa.

* Revert "Storage UI V2 (#33045)"

This reverts commit fd25dac720.

* Revert "Update ScalingViewport for Engine PR (#28786)"

This reverts commit 3ad83378bb.

* Update physical.yml

* Update CP14SharpeningSystem.cs

---------

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2025-02-06 13:57:14 +03:00

793 lines
24 KiB
YAML

# <---> CrystallEdge migration zone
# 2024-08-24
CP14DungeonEntrance: CP14LaddersDownStoneAutoLink
CP14DungeonExit: CP14LaddersUpStoneAutoLink
CP14Nail110: CP14Nail20
# 2024-09-09
CP14AlchemyFurnaceDebug: CP14AlchemyFurnace
#2024-09-22
CP14WoodDoorTavern: CP14WoodenDoorWindowedTavernHall
CP14LockTavern: null
CP14KeyTavern: CP14KeyTavernHall
#2024-09-23
CP14WallmountVines: null
CP14WallmountWeb: null
CP14WallmountWoodenBoards: null
CP14BaseWoodDoor: CP14WoodenDoor
CP14WoodDoorOpened: CP14WoodenDoor
CP14WoodDoorTavernHall: CP14WoodenDoorWindowedTavernHall
CP14WoodDoorTavernHallOpened: CP14WoodenDoorWindowedTavernHall
CP14WoodDoorTavernStaff: CP14WoodenDoorTavernStaff
CP14WoodDoorTavernStaffOpened: CP14WoodenDoorTavernStaff
CP14WoodDoorTavernDorms1Opened: CP14WoodenDoorTavernDorms1
CP14WoodDoorTavernDorms2Opened: CP14WoodenDoorTavernDorms2
CP14WoodDoorTavernDorms3Opened: CP14WoodenDoorTavernDorms3
CP14WoodDoorTavernDorms4Opened: CP14WoodenDoorTavernDorms5
CP14WoodDoorTavernDorms5Opened: CP14WoodenDoorTavernDorms4
CP14WoodDoorTavernAlchemy: CP14WoodenDoorTavernAlchemy1
CP14WoodDoorTavernAlchemy5Opened: CP14WoodenDoorTavernAlchemy1
CP14WoodenDoorOpened: CP14WoodenDoor
CP14CuttingBoard: null
CP14WoodenDoorTavernHallLocked: CP14WoodenDoorWindowedTavernHall
CP14WoodenDoorTavernStaffLocked: CP14WoodenDoorTavernStaff
CP14WoodenDoorTavernDorms1Locked: CP14WoodenDoorTavernDorms1
CP14WoodenDoorTavernDorms2Locked: CP14WoodenDoorTavernDorms2
CP14WoodenDoorTavernDorms3Locked: CP14WoodenDoorTavernDorms3
CP14WoodenDoorTavernDorms4Locked: CP14WoodenDoorTavernDorms4
CP14WoodenDoorTavernDorms5Locked: CP14WoodenDoorTavernDorms5
CP14WoodenDoorTavernAlchemyLocked: CP14WoodenDoorTavernAlchemy1
#2024-09-24
CP14WallpaperPink30: CP14WallpaperPurple
#2024-09-25
CP14IronGrilleStraight: CP14FenceIronGrilleStraight
CP14IronGrilleCorner: null
CP14IronGrilleGate: CP14FenceIronGrilleGate
CP14IronGrilleTJunction: null
CP14FenceWoodSmallTJunction: null
CP14FenceWoodHighCorner: null
CP14FenceWoodHighGate: null
CP14FenceWoodHighStraight: null
CP14IronGrilleGateLockedTavern: null
CP14ClothingHeadMercenaryBeret: CP14ClothingHeadBeretMercenary
#2024-09-28
CP14MeltingMoldBlank: null
CP14WorkbenchMeltingMolds: null
#2024-10-04
CP14BloodGrass: CP14BloodFlower
CP14FlowersRed: CP14BloodFlower
CP14GatherableBloodgrass: CP14GatherableBloodFlower
CP14GatherableFlowersRed: CP14GatherableBloodFlower
CP14VialSmallBloodgrassSap: CP14VialSmallBloodFlowerSap
CP14BarrelBloodGrassSap: CP14BarrelBloodFlowerSap
#2024-10-11
CP14WoodenDresser: CP14WoodenCabinet
#2024-10-17
CP14WallpaperPurple1: CP14WallpaperPurple
CP14WallpaperPurple30: CP14WallpaperPurple
CP14WallpaperGreen1: CP14WallpaperGreen
CP14WallpaperGreen30: CP14WallpaperGreen
#2024-10-18
CP14WoodenCupboard: CP14WoodenCloset
CP14VialSmallChromiumSlime: CP14VialTinyChromiumSlime
CP14VialSmallLumiMushroom: CP14VialTinyLumiMushroom
#2024-10-20
CP14SpawnPointHouseKeeper: CP14SpawnPointCommandant
CP14WoodenDoorTavernDorms: null
CP14WallWhitebrick: CP14WallMarbleBrick
#2024-10-24
CP14SpawnPointQuartermaster: CP14SpawnPointCommandant
CP14SpawnPointMerchant: CP14SpawnPointBanker
#2024-10-27
CP14GatherableFlowersYellow: CP14GatherableDayflin
CP14FlowersYellow: CP14Dayflin
#2024-11-03
CP14OldLantern: CP14CrystalLampBlueEmpty
CP14ClothingRingIceFloor: CP14ManaOperationGlove
#2024-11-05
CP14ClothingRingCureWounds: CP14MagicHealingStaff
CP14ClothingRingShadowStep: null
#2024-11-11
CP14BlueVial: CP14BlueBottle
CP14GreenVial: CP14GreenBottle
#2024-13-11
CP14IronDoorBankSafe1: CP14IronDoorBankSafe
CP14IronDoorBankSafe2: CP14IronDoorBankSafe
CP14IronDoorBankSafe3: CP14IronDoorBankSafe
CP14IronDoorBankSafe4: CP14IronDoorBankSafe
CP14IronDoorBankSafe5: CP14IronDoorBankSafe
CP14IronDoorBankSafe6: CP14IronDoorBankSafe
CP14KeyBankSafe1: CP14KeyBankSafe
CP14KeyBankSafe2: CP14KeyBankSafe
CP14KeyBankSafe3: CP14KeyBankSafe
CP14KeyBankSafe4: CP14KeyBankSafe
CP14KeyBankSafe5: CP14KeyBankSafe
CP14KeyBankSafe6: CP14KeyBankSafe
#2024-19-11
CP14ClothingRingManaGift: CP14ManaOperationGlove
CP14ClothingRingIceDagger: CP14ManaOperationGlove
CP14ClothingRingFlameCreation: CP14Lighter
CP14ClothingRingShadowGrab: null
CP14ClothingRingEarthWall: null
CP14ClothingRingSphereOfLight: null
#2024-14-11
CP14ClothingCloakSimpleWhite: null
CP14ClothingCloakSimpleDarkBlue: null
CP14ClothingCloakArmoredRed: CP14ClothingCloakGuardCommander
CP14SpawnPointCaptain: null
#2024-27-11
CP14BaseDagger: CP14ModularIronDagger
CP14BaseMace: CP14ModularIronMace
CP14BaseSickle: CP14ModularIronSickle
CP14BaseThrowableSpear: CP14ModularIronSpear
CP14BaseSword: CP14ModularIronSword
CP14BaseShovel: CP14ModularIronShovel
CP14BasePickaxe: CP14ModularIronPickaxe
#2024-02-12
CP14WoodenDoorTavernAlchemy: CP14WoodenDoorTavernAlchemy1
CP14WoodenDoorTavernAlchemyMirrored: CP14WoodenDoorTavernAlchemyMirrored1
CP14IronDoorBlacksmith: CP14IronDoorBlacksmith1
CP14IronDoorMirroredBlacksmith: CP14IronDoorMirroredBlacksmith1
CP14IronDoorWindowedBlacksmith: CP14IronDoorBlacksmith1
CP14IronDoorWindowedMirroredBlacksmith: CP14IronDoorMirroredBlacksmith1
CP14FenceIronGrilleCorner: null
#2024-04-12
CP14ClothingShirtGuardsChainmailShirtWB: CP14ClothingShirtGuardsChainmailShirtB
CP14KeyRingGuardCommandant: CP14KeyRingGuardCommander
#2024-08-12
CP14BaseHandheldAxe: CP14ModularGripWoodenLong
#2024-12-12
CP14FloraTree01: CP14FloraTreeGreen
CP14FloraTree02: CP14FloraTreeGreen
CP14FloraTree03: CP14FloraTreeGreen
CP14FloraTree04: CP14FloraTreeGreen
CP14FloraTree05: CP14FloraTreeGreen
CP14FloraTree06: CP14FloraTreeGreen
CP14FloraTreeLarge01: CP14FloraTreeGreenLarge
CP14FloraTreeLarge02: CP14FloraTreeGreenLarge
CP14FloraTreeLarge03: CP14FloraTreeGreenLarge
CP14FloraTreeLarge04: CP14FloraTreeGreenLarge
CP14FloraTreeLarge05: CP14FloraTreeGreenLarge
CP14FloraTreeLarge06: CP14FloraTreeGreenLarge
CP14DungeonEntranceAutoLink: CP14LaddersDownStoneAutoLink
CP14DungeonExitAutoLink: CP14LaddersUpStoneAutoLink
CP14BaseBroom: null
#2024-15-12
CP14DemiplanKey: CP14DemiplaneKeyT1
CP14SpawnerExpeditionLootCommon: CP14SpawnerDemiplaneLootT1
#2025-06-01
CP14AuraNodeBase: null
CP14AuraScanner: null
#2025-01-14
CP14BaseBattleStaff: null
CP14BaseTwoHandedSword: null
CP14TwoHandedSwordScythe: null
#2025-17-01
CP14ClothingCloakBrassArmor: CP14ClothingOuterClothingCopperArmor
CP14ClothingCloakCuirass: CP14ClothingOuterClothingCuirass
CP14ClothingCloakInfantryCuirass: CP14ClothingOuterClothingInfantryCuirass
CP14ClothingCloakCuirassLoincloth: CP14ClothingOuterClothingCuirassLoincloth
CP14ClothingCloakCuirassLeg: CP14ClothingOuterClothingCuirassLeg
#2025-21-01
CP14PlateWooden: CP14Plate
CP14PlateWooden2: CP14Plate
CP14PlateCeramic: CP14Plate
CP14PlateIron: CP14Plate
#2025-22-01
CP14BaseLightHammer: CP14ModularIronHammer
CP14BaseBattleHammer: CP14ModularIronHammer
#2025-28-01
CP14CrystalRubiesSmall: CP14CrystalElementalFireSmall
CP14CrystalRubiesMedium: CP14CrystalElementalFireMedium
CP14CrystalRubiesBig: CP14CrystalElementalFireBig
CP14CrystalTopazesSmall: CP14CrystalElementalElectricSmall
CP14CrystalTopazesMedium: CP14CrystalElementalElectricMedium
CP14CrystalTopazesBig: CP14CrystalElementalElectricBig
CP14CrystalEmeraldsSmall: CP14CrystalElementalHealingSmall
CP14CrystalEmeraldsMedium: CP14CrystalElementalHealingMedium
CP14CrystalEmeraldsBig: CP14CrystalElementalHealingBig
CP14CrystalSapphiresSmall: CP14CrystalElementalWaterSmall
CP14CrystalSapphiresMedium: CP14CrystalElementalWaterMedium
CP14CrystalSapphiresBig: CP14CrystalElementalWaterBig
CP14CrystalAmethystsSmall: CP14CrystalElementalDarknessSmall
CP14CrystalAmethystsMedium: CP14CrystalElementalDarknessMedium
CP14CrystalAmethystsBig: CP14CrystalElementalDarknessBig
CP14CrystalDiamondsSmall: CP14CrystalElementalLightSmall
CP14CrystalDiamondsMedium: CP14CrystalElementalLightMedium
CP14CrystalDiamondsBig: CP14CrystalElementalLightBig
CP14QuartzCrystal: CP14CrystalMedium
CP14QuartzShard: CP14CrystalShardBase
#2025-30-01
CP14OreCopper: CP14OreCopper1
CP14OreIron: CP14OreIron1
CP14OreGold: CP14OreGold1
CP14OreMithril: CP14OreMithril1
CP14Nail10: CP14Nail20
# <---> CrystallEdge migration zone end
# This is a basic dictionary that maps old entity prototype ids to new ids. This only works for entity prototypes, and
# is intended to allow maps to load without having to manually edit them. An empty or "null" string results in the
# entity getting deleted.
# e.g., you can swap all walls with windows and delete all tables by adding lines like:
#
# Window: WallSolid
# WallSolid: Window
# Table: null
# 2023-07-03
ClothingHeadHelmetHelmet: ClothingHeadHelmetBasic
ClothingHeadHelmetHelmetOld: ClothingHeadHelmetBasic
# 2023-07-04
# Bulletproof armor is almost statistically identical to kevlar, however, before this kevlar armor was the closest thing there was to "basic" armor. It makes the most sense to replace it with this.
ClothingOuterVestKevlar: ClothingOuterArmorBasic
# 2023-07-10
Intercom: IntercomCommon
# 2023-07-12
ToyAssistant: ToyFigurinePassenger
# 2023-07-20
ForensicGloves: ClothingHandsGlovesForensic
# 2023-07-24
ClothingEyesGlassesBeer: ClothingEyesHudBeer
# 2023-08-01
lantern: Lantern
lanternextrabright: LanternFlash
# 2023-08-04
BoxMagazineLightRifleHighVelocity: BoxMagazineLightRifle
BoxMagazineMagnumSubMachineGunHighVelocity: BoxMagazineMagnumSubMachineGun
BoxMagazinePistolCaselessRifleHighVelocity: BoxMagazinePistolCaselessRifle
BoxMagazinePistolHighCapacityHighVelocity: BoxMagazinePistolHighCapacity
BoxMagazinePistolHighVelocity: BoxMagazinePistol
BoxMagazinePistolSubMachineGunHighVelocity: BoxMagazinePistolSubMachineGun
BoxMagazineRifleHighVelocity: BoxMagazineRifle
BulletCaselessRifleHighVelocity: BulletCaselessRifle
BulletLightRifleHighVelocity: BulletLightRifle
BulletMagnumHighVelocity: BulletMagnum
BulletPistolHighVelocity: BulletPistol
BulletRifleHighVelocity: BulletRifle
CartridgeCaselessRifleHighVelocity: CartridgeCaselessRifle
CartridgeLightRifleHighVelocity: CartridgeLightRifle
CartridgeMagnumHighVelocity: CartridgeMagnum
CartridgePistolHighVelocity: CartridgePistol
CartridgeRifleHighVelocity: CartridgeRifle
MagazineBoxCaselessRifleHighVelocity: MagazineBoxCaselessRifle
MagazineBoxLightRifleHighVelocity: MagazineBoxLightRifle
MagazineBoxMagnumHighVelocity: MagazineBoxMagnum
MagazineBoxPistolHighVelocity: MagazineBoxPistol
MagazineBoxRifleHighVelocity: MagazineBoxRifle
MagazineCaselessRifleHighVelocity: MagazineCaselessRifle
MagazineCaselessRifleShortHighVelocity: MagazineCaselessRifleShort
MagazineLightRifleHighVelocity: MagazineLightRifle
MagazineMagnumSubMachineGunHighVelocity: MagazineMagnumSubMachineGun
MagazinePistolCaselessRifleHighVelocity: MagazinePistolCaselessRifle
MagazinePistolHighCapacityHighVelocity: MagazinePistolHighCapacity
MagazinePistolHighVelocity: MagazinePistol
MagazinePistolSubMachineGunHighVelocity: MagazinePistolSubMachineGun
MagazineRifleHighVelocity: MagazineRifle
SpeedLoaderMagnumHighVelocity: SpeedLoaderMagnum
SpeedLoaderPistolHighVelocity: SpeedLoaderPistol
# 2023-08-07
#If the name is anything to go off of, these are presumably just CEV-Eris versions of the snow rock (which we already have.)
#They are practically never used in this way however, so they're migrated to the basic rock type.
MountainRock: AsteroidRock
MountainRockMining: AsteroidRockMining
# 2023-08-08
WindowTintedDirectional: WindowFrostedDirectional
# 2023-08-10
SyringeSpaceacillin: null
# 2023-08-13
AirlockPainter: SprayPainter
# 2023-08-19
GeneratorPlasma: PortableGeneratorPacman
GeneratorUranium: PortableGeneratorSuperPacman
GeneratorPlasmaMachineCircuitboard: PortableGeneratorPacmanMachineCircuitboard
GeneratorUraniumMachineCircuitboard: PortableGeneratorSuperPacmanMachineCircuitboard
# 2023-12-10
SpawnPointSeniorResearcher: null
SpawnPointSeniorOfficer: null
SpawnPointSeniorEngineer: null
SpawnPointSeniorPhysician: null
# 2023-12-12
#No this is not the CMO hardsuit, their prototype IDs were just confusingly similar
ClothingOuterHardsuitMedic: ClothingOuterHardsuitSyndieMedic
# 2023-12-13
VendingMachineSmartFridge: SmartFridge
# 2023-12-18
ReagentContainerMilk: DrinkMilkCarton
ReagentContainerMilkSoy: DrinkSoyMilkCarton
ReagentContainerMilkOat: DrinkOatMilkCarton
# 2023-12-20
MiasmaCanister: AmmoniaCanister
# 2023-12-28
WarpPointBeaconBar: null
WarpPointBeaconCargo: null
WarpPointBeaconCommand: null
WarpPointBeaconEngineering: null
WarpPointBeaconMedical: null
WarpPointBeaconNeutral: null
WarpPointBeaconScience: null
WarpPointBeaconSecurity: null
WarpPointBeaconService: null
# 2023-12-30
ClothingEyesGlassesCosmeticSunglasses: ClothingEyesGlassesSunglasses
SpawnPointAssistant: SpawnPointPassenger
# 2024-01-05
DrinkGoldschlagerBottleFull: DrinkGildlagerBottleFull
DrinkGoldschlagerGlass: DrinkGildlagerGlass
# 2024-01-07
ClosetBase: ClosetSteelBase
# 2024-01-08
SalvagePartsT4Spawner: SalvageLootSpawner
SalvagePartsT3Spawner: SalvageLootSpawner
SalvagePartsT3T4Spawner: SalvageLootSpawner
SalvagePartsT2Spawner: SalvageLootSpawner
AdvancedCapacitorStockPart: CapacitorStockPart
SuperCapacitorStockPart: CapacitorStockPart
QuadraticCapacitorStockPart: CapacitorStockPart
NanoManipulatorStockPart: MicroManipulatorStockPart
PicoManipulatorStockPart: MicroManipulatorStockPart
FemtoManipulatorStockPart: MicroManipulatorStockPart
AdvancedMatterBinStockPart: MatterBinStockPart
SuperMatterBinStockPart: MatterBinStockPart
BluespaceMatterBinStockPart: MatterBinStockPart
AnsibleSubspaceStockPart: null
FilterSubspaceStockPart: null
AmplifierSubspaceStockPart: null
TreatmentSubspaceStockPart: null
AnalyzerSubspaceStockPart: null
CrystalSubspaceStockPart: null
TransmitterSubspaceStockPart: null
# 2024-01-10
ClothingHeadHatHoodRad: null
# 2024-01-12
SpaceMedipen: null
# 2024-01-18
ClothingHeadHelmetVoidParamed: null
# 2024-01-19
DefaultStationBeaconTeslaEngine: null
# 2024-01-27 (Reverted on 2024-03-10)
# ClothingBackpackSecurityFilledDetective: ClothingBackpackFilledDetective
# ClothingBackpackDuffelSecurityFilledDetective: ClothingBackpackDuffelFilledDetective
# ClothingBackpackSatchelSecurityFilledDetective: ClothingBackpackSatchelFilledDetective
# 2024-01-28
FoodBoxDonkpocketGondola: FoodBoxDonkpocketPizza
# 2024-01-31
SpyCrewMonitor: null
SpyCrewMonitorEmpty: null
SyndiCrewMonitor: null
SyndiCrewMonitorEmpty: null
SpawnVehicleWheelchair: null
SpawnVehicleWheelchairFolded: null
VehicleWheelchair: null
VehicleWheelchairFolded: null
VehicleSecwayStealObjective: null
VehicleKeyJanicart: null
VehicleKeySecway: null
VehicleKeyATV: null
VehicleKeySkeleton: null
VehicleKeySyndicateSegway: null
VehicleKeySkeletonMotorcycle: null
VehicleSecway: null
VehicleATV: null
VehicleSyndicateSegway: null
VehicleSkeletonMotorcycle: null
VehicleUnicycle: null
VehicleUnicycleFolded: null
ActionVehicleHorn: null
CrateFunATV: null
CrateFunSyndicateSegway: null
MobTaxiBot: null
# MobSupplyBot: null
SpawnVehicleMotobike: null
SpawnVehicleATV: null
SpawnVehicleSecway: null
SpawnVehicleJanicart: null
VehicleJanicart: null
VehicleJanicartDestroyed: null
# 2024-02-01
YellowOxygenTank: OxygenTank
YellowOxygenTankFilled: OxygenTankFilled
# 2024-02-12
FoodDonutBlumpkin: FoodDonutBluePumpkin
FoodDonutJellyBlumpkin: FoodDonutJellyBluePumpkin
# 2024-02-19
Drone: null
SpawnMobDrone: null
Onestar: null # I dont think this is even mapped, but just in case
# 2024-02-22
SolarAssemblyPart: SolarAssemblyFlatpack
AmePart: AmePartFlatpack
AmePartStealObjective: AmePartFlatpackStealObjective
Observationskit: null
# 2024-02-26
CrateBaseWeldable: CrateGenericSteel
# 2024-03-05
BookBotanicalTextbook: BookRandomStory
BookEscalation: BookRandomStory
BookEscalationSecurity: BookRandomStory
BookDemonomiconRandom: BookRandomStory
BookDemonomicon1: BookRandomStory
BookDemonomicon2: BookRandomStory
BookDemonomicon3: BookRandomStory
BookChemistryInsane: BookRandomStory
BookGnominomicon: BookRandomStory
BookFishing: BookRandomStory
BookDetective: BookRandomStory
# 2024-03-07
AirlockExternalEasyPry: AirlockExternal
AirlockExternalGlassEasyPry: AirlockExternalGlass
AirlockGlassShuttleEasyPry: AirlockGlassShuttle
AirlockShuttleEasyPry: AirlockShuttle
AirlockExternalEasyPryLocked: AirlockExternalLocked
AirlockExternalGlassEasyPryLocked: AirlockExternalGlassLocked
AirlockGlassShuttleEasyPryLocked: AirlockExternalGlassShuttleLocked
AirlockShuttleEasyPryLocked: AirlockExternalShuttleLocked
# 2024-03-10
FoodChili: FoodChiliPepper
FoodChilly: FoodChillyPepper
# ClothingBackpackFilledDetective: ClothingBackpackSecurityFilledDetective
# ClothingBackpackDuffelFilledDetective: ClothingBackpackDuffelSecurityFilledDetective
# ClothingBackpackSatchelFilledDetective: ClothingBackpackSatchelSecurityFilledDetective
# 2024-03-11
ImprovisedExplosive: FireBomb
ImprovisedExplosiveEmpty: FireBombEmpty
ImprovisedExplosiveFuel: FireBombFuel
# 2024-03-16
ClothingHeadHatHairflower: FoodPoppy
# 2024-03-21
RPED: null
# 2024-03-30
TraversalDistorterMachineCircuitboard: null
MachineTraversalDistorter: null
# These are technically not equivalent, but it probably makes more sense to replace any existing SCAF stuff with SOME kind of armor, instead of just deleting it outright.
ClothingHeadHelmetScaf: ClothingHeadHelmetBasic
ClothingOuterArmorScaf: ClothingOuterArmorBasic
# 2024-03-31
ClothingNeckFlowerWreath: ClothingHeadHatFlowerWreath
ClothingHeadHatFlowerCrown: ClothingHeadHatFlowerWreath
BriefcaseSyndieBase: null
# 2024-04-08
BodyBag_Container: BodyBag
BodyBag_Folded: BodyBagFolded
# 2024-04-26
BaseBulletRubber: null
BulletPistolRubber: BulletPistol
BulletMagnumRubber: BulletMagnum
BulletLightRifleRubber: BulletLightRifle
BulletRifleRubber: BulletRifle
BulletCaselessRifleRubber: BulletCaselessRifle
CartridgePistolRubber: CartridgePistol
CartridgeMagnumRubber: CartridgeMagnum
CartridgeLightRifleRubber: CartridgeLightRifle
CartridgeRifleRubber: CartridgeRifle
CartridgeCaselessRifleRubber: CartridgeCaselessRifle
MagazinePistolRubber: MagazinePistol
MagazinePistolSubMachineGunRubber: MagazinePistolSubMachineGun
MagazinePistolCaselessRifleRubber: MagazinePistolCaselessRifle
MagazineMagnumRubber: MagazineMagnum
MagazineMagnumSubMachineGunRubber: MagazineMagnumSubMachineGun
MagazineLightRifleRubber: MagazineLightRifle
MagazineRifleRubber: MagazineRifle
MagazineCaselessRifleRubber: MagazineCaselessRifle
MagazineCaselessRifleShortRubber: MagazineCaselessRifleShort
SpeedLoaderPistolRubber: SpeedLoaderPistol
SpeedLoaderMagnumRubber: SpeedLoaderMagnum
MagazineBoxPistolRubber: MagazineBoxPistol
# RIP box of magnum rubbers 202X to 2024
MagazineBoxMagnumRubber: MagazineBoxMagnum
MagazineBoxLightRifleRubber: MagazineBoxLightRifle
MagazineBoxRifleRubber: MagazineBoxRifle
MagazineBoxRifleBigRubber: MagazineBoxRifleBig
MagazineBoxCaselessRifleRubber: MagazineBoxCaselessRifle
MagazineBoxCaselessRifleBigRubber: MagazineBoxCaselessRifle10x24
BoxMagazinePistolRubber: BoxMagazinePistol
BoxMagazinePistolHighCapacityRubber: BoxMagazinePistolHighCapacity
BoxMagazinePistolSubMachineGunRubber: BoxMagazinePistolSubMachineGun
BoxMagazineLightRifleRubber: BoxMagazineLightRifle
BoxMagazineRifleRubber: BoxMagazineRifle
BoxMagazineCaselessRifleRubber: BoxMagazinePistolCaselessRifle
BoxMagazineMagnumSubMachineGunRubber: BoxMagazineMagnumSubMachineGun
WeaponPistolMk58Nonlethal: WeaponPistolMk58
WeaponPistolN1984Nonlethal: WeaponPistolN1984
WeaponSubMachineGunVectorRubber: WeaponSubMachineGunVector
WeaponSubMachineGunDrozdRubber: WeaponSubMachineGunDrozd
WeaponRifleLecterRubber: WeaponRifleLecter
# 2024-04-26
GlassBoxLaserBroken: GlassBoxBroken
ReinforcementRadioSyndicateMonkey: ReinforcementRadioSyndicateAncestor
ReinforcementRadioSyndicateMonkeyNukeops: ReinforcementRadioSyndicateAncestorNukeops
# 2024-05-01
DrinkBottleGoldschlager: DrinkBottleGildlager
# 2024-05-14
soda_dispenser: SodaDispenser
chem_master: ChemMaster
# 2024-05-21
CrateJanitorExplosive: ClosetJanitorBombFilled
# 2024-05-27
DoorRemoteFirefight: null
# 2024-06-03
AirlockServiceCaptainLocked: AirlockCaptainLocked
#2024-06-05
DisasterVictimSpawner: CommandVisitorSpawner
LostCargoTechnicianSpawner: VisitorCargoTechnicianSpawner
ClownTroupeSpawner: VisitorClownSpawner
TravelingChefSpawner: VisitorChefSpawner
SyndieDisasterVictimSpawner: SyndieVisitorSpawner
# 2024-06-15
ClothingOuterCoatInspector: ClothingOuterCoatJensen
# 2024-06-23
FloorTileItemReinforced: PartRodMetal1
#2024-06-25
BookChefGaming: BookHowToCookForFortySpaceman
#2024-06-29
IntercomAssesmbly: IntercomAssembly
# 2024-07-7
SignScience1: SignScience
SignScience2: SignScience
SignXenobio2: SignXenobio
SignXenolab: SignXenobio
SignToxins2: SignToxins
SignMinerDock: SignShipDock
SignChemistry1: SignChem
SignChemistry2: SignChem
SignCourt: SignLawyer
SignAtmosMinsky: SignAtmos
SignDrones: SignMaterials
SignShield: null # what was this even for?
SignHydro2: SignHydro1
SignHydro3: SignHydro1
# 2024-07-27
LogicGate: LogicGateOr
# 2024-08-08
MaterialReclaimer: null
MaterialReclaimerMachineCircuitboard: null
# 2024-08-11
FoodTacoBeef: FoodTacoShell
FoodTacoChicken: FoodTacoShell
FoodTacoFish: FoodTacoShell
FoodTacoBeefSupreme: FoodTacoShell
FoodTacoChickenSupreme: FoodTacoShell
FoodTacoRat: FoodTacoShell
FoodMeatHumanKebab: FoodKebabSkewer
FoodMeatLizardtailKebab: FoodKebabSkewer
FoodMeatRatKebab: FoodKebabSkewer
FoodMeatRatdoubleKebab: FoodKebabSkewer
FoodMeatSnakeKebab: FoodKebabSkewer
FoodMeatHawaiianKebab: FoodKebabSkewer
FoodMeatKebab: FoodKebabSkewer
FoodMeatFiestaKebab: FoodKebabSkewer
#2024-08-14
ClothingBeltSuspenders: ClothingBeltSuspendersRed
# 2024-08-19
ClothingNeckShockCollar: ClothingBackpackElectropack
# 2024-08-22
ComputerShuttleSalvage: null
SalvageShuttleConsoleCircuitboard: null
SalvageShuttleCircuitboardStealObjective: null
# 2024-08-28
ClothingBackpackDuffelSyndicateCostumeCentcom: null
ClothingHeadsetAltCentComFake: null
CentcomPDAFake: null
CentcomIDCardSyndie: null
# 2024-09-06
AntimovCircuitBoard: null
OverlordCircuitBoard: null
# 2024-09-08
HatBase: null
# 2024-09-19
BlueprintFlare: null
# 2024-10-04
BaseAdvancedPen: Pen
# 2024-10-09
# Removal of separate borg chassis parts, replace them with generic borg parts.
LeftArmBorgEngineer: LeftArmBorg
RightArmBorgEngineer: RightArmBorg
LeftLegBorgEngineer: LeftLegBorg
RightLegBorgEngineer: RightLegBorg
HeadBorgEngineer: LightHeadBorg
TorsoBorgEngineer: TorsoBorg
LeftArmBorgMedical: LeftArmBorg
RightArmBorgMedical: RightArmBorg
LeftLegBorgMedical: LeftLegBorg
RightLegBorgMedical: RightLegBorg
HeadBorgMedical: LightHeadBorg
TorsoBorgMedical: TorsoBorg
LeftArmBorgMining: LeftArmBorg
RightArmBorgMining: RightArmBorg
LeftLegBorgMining: LeftLegBorg
RightLegBorgMining: RightLegBorg
HeadBorgMining: LightHeadBorg
TorsoBorgMining: TorsoBorg
LeftArmBorgService: LeftArmBorg
RightArmBorgService: RightArmBorg
LeftLegBorgService: LeftLegBorg
RightLegBorgService: RightLegBorg
HeadBorgService: LightHeadBorg
TorsoBorgService: TorsoBorg
LeftLegBorgJanitor: LeftLegBorg
RightLegBorgJanitor: RightLegBorg
HeadBorgJanitor: LightHeadBorg
TorsoBorgJanitor: TorsoBorg
# 2024-11-17
PresentRandomAsh: PresentRandomCoal
# 2024-11-19
CrateCrewMonitoringBoards: CrateCrewMonitoring
# 2024-11-25
CrateSlimepersonLifeSupport: CrateNitrogenInternals
# 2024-12-01
DungeonMasterCircuitBoard: GameMasterCircuitBoard
# 2024-12-12
FloraRockSolid01: FloraRockSolid
FloraRockSolid02: FloraRockSolid
FloraRockSolid03: FloraRockSolid
FloraStalagmite1: FloraStalagmite
FloraStalagmite2: FloraStalagmite
FloraStalagmite3: FloraStalagmite
FloraStalagmite4: FloraStalagmite
FloraStalagmite5: FloraStalagmite
FloraStalagmite6: FloraStalagmite
FloraGreyStalagmite1: FloraGreyStalagmite
FloraGreyStalagmite2: FloraGreyStalagmite
FloraGreyStalagmite3: FloraGreyStalagmite
FloraGreyStalagmite4: FloraGreyStalagmite
FloraGreyStalagmite5: FloraGreyStalagmite
FloraGreyStalagmite6: FloraGreyStalagmite
FloraTree01: FloraTree
FloraTree02: FloraTree
FloraTree03: FloraTree
FloraTree04: FloraTree
FloraTree05: FloraTree
FloraTree06: FloraTree
FloraTreeSnow01: FloraTreeSnow
FloraTreeSnow02: FloraTreeSnow
FloraTreeSnow03: FloraTreeSnow
FloraTreeSnow04: FloraTreeSnow
FloraTreeSnow05: FloraTreeSnow
FloraTreeSnow06: FloraTreeSnow
FloraTreeLarge01: FloraTreeLarge
FloraTreeLarge02: FloraTreeLarge
FloraTreeLarge03: FloraTreeLarge
FloraTreeLarge04: FloraTreeLarge
FloraTreeLarge05: FloraTreeLarge
FloraTreeLarge06: FloraTreeLarge
FloraTreeConifer01: FloraTreeConifer
FloraTreeConifer02: FloraTreeConifer
FloraTreeConifer03: FloraTreeConifer
ShadowTree01: ShadowTree
ShadowTree02: ShadowTree
ShadowTree03: ShadowTree
ShadowTree04: ShadowTree
ShadowTree05: ShadowTree
ShadowTree06: ShadowTree
LightTree01: LightTree
LightTree02: LightTree
LightTree03: LightTree
LightTree04: LightTree
LightTree05: LightTree
LightTree06: LightTree
#2024-12-28
DrinkIrishCarBomb: DrinkIrishSlammer
#2025-01-06
ClothingMaskSexyClown: ClothingMaskBlushingClown
ClothingMaskSexyMime: ClothingMaskBlushingMime