* craft prototype * comp + empty system * simple crafting * 2 crafts! * craft dound + delay * ingredient waste * verb message * stack support * sprite + collision + real crafts * workbench craft * fuck * Update CP14WorkbenchSystem.cs * fuck ItemPlacer, _lookup lets go
20 lines
501 B
C#
20 lines
501 B
C#
using Content.Shared._CP14.Workbench.Prototypes;
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using Content.Shared.DoAfter;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared._CP14.Workbench;
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public class SharedCP14WorkbenchSystem : EntitySystem
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{
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}
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[Serializable, NetSerializable]
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public sealed partial class CP14CraftDoAfterEvent : DoAfterEvent
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{
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[DataField(required: true)]
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public ProtoId<CP14WorkbenchRecipePrototype> Recipe = default!;
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public override DoAfterEvent Clone() => this;
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}
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