Files
crystall-punk-14/Content.Server/Lathe/Components/LatheComponent.cs
Chris V 94a0bc92b7 Salvage mining, ore processing, and material clean-up (#7406)
* adding stuff cuz new computer

* removed unused materials

* remove unused materials and such, lathe things

* material volume no longer hardcoded

* fixed mining system

* add 5 stacks of materials, and add them to the ore processor

* fix copyright for ores and handdrill

* comma momma

* whyyyyy

* more fixes to make the yaml linter happy

* i should get my eyes checked

* silver proper

* more cleanup

* leftovers

* remove more references to material doors

* couldn't bear to be without bearhide

* added uranium, added more lathe recipes

* copyright fix, stack fix

* ore processor sprite and such

* ore processing some binches

* MaterialCotton removal

* 1 uranium ore means 1 sheet

* fix merge conflict? idk

* time to ketchup

* lathe recognizes material volume again

* yaml cleanup

* forgot to remove adamantine lol

* re-added diamond for now

* diamond stacks

* functional ore processor

* added ignoreColor to lathe visuals

* ore processor machine board

* add board to industrial tech and circuit printer

* provided lathes their whitelists

* fix wonky ore spawning, added insert sound to lathe, adjusted ore chance

* re-added ore processor

* typos and cleanup

* Update Content.Client/Lathe/LatheSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Lathe/LatheSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* revert mapchange

* VV ignorecolor, pass entitymanager, move canceltoken to pickaxe, removed foreach from orespawn

* actually null canceltoken

* remove five-stacks, ore processor produces full stacks or single sheets/ingots

* VV proper

* adjust ore chances

* readd Cotton

* Update Content.Server/Mining/MineableSystem.cs

* tweaks

* Material is now dict (material, volume)

* removed unused property

* Space crystal -> space quartz

* forgor asteroid space quartz

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-04-28 20:41:04 +10:00

64 lines
2.1 KiB
C#

using Content.Server.UserInterface;
using Content.Shared.Lathe;
using Content.Shared.Research.Prototypes;
using Robust.Server.GameObjects;
using Content.Shared.Sound;
using Content.Shared.Whitelist;
namespace Content.Server.Lathe.Components
{
[RegisterComponent]
public sealed class LatheComponent : SharedLatheComponent
{
/// <summary>
/// Whitelist for specifying the kind of materials that can be insert into the lathe
/// </summary>
[ViewVariables]
[DataField("whitelist")]
public EntityWhitelist? LatheWhitelist;
/// <summary>
/// The lathe's construction queue
/// </summary>
[ViewVariables]
public Queue<LatheRecipePrototype> Queue { get; } = new();
/// <summary>
/// The recipe the lathe is currently producing
/// </summary>
[ViewVariables]
public LatheRecipePrototype? ProducingRecipe;
/// <summary>
/// How long the inserting animation will play
/// </summary>
[ViewVariables]
public float InsertionTime = 0.79f; // 0.01 off for animation timing
/// <summary>
/// Update accumulator for the insertion time
/// </suummary>
[DataField("insertionAccumulator")]
public float InsertionAccumulator = 0f;
/// <summary>
/// Production accumulator for the production time.
/// </summary>
[ViewVariables]
[DataField("producingAccumulator")]
public float ProducingAccumulator = 0f;
/// <summary>
/// The sound that plays when the lathe is producing an item, if any
/// </summary>
[DataField("producingSound")]
public SoundSpecifier? ProducingSound;
/// <summary>
/// The sound that plays when inserting an item into the lathe, if any
/// </summary>
[DataField("insertingSound")]
public SoundSpecifier? InsertingSound;
/// <summmary>
/// The lathe's UI.
/// </summary>
[ViewVariables] public BoundUserInterface? UserInterface;
}
}