* simple expedition generation * add simple test key * expedition map component * some funny procedural testing * refactor expeditions from planetbiome to islanddungeons * some work * fix: grid dungeon, not map planet dungeon * unhardcode map components * finish T1 expedition generation * Update preset.yml * indestructable stone * mob water occlusion * caves T1 expedition * Update CP14SpawnExpeditionJob.cs * Delete shared MissionParams * rename to demiplans * pass mapid into job * demiplan connections * demiplan exits * random entry points * Update config.yml * some cleanup and renaming * radius one-time teleport * rename connections to exitPoint * merge entry and exit point into rift component * demipan closing - all rifts deletion * demiplanEEEEEE * fixes * delete floating visuals * Update CP14DemiplaneTravelingSystem.cs * intro and outro demiplan music * rift cores and flashing * pulling support * pulling fix + generatordata fix? * auto destrot demiplans??
18 lines
517 B
C#
18 lines
517 B
C#
using Content.Shared._CP14.Demiplane.Components;
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using Content.Shared._CP14.Demiplane.Prototypes;
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using Robust.Shared.Prototypes;
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namespace Content.Server._CP14.Demiplane.Components;
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/// <summary>
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/// Stores the data needed to generate a new demiplane
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/// </summary>
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[RegisterComponent, Access(typeof(CP14DemiplaneSystem))]
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public sealed partial class CP14DemiplaneGeneratorDataComponent : Component
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{
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[DataField]
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public ProtoId<CP14DemiplaneLocationPrototype>? LocationConfig;
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//Generation settings
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}
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