* Use new Subs.CVar helper Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe. This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown. * Fix a bunch of warnings * More warning fixes * Use new DateTime serializer to get rid of ISerializationHooks in changelog code. * Get rid of some more ISerializationHooks for enums * And a little more * Apply suggestions from code review Co-authored-by: 0x6273 <0x40@keemail.me> --------- Co-authored-by: 0x6273 <0x40@keemail.me>
610 lines
21 KiB
C#
610 lines
21 KiB
C#
using System.Linq;
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using Content.Server.Chat.Systems;
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using Content.Server.GameTicking;
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using Content.Server.Station.Components;
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using Content.Server.Station.Events;
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using Content.Shared.CCVar;
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using Content.Shared.Station;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Collections;
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using Robust.Shared.Configuration;
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using Robust.Shared.Enums;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Server.Station.Systems;
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/// <summary>
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/// System that manages stations.
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/// A station is, by default, just a name, optional map prototype, and optional grids.
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/// For jobs, look at StationJobSystem. For spawning, look at StationSpawningSystem.
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/// </summary>
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[PublicAPI]
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public sealed class StationSystem : EntitySystem
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{
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly MapSystem _map = default!;
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private ISawmill _sawmill = default!;
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private bool _randomStationOffset;
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private bool _randomStationRotation;
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private float _maxRandomStationOffset;
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/// <inheritdoc/>
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public override void Initialize()
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{
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_sawmill = _logManager.GetSawmill("station");
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SubscribeLocalEvent<GameRunLevelChangedEvent>(OnRoundEnd);
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SubscribeLocalEvent<PreGameMapLoad>(OnPreGameMapLoad);
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SubscribeLocalEvent<PostGameMapLoad>(OnPostGameMapLoad);
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SubscribeLocalEvent<StationDataComponent, ComponentStartup>(OnStationAdd);
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SubscribeLocalEvent<StationDataComponent, ComponentShutdown>(OnStationDeleted);
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SubscribeLocalEvent<StationMemberComponent, ComponentShutdown>(OnStationGridDeleted);
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SubscribeLocalEvent<StationMemberComponent, PostGridSplitEvent>(OnStationSplitEvent);
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Subs.CVar(_configurationManager, CCVars.StationOffset, x => _randomStationOffset = x, true);
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Subs.CVar(_configurationManager, CCVars.MaxStationOffset, x => _maxRandomStationOffset = x, true);
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Subs.CVar(_configurationManager, CCVars.StationRotation, x => _randomStationRotation = x, true);
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_player.PlayerStatusChanged += OnPlayerStatusChanged;
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}
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private void OnStationSplitEvent(EntityUid uid, StationMemberComponent component, ref PostGridSplitEvent args)
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{
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AddGridToStation(component.Station, args.Grid); // Add the new grid as a member.
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}
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private void OnStationGridDeleted(EntityUid uid, StationMemberComponent component, ComponentShutdown args)
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{
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if (!TryComp<StationDataComponent>(component.Station, out var stationData))
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return;
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stationData.Grids.Remove(uid);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_player.PlayerStatusChanged -= OnPlayerStatusChanged;
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}
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private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
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{
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if (e.NewStatus == SessionStatus.Connected)
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{
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RaiseNetworkEvent(new StationsUpdatedEvent(GetStationNames()), e.Session);
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}
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}
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#region Event handlers
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private void OnStationAdd(EntityUid uid, StationDataComponent component, ComponentStartup args)
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{
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RaiseNetworkEvent(new StationsUpdatedEvent(GetStationNames()), Filter.Broadcast());
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var metaData = MetaData(uid);
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RaiseLocalEvent(new StationInitializedEvent(uid));
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_sawmill.Info($"Set up station {metaData.EntityName} ({uid}).");
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}
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private void OnStationDeleted(EntityUid uid, StationDataComponent component, ComponentShutdown args)
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{
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foreach (var grid in component.Grids)
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{
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RemComp<StationMemberComponent>(grid);
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}
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RaiseNetworkEvent(new StationsUpdatedEvent(GetStationNames()), Filter.Broadcast());
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}
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private void OnPreGameMapLoad(PreGameMapLoad ev)
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{
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// this is only for maps loaded during round setup!
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if (_gameTicker.RunLevel == GameRunLevel.InRound)
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return;
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if (_randomStationOffset)
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ev.Options.Offset += _random.NextVector2(_maxRandomStationOffset);
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if (_randomStationRotation)
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ev.Options.Rotation = _random.NextAngle();
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}
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private void OnPostGameMapLoad(PostGameMapLoad ev)
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{
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var dict = new Dictionary<string, List<EntityUid>>();
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void AddGrid(string station, EntityUid grid)
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{
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if (dict.ContainsKey(station))
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{
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dict[station].Add(grid);
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}
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else
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{
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dict[station] = new List<EntityUid> {grid};
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}
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}
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// Iterate over all BecomesStation
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foreach (var grid in ev.Grids)
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{
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// We still setup the grid
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if (!TryComp<BecomesStationComponent>(grid, out var becomesStation))
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continue;
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AddGrid(becomesStation.Id, grid);
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}
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if (!dict.Any())
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{
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// Oh jeez, no stations got loaded.
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// We'll yell about it, but the thing this used to do with creating a dummy is kinda pointless now.
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_sawmill.Error($"There were no station grids for {ev.GameMap.ID}!");
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}
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foreach (var (id, gridIds) in dict)
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{
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StationConfig stationConfig;
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if (ev.GameMap.Stations.ContainsKey(id))
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stationConfig = ev.GameMap.Stations[id];
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else
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{
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_sawmill.Error($"The station {id} in map {ev.GameMap.ID} does not have an associated station config!");
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continue;
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}
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InitializeNewStation(stationConfig, gridIds, ev.StationName);
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}
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}
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private void OnRoundEnd(GameRunLevelChangedEvent eventArgs)
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{
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if (eventArgs.New != GameRunLevel.PreRoundLobby)
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return;
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var query = EntityQueryEnumerator<StationDataComponent>();
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while (query.MoveNext(out var station, out _))
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{
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QueueDel(station);
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}
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}
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#endregion Event handlers
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/// <summary>
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/// Gets the largest member grid from a station.
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/// </summary>
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public EntityUid? GetLargestGrid(StationDataComponent component)
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{
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EntityUid? largestGrid = null;
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Box2 largestBounds = new Box2();
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foreach (var gridUid in component.Grids)
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{
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if (!TryComp<MapGridComponent>(gridUid, out var grid) ||
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grid.LocalAABB.Size.LengthSquared() < largestBounds.Size.LengthSquared())
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continue;
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largestBounds = grid.LocalAABB;
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largestGrid = gridUid;
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}
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return largestGrid;
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}
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/// <summary>
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/// Returns the total number of tiles contained in the station's grids.
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/// </summary>
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public int GetTileCount(StationDataComponent component)
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{
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var count = 0;
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foreach (var gridUid in component.Grids)
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{
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if (!TryComp<MapGridComponent>(gridUid, out var grid))
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continue;
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count += _map.GetAllTiles(gridUid, grid).Count();
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}
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return count;
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}
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/// <summary>
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/// Tries to retrieve a filter for everything in the station the source is on.
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/// </summary>
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/// <param name="source">The entity to use to find the station.</param>
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/// <param name="range">The range around the station</param>
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/// <returns></returns>
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public Filter GetInOwningStation(EntityUid source, float range = 32f)
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{
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var station = GetOwningStation(source);
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if (TryComp<StationDataComponent>(station, out var data))
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{
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return GetInStation(data);
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}
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return Filter.Empty();
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}
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/// <summary>
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/// Retrieves a filter for everything in a particular station or near its member grids.
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/// </summary>
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public Filter GetInStation(StationDataComponent dataComponent, float range = 32f)
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{
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// Could also use circles if you wanted.
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var bounds = new ValueList<Box2>(dataComponent.Grids.Count);
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var filter = Filter.Empty();
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var mapIds = new ValueList<MapId>();
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var xformQuery = GetEntityQuery<TransformComponent>();
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foreach (var gridUid in dataComponent.Grids)
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{
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if (!TryComp(gridUid, out MapGridComponent? grid) ||
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!xformQuery.TryGetComponent(gridUid, out var xform))
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continue;
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var mapId = xform.MapID;
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var position = _transform.GetWorldPosition(xform, xformQuery);
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var bound = grid.LocalAABB.Enlarged(range).Translated(position);
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bounds.Add(bound);
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if (!mapIds.Contains(mapId))
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{
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mapIds.Add(xform.MapID);
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}
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}
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foreach (var session in Filter.GetAllPlayers(_player))
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{
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var entity = session.AttachedEntity;
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if (entity == null || !xformQuery.TryGetComponent(entity, out var xform))
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continue;
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var mapId = xform.MapID;
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if (!mapIds.Contains(mapId))
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continue;
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var position = _transform.GetWorldPosition(xform, xformQuery);
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foreach (var bound in bounds)
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{
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if (!bound.Contains(position))
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continue;
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filter.AddPlayer(session);
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break;
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}
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}
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return filter;
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}
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/// <summary>
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/// Initializes a new station with the given information.
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/// </summary>
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/// <param name="stationConfig">The game map prototype used, if any.</param>
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/// <param name="gridIds">All grids that should be added to the station.</param>
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/// <param name="name">Optional override for the station name.</param>
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/// <remarks>This is for ease of use, manually spawning the entity works just fine.</remarks>
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/// <returns>The initialized station.</returns>
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public EntityUid InitializeNewStation(StationConfig stationConfig, IEnumerable<EntityUid>? gridIds, string? name = null)
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{
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// Use overrides for setup.
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var station = EntityManager.SpawnEntity(stationConfig.StationPrototype, MapCoordinates.Nullspace, stationConfig.StationComponentOverrides);
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if (name is not null)
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RenameStation(station, name, false);
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DebugTools.Assert(HasComp<StationDataComponent>(station), "Stations should have StationData in their prototype.");
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var data = Comp<StationDataComponent>(station);
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name ??= MetaData(station).EntityName;
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foreach (var grid in gridIds ?? Array.Empty<EntityUid>())
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{
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AddGridToStation(station, grid, null, data, name);
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}
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var ev = new StationPostInitEvent((station, data));
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RaiseLocalEvent(station, ref ev, true);
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return station;
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}
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/// <summary>
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/// Adds the given grid to a station.
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/// </summary>
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/// <param name="mapGrid">Grid to attach.</param>
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/// <param name="station">Station to attach the grid to.</param>
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/// <param name="gridComponent">Resolve pattern, grid component of mapGrid.</param>
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/// <param name="stationData">Resolve pattern, station data component of station.</param>
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/// <param name="name">The name to assign to the grid if any.</param>
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/// <exception cref="ArgumentException">Thrown when mapGrid or station are not a grid or station, respectively.</exception>
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public void AddGridToStation(EntityUid station, EntityUid mapGrid, MapGridComponent? gridComponent = null, StationDataComponent? stationData = null, string? name = null)
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{
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if (!Resolve(mapGrid, ref gridComponent))
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throw new ArgumentException("Tried to initialize a station on a non-grid entity!", nameof(mapGrid));
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if (!Resolve(station, ref stationData))
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throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
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if (!string.IsNullOrEmpty(name))
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_metaData.SetEntityName(mapGrid, name);
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var stationMember = EnsureComp<StationMemberComponent>(mapGrid);
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stationMember.Station = station;
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stationData.Grids.Add(mapGrid);
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RaiseLocalEvent(station, new StationGridAddedEvent(mapGrid, false), true);
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_sawmill.Info($"Adding grid {mapGrid} to station {Name(station)} ({station})");
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}
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/// <summary>
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/// Removes the given grid from a station.
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/// </summary>
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/// <param name="station">Station to remove the grid from.</param>
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/// <param name="mapGrid">Grid to remove</param>
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/// <param name="gridComponent">Resolve pattern, grid component of mapGrid.</param>
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/// <param name="stationData">Resolve pattern, station data component of station.</param>
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/// <exception cref="ArgumentException">Thrown when mapGrid or station are not a grid or station, respectively.</exception>
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public void RemoveGridFromStation(EntityUid station, EntityUid mapGrid, MapGridComponent? gridComponent = null, StationDataComponent? stationData = null)
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{
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if (!Resolve(mapGrid, ref gridComponent))
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throw new ArgumentException("Tried to initialize a station on a non-grid entity!", nameof(mapGrid));
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if (!Resolve(station, ref stationData))
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throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
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RemComp<StationMemberComponent>(mapGrid);
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stationData.Grids.Remove(mapGrid);
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RaiseLocalEvent(station, new StationGridRemovedEvent(mapGrid), true);
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_sawmill.Info($"Removing grid {mapGrid} from station {Name(station)} ({station})");
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}
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/// <summary>
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/// Renames the given station.
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/// </summary>
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/// <param name="station">Station to rename.</param>
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/// <param name="name">The new name to apply.</param>
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/// <param name="loud">Whether or not to announce the rename.</param>
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/// <param name="stationData">Resolve pattern, station data component of station.</param>
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/// <param name="metaData">Resolve pattern, metadata component of station.</param>
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/// <exception cref="ArgumentException">Thrown when the given station is not a station.</exception>
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public void RenameStation(EntityUid station, string name, bool loud = true, StationDataComponent? stationData = null, MetaDataComponent? metaData = null)
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{
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if (!Resolve(station, ref stationData, ref metaData))
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throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
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var oldName = metaData.EntityName;
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_metaData.SetEntityName(station, name, metaData);
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if (loud)
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{
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_chatSystem.DispatchStationAnnouncement(station, $"The station {oldName} has been renamed to {name}.");
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}
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RaiseLocalEvent(station, new StationRenamedEvent(oldName, name), true);
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}
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/// <summary>
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/// Deletes the given station.
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/// </summary>
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/// <param name="station">Station to delete.</param>
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/// <param name="stationData">Resolve pattern, station data component of station.</param>
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/// <exception cref="ArgumentException">Thrown when the given station is not a station.</exception>
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public void DeleteStation(EntityUid station, StationDataComponent? stationData = null)
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{
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if (!Resolve(station, ref stationData))
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throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
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QueueDel(station);
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}
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public EntityUid? GetOwningStation(EntityUid? entity, TransformComponent? xform = null)
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{
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if (entity == null)
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return null;
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return GetOwningStation(entity.Value, xform);
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}
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/// <summary>
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/// Gets the station that "owns" the given entity (essentially, the station the grid it's on is attached to)
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/// </summary>
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/// <param name="entity">Entity to find the owner of.</param>
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/// <param name="xform">Resolve pattern, transform of the entity.</param>
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/// <returns>The owning station, if any.</returns>
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/// <remarks>
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/// This does not remember what station an entity started on, it simply checks where it is currently located.
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/// </remarks>
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public EntityUid? GetOwningStation(EntityUid entity, TransformComponent? xform = null)
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{
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if (!Resolve(entity, ref xform))
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throw new ArgumentException("Tried to use an abstract entity!", nameof(entity));
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if (TryComp<StationDataComponent>(entity, out _))
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{
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// We are the station, just return ourselves.
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return entity;
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}
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if (TryComp<MapGridComponent>(entity, out _))
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{
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// We are the station, just check ourselves.
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return CompOrNull<StationMemberComponent>(entity)?.Station;
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}
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if (xform.GridUid == EntityUid.Invalid)
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{
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Log.Debug("A");
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return null;
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}
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return CompOrNull<StationMemberComponent>(xform.GridUid)?.Station;
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}
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public List<EntityUid> GetStations()
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{
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var stations = new List<EntityUid>();
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var query = EntityQueryEnumerator<StationDataComponent>();
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while (query.MoveNext(out var uid, out _))
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{
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stations.Add(uid);
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}
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return stations;
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}
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public HashSet<EntityUid> GetStationsSet()
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{
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var stations = new HashSet<EntityUid>();
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var query = EntityQueryEnumerator<StationDataComponent>();
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while (query.MoveNext(out var uid, out _))
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{
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stations.Add(uid);
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}
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return stations;
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}
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public List<(string Name, NetEntity Entity)> GetStationNames()
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{
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var stations = GetStationsSet();
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var stats = new List<(string Name, NetEntity Station)>();
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foreach (var weh in stations)
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{
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stats.Add((MetaData(weh).EntityName, GetNetEntity(weh)));
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}
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return stats;
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}
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/// <summary>
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/// Returns the first station that has a grid in a certain map.
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/// If the map has no stations, null is returned instead.
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/// </summary>
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/// <remarks>
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/// If there are multiple stations on a map it is probably arbitrary which one is returned.
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/// </remarks>
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public EntityUid? GetStationInMap(MapId map)
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{
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var query = EntityQueryEnumerator<StationDataComponent>();
|
|
while (query.MoveNext(out var uid, out var data))
|
|
{
|
|
foreach (var gridUid in data.Grids)
|
|
{
|
|
if (Transform(gridUid).MapID == map)
|
|
{
|
|
return uid;
|
|
}
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Broadcast event fired when a station is first set up.
|
|
/// This is the ideal point to add components to it.
|
|
/// </summary>
|
|
[PublicAPI]
|
|
public sealed class StationInitializedEvent : EntityEventArgs
|
|
{
|
|
/// <summary>
|
|
/// Station this event is for.
|
|
/// </summary>
|
|
public EntityUid Station;
|
|
|
|
public StationInitializedEvent(EntityUid station)
|
|
{
|
|
Station = station;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Directed event fired on a station when a grid becomes a member of the station.
|
|
/// </summary>
|
|
[PublicAPI]
|
|
public sealed class StationGridAddedEvent : EntityEventArgs
|
|
{
|
|
/// <summary>
|
|
/// ID of the grid added to the station.
|
|
/// </summary>
|
|
public EntityUid GridId;
|
|
|
|
/// <summary>
|
|
/// Indicates that the event was fired during station setup,
|
|
/// so that it can be ignored if StationInitializedEvent was already handled.
|
|
/// </summary>
|
|
public bool IsSetup;
|
|
|
|
public StationGridAddedEvent(EntityUid gridId, bool isSetup)
|
|
{
|
|
GridId = gridId;
|
|
IsSetup = isSetup;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Directed event fired on a station when a grid is no longer a member of the station.
|
|
/// </summary>
|
|
[PublicAPI]
|
|
public sealed class StationGridRemovedEvent : EntityEventArgs
|
|
{
|
|
/// <summary>
|
|
/// ID of the grid removed from the station.
|
|
/// </summary>
|
|
public EntityUid GridId;
|
|
|
|
public StationGridRemovedEvent(EntityUid gridId)
|
|
{
|
|
GridId = gridId;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Directed event fired on a station when it is renamed.
|
|
/// </summary>
|
|
[PublicAPI]
|
|
public sealed class StationRenamedEvent : EntityEventArgs
|
|
{
|
|
/// <summary>
|
|
/// Prior name of the station.
|
|
/// </summary>
|
|
public string OldName;
|
|
|
|
/// <summary>
|
|
/// New name of the station.
|
|
/// </summary>
|
|
public string NewName;
|
|
|
|
public StationRenamedEvent(string oldName, string newName)
|
|
{
|
|
OldName = oldName;
|
|
NewName = newName;
|
|
}
|
|
}
|
|
|