Files
crystall-punk-14/Content.Shared/_CP14/DayCycle/DayCycleSystem.cs
Ed 635c0ce99c Fire spreading (#92)
* fire update

* add flammable to more ent, add floors

* add cool fire sprites, noSpawn tiles

* fix floor collider

* floor resprite

* Update floors.yml

* fixes

* Update tables.yml
2024-04-14 18:31:23 +03:00

96 lines
3.3 KiB
C#

using Robust.Shared.Map.Components;
using Robust.Shared.Timing;
namespace Content.Shared._CP14.DayCycle;
public sealed partial class DayCycleSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DayCycleComponent, MapInitEvent>(OnMapInitDayCycle);
SubscribeLocalEvent<DayCycleComponent, DayCycleDayStartedEvent>(OnDayStarted);
SubscribeLocalEvent<DayCycleComponent, DayCycleNightStartedEvent>(OnNightStarted);
}
private void OnDayStarted(Entity<DayCycleComponent> dayCycle, ref DayCycleDayStartedEvent args)
{
}
private void OnNightStarted(Entity<DayCycleComponent> dayCycle, ref DayCycleNightStartedEvent args)
{
}
private void OnMapInitDayCycle(Entity<DayCycleComponent> dayCycle, ref MapInitEvent args)
{
if (dayCycle.Comp.TimeEntries.Count == 0)
return;
var currentEntry = dayCycle.Comp.TimeEntries[0];
dayCycle.Comp.EntryStartTime = _timing.CurTime;
dayCycle.Comp.EntryEndTime = _timing.CurTime + currentEntry.Duration;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var dayCycleQuery = EntityQueryEnumerator<DayCycleComponent, MapLightComponent>();
while (dayCycleQuery.MoveNext(out var uid, out var dayCycle, out var mapLight))
{
if (dayCycle.TimeEntries.Count <= 1)
continue;
var curEntry = dayCycle.CurrentTimeEntry;
var nextEntry = (curEntry + 1 >= dayCycle.TimeEntries.Count) ? 0 : (curEntry + 1);
var start = dayCycle.EntryStartTime;
var end = dayCycle.EntryEndTime;
var lerpValue = GetLerpValue((float) start.TotalSeconds, (float) end.TotalSeconds, (float) _timing.CurTime.TotalSeconds);
var startColor = dayCycle.TimeEntries[curEntry].StartColor;
var endColor = dayCycle.TimeEntries[nextEntry].StartColor;
mapLight.AmbientLightColor = Color.InterpolateBetween(startColor, endColor, lerpValue);
Dirty(uid, mapLight);
if (_timing.CurTime > dayCycle.EntryEndTime)
{
dayCycle.CurrentTimeEntry = nextEntry;
dayCycle.EntryStartTime = dayCycle.EntryEndTime;
dayCycle.EntryEndTime += dayCycle.TimeEntries[nextEntry].Duration;
if (dayCycle.IsNight && !dayCycle.TimeEntries[curEntry].IsNight) // Day started
{
dayCycle.IsNight = false;
var ev = new DayCycleDayStartedEvent(uid);
RaiseLocalEvent(uid, ref ev, true);
}
if (!dayCycle.IsNight && dayCycle.TimeEntries[curEntry].IsNight) // Night started
{
dayCycle.IsNight = true;
var ev = new DayCycleNightStartedEvent(uid);
RaiseLocalEvent(uid, ref ev, true);
}
}
}
}
public static float GetLerpValue(float start, float end, float current)
{
if (Math.Abs(start - end) < 0.05f)
return 0f;
var distanceFromStart = current - start;
var totalDistance = end - start;
return MathHelper.Clamp01(distanceFromStart / totalDistance);
}
}