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fe39b5fb71a5ce59d13743d4e8e3d389d58e6c66
crystall-punk-14/Content.Shared/GameObjects/Components/Movement
History
DrSmugleaf fe39b5fb71 Make portals use ICollideBehavior and set collidable.Hard to false (#2186)
2020-10-10 13:32:42 +02:00
..
IMoverComponent.cs
Replace every usage of GridCoordinates with EntityCoordinates (#2021)
2020-09-06 16:11:53 +02:00
IRelayMoveInput.cs
WiP movement prediction.
2020-06-24 02:21:20 +02:00
MovementIgnoreGravityComponent.cs
Fixes ghosts being affected by gravity.
2020-05-24 11:40:49 +02:00
MovementSpeedModifierComponent.cs
Bodysystem and damagesystem rework (#1544)
2020-08-16 16:42:42 -07:00
SharedClimbableComponent.cs
Climbing system (#1750)
2020-08-20 00:13:22 +02:00
SharedClimbingComponent.cs
Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
2020-09-13 14:23:52 +02:00
SharedPlayerInputMoverComponent.cs
Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
2020-09-13 14:23:52 +02:00
SharedSlipperyComponent.cs
Adds FlammableComponent, humans can now catch on fire. (#2115)
2020-09-22 15:40:04 +02:00
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