* craft prototype * comp + empty system * simple crafting * 2 crafts! * craft dound + delay * ingredient waste * verb message * stack support * sprite + collision + real crafts * workbench craft * fuck * Update CP14WorkbenchSystem.cs * fuck ItemPlacer, _lookup lets go
16 lines
389 B
C#
16 lines
389 B
C#
using Content.Shared._CP14.Workbench.Prototypes;
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using Robust.Shared.Prototypes;
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namespace Content.Server._CP14.Workbench;
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[RegisterComponent]
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[Access(typeof(CP14WorkbenchSystem))]
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public sealed partial class CP14WorkbenchComponent : Component
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{
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[DataField]
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public float CraftSpeed = 1f;
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[DataField]
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public List<ProtoId<CP14WorkbenchRecipePrototype>> Recipes = new();
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}
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