Files
crystall-punk-14/Content.Shared/Weapons/Ranged/Barrels/Components/SharedPumpBarrelComponent.cs
2021-06-09 22:19:39 +02:00

32 lines
1006 B
C#

#nullable enable
using System;
using Content.Shared.NetIDs;
using Content.Shared.Weapons.Ranged.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Weapons.Ranged.Barrels.Components
{
[Serializable, NetSerializable]
public class PumpBarrelComponentState : ComponentState
{
public (bool chambered, bool spent) Chamber { get; }
public FireRateSelector FireRateSelector { get; }
public (int count, int max)? Magazine { get; }
public string? SoundGunshot { get; }
public PumpBarrelComponentState(
(bool chambered, bool spent) chamber,
FireRateSelector fireRateSelector,
(int count, int max)? magazine,
string? soundGunshot) :
base(ContentNetIDs.PUMP_BARREL)
{
Chamber = chamber;
FireRateSelector = fireRateSelector;
Magazine = magazine;
SoundGunshot = soundGunshot;
}
}
}