Logo
Explore Help
Sign In
juni/crystall-punk-14
1
0
Fork 0
You've already forked crystall-punk-14
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
ff57833c841cabff5b177490c9fc20aa2c13d241
crystall-punk-14/Content.Server/Physics/Controllers
History
Vera Aguilera Puerto f0c1efed9b Footstep SFX are played on entity coordinates, instead of following the entity.
This prevents client-side "can't play sound" spam when the entity is NaN'd due to PVS.
2021-05-12 14:50:15 +02:00
..
ConveyorController.cs
Split entity lookups from entity manager (#3747)
2021-04-06 13:31:07 +10:00
MoverController.cs
Footstep SFX are played on entity coordinates, instead of following the entity.
2021-05-12 14:50:15 +02:00
PullController.cs
Pull controller manages velocity better than it did before. (#3945)
2021-05-11 18:32:11 +10:00
SingularityController.cs
Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
2021-05-12 13:42:18 +02:00
Powered by Gitea Version: 1.25.5 Page: 42ms Template: 1ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API