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2018-12-05 23:42:54 +01:00
module.exports = {
vertexShader : `
varying vec2 uvs;
void main() {
uvs.xy = uv.xy;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`,
fragmentShader: `
varying vec2 uvs;
uniform sampler2D src;
void main() {
gl_FragColor = texture2D(src, uvs);
}
`};