victory screen beats hit
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@@ -79,6 +79,7 @@ AFRAME.registerState({
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accuracy: 0,
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beatsHit: 0,
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beatsMissed: 0,
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beatsText: '',
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combo: 0,
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maxCombo: 0,
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multiplier: 1,
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@@ -209,9 +210,12 @@ AFRAME.registerState({
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state.isVictory = true;
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state.menuActive = false;
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state.score.accuracy = 74.99;
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state.score.beatsHit = 125;
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state.score.beatsMissed = 125;
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state.score.maxCombo = 123;
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state.score.rank = 'B';
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state.score.score = 9001;
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computeBeatsText(state);
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},
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gamemenuresume: (state) => {
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@@ -429,6 +433,8 @@ AFRAME.registerState({
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} else {
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state.score.rank = 'F';
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}
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computeBeatsText(state);
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},
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wallhitstart: function (state) {
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@@ -548,3 +554,8 @@ function formatSongLength (songLength) {
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const minutes = `${Math.floor(songLength)}`;
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return `${minutes}:${Math.round((songLength - minutes) * 60)}`;
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}
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function computeBeatsText (state) {
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state.score.beatsText =
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`${state.score.beatsHit} / ${state.score.beatsMissed + state.score.beatsHit} BEATS`;
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}
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