victory screen beats hit
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@@ -79,6 +79,7 @@ AFRAME.registerState({
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accuracy: 0,
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accuracy: 0,
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beatsHit: 0,
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beatsHit: 0,
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beatsMissed: 0,
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beatsMissed: 0,
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beatsText: '',
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combo: 0,
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combo: 0,
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maxCombo: 0,
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maxCombo: 0,
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multiplier: 1,
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multiplier: 1,
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@@ -209,9 +210,12 @@ AFRAME.registerState({
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state.isVictory = true;
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state.isVictory = true;
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state.menuActive = false;
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state.menuActive = false;
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state.score.accuracy = 74.99;
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state.score.accuracy = 74.99;
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state.score.beatsHit = 125;
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state.score.beatsMissed = 125;
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state.score.maxCombo = 123;
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state.score.maxCombo = 123;
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state.score.rank = 'B';
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state.score.rank = 'B';
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state.score.score = 9001;
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state.score.score = 9001;
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computeBeatsText(state);
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},
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},
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gamemenuresume: (state) => {
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gamemenuresume: (state) => {
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@@ -429,6 +433,8 @@ AFRAME.registerState({
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} else {
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} else {
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state.score.rank = 'F';
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state.score.rank = 'F';
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}
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}
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computeBeatsText(state);
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},
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},
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wallhitstart: function (state) {
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wallhitstart: function (state) {
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@@ -548,3 +554,8 @@ function formatSongLength (songLength) {
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const minutes = `${Math.floor(songLength)}`;
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const minutes = `${Math.floor(songLength)}`;
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return `${minutes}:${Math.round((songLength - minutes) * 60)}`;
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return `${minutes}:${Math.round((songLength - minutes) * 60)}`;
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}
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}
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function computeBeatsText (state) {
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state.score.beatsText =
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`${state.score.beatsHit} / ${state.score.beatsMissed + state.score.beatsHit} BEATS`;
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}
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@@ -20,7 +20,7 @@
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bind__animation="enabled: isVictory"
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bind__animation="enabled: isVictory"
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bind__victory-rank="rank: score.rank"
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bind__victory-rank="rank: score.rank"
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scale="0 0 0"
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scale="0 0 0"
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position="0 0.2 0.1"
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position="0 0.2 0.125"
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animation__rotation="property: object3D.rotation.y; from: 0; to: -360; loop: true; easing: linear; dur: 5000; startEvents: textcounterdone"
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animation__rotation="property: object3D.rotation.y; from: 0; to: -360; loop: true; easing: linear; dur: 5000; startEvents: textcounterdone"
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animation__scale="property: scale; from: 0 0 0; to: 1 1 1; loop: false; easing: easeOutQuad; dur: 300; startEvents: textcounterdone"
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animation__scale="property: scale; from: 0 0 0; to: 1 1 1; loop: false; easing: easeOutQuad; dur: 300; startEvents: textcounterdone"
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play-sound="sound: #victorySound; event: textcounterdone"
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play-sound="sound: #victorySound; event: textcounterdone"
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@@ -30,10 +30,19 @@
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id="victoryInfoAccuracy"
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id="victoryInfoAccuracy"
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mixin="font"
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mixin="font"
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bind__text-counter="value: score.accuracy"
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bind__text-counter="value: score.accuracy"
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text="align: center; color: #FAFAFA; wrapCount: 22; baseline: top; width: 0.81"
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text="align: left; color: #FAFAFA; wrapCount: 22; baseline: top; width: 0.81"
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text-counter="suffix: %; decimals: 2; emit: true"
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text-counter="suffix: %; decimals: 2; emit: true"
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proxy-event="event: textcounterdone; to: .accuracyTextCounterSubscribe"
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proxy-event="event: textcounterdone; to: .accuracyTextCounterSubscribe"
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position="0.45 0.75 0"></a-entity>
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position="0.75 0.725 0"></a-entity>
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<a-entity
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id="victoryInfoBeatsHit"
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class="accuracyTextCounterSubscribe"
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mixin="font"
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bind__text="opacity: isVictory && 0 || 0; value: score.beatsText"
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animation="property: components.text.material.uniforms.opacity.value; from: 0; to: 1; startEvents: textcounterdone"
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text="align: left; color: #FAFAFA; wrapCount: 22; baseline: top; width: 0.81"
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position="0.75 0.185 0"></a-entity>
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<a-entity
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<a-entity
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id="victoryInfoScore"
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id="victoryInfoScore"
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