opaque wall shader
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@@ -26,6 +26,7 @@
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<img id="cursorMeshImg" src="assets/models/laser/laser.png">
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<img id="downIconImg" src="assets/img/downIcon.png">
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<img id="envmapTexture" src="assets/img/envMap.png">
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<img id="envmapWallTexture" src="assets/img/envmapwall.jpg">
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<img id="floorImg" src="assets/img/stage/floor.png">
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<img id="gridImg" src="assets/img/grid.png">
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<img id="playImg" src="assets/img/play.png">
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@@ -58,7 +59,7 @@
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<a-mixin id="gameoverAnimation" animation__gameover="dur: 1000; easing: easeOutQuad"></a-mixin>
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<a-mixin id="mine" mixin="beat" beat="type: mine"></a-mixin>
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<a-mixin id="wall" geometry wall material="shader: wall-shader; tex: #noiseTexture; repeat: 2 2; transparent: true; side: double">
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<a-mixin id="wall" geometry wall material="shader: wall-shader; tex: #noiseTexture; env: #envmapWallTexture; repeat: 2 2; transparent: true; side: double">
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<a-mixin
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id="beatWrong"
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