reduce collision threshold check distance to -1.65, will decrease number of unnecessary bbox checks
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@@ -1,7 +1,7 @@
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import {BEAT_WARMUP_OFFSET, BEAT_WARMUP_SPEED, BEAT_WARMUP_TIME} from '../constants/beat';
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const auxObj3D = new THREE.Object3D();
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const collisionZThreshold = -4;
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const collisionZThreshold = -1.65;
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const BEAT_WARMUP_ROTATION_CHANGE = Math.PI / 5;
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const BEAT_WARMUP_ROTATION_OFFSET = 0.4;
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const BEAT_WARMUP_ROTATION_TIME = 750;
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