wall haptics

This commit is contained in:
Kevin Ngo
2018-10-22 03:29:17 -07:00
parent 4f6768777c
commit 139b6954a8
5 changed files with 63 additions and 14 deletions

View File

@@ -0,0 +1,37 @@
/**
* Listen to aabb-collider event for wall haptics.
*/
AFRAME.registerComponent('wall-haptics', {
dependencies: ['aabb-collider'],
init: function () {
const el = this.el;
this.isHittingWall = false;
el.setAttribute('haptics__wall', {dur: 50, force: 0.025});
this.checkIfHittingWall = this.checkIfHittingWall.bind(this);
el.addEventListener('hitstart', this.checkIfHittingWall);
el.addEventListener('hitend', this.checkIfHittingWall);
this.tick = AFRAME.utils.throttleTick(this.tick.bind(this), 50);
},
/**
* On aabb-collider event, check if we are still hitting a wall.
*/
checkIfHittingWall: function () {
const intersectedEls = this.el.components['aabb-collider'].intersectedEls;
this.isHittingWall = false;
for (let i = 0; i < intersectedEls.length; i++) {
if (intersectedEls[i].components.wall) {
this.isHittingWall = true;
return;
}
}
},
tick: function () {
if (!this.isHittingWall) { return; }
this.el.components.haptics__wall.pulse();
}
});

View File

@@ -1,3 +1,6 @@
/**
* Wall speed and haptics.
*/
AFRAME.registerComponent('wall', {
schema: {
speed: {default: 1.0}
@@ -9,23 +12,29 @@ AFRAME.registerComponent('wall', {
pause: function () {
this.el.object3D.visible = false;
this.el.removeAttribute('collidable');
this.el.removeAttribute('data-collidable-head');
this.el.removeAttribute('data-collidable-saber');
},
play: function () {
this.el.object3D.visible = true;
this.el.setAttribute('collidable', '');
this.el.setAttribute('data-collidable-head', '');
this.el.setAttribute('data-collidable-saber', '');
},
tock: function (time, delta) {
this.el.object3D.position.z += this.data.speed * (delta / 1000);
if (this.el.object3D.position.z > this.maxZ) { this.returnToPool(); }
if (this.el.object3D.position.z > this.maxZ) {
this.returnToPool();
return;
}
},
returnToPool: function () {
this.el.sceneEl.components.pool__wall.returnEntity(this.el);
this.el.object3D.position.z = 9999;
this.el.pause();
this.el.removeAttribute('collidable');
this.el.removeAttribute('data-collidable-head');
this.el.removeAttribute('data-collidable-saber');
}
});