wall haptics
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@@ -1,3 +1,6 @@
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/**
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* Wall speed and haptics.
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*/
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AFRAME.registerComponent('wall', {
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schema: {
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speed: {default: 1.0}
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@@ -9,23 +12,29 @@ AFRAME.registerComponent('wall', {
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pause: function () {
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this.el.object3D.visible = false;
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this.el.removeAttribute('collidable');
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this.el.removeAttribute('data-collidable-head');
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this.el.removeAttribute('data-collidable-saber');
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},
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play: function () {
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this.el.object3D.visible = true;
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this.el.setAttribute('collidable', '');
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this.el.setAttribute('data-collidable-head', '');
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this.el.setAttribute('data-collidable-saber', '');
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},
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tock: function (time, delta) {
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this.el.object3D.position.z += this.data.speed * (delta / 1000);
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if (this.el.object3D.position.z > this.maxZ) { this.returnToPool(); }
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if (this.el.object3D.position.z > this.maxZ) {
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this.returnToPool();
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return;
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}
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},
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returnToPool: function () {
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this.el.sceneEl.components.pool__wall.returnEntity(this.el);
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this.el.object3D.position.z = 9999;
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this.el.pause();
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this.el.removeAttribute('collidable');
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this.el.removeAttribute('data-collidable-head');
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this.el.removeAttribute('data-collidable-saber');
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}
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});
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