song progress ring
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@@ -1,114 +0,0 @@
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else if(typeof define === 'function' && define.amd)
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/******/ })
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/************************************************************************/
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/******/ ([
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/* 0 */
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/***/ (function(module, exports, __webpack_require__) {
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/* global AFRAME */
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if (typeof AFRAME === 'undefined') {
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throw new Error('Component attempted to register before AFRAME was available.');
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}
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AFRAME.registerShader('ring', {
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schema: {
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blur: { default: 0.01, is: 'uniform' },
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color: { type: 'color', is: 'uniform' },
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progress: { default: 0, is: 'uniform' },
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radiusInner: { default: 0.85, is: 'uniform' },
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radiusOuter: { default: 1, is: 'uniform' }
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},
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vertexShader: __webpack_require__(1),
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fragmentShader: __webpack_require__(2)
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});
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/***/ }),
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/* 1 */
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/***/ (function(module, exports) {
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module.exports = "varying vec2 vUv;\n\nvoid main () {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n}\n"
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/***/ }),
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/* 2 */
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/***/ (function(module, exports) {
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module.exports = "#define PI 3.14159265358979\nuniform float blur;\nuniform float progress;\nuniform float radiusInner;\nuniform float radiusOuter;\nuniform vec3 color;\n\nvarying vec2 vUv;\n\nvoid main () {\n vec2 uv = vec2(vUv.x * 2. - 1., vUv.y * 2. - 1.);\n float r = uv.x * uv.x + uv.y * uv.y;\n float col = (1.0 - smoothstep(radiusOuter, radiusOuter + blur, r)) * smoothstep(radiusInner, radiusInner + blur, r);\n float a = smoothstep(-PI, PI, atan(uv.y, uv.x));\n float p = 1.0 - progress - blur;\n col *= smoothstep(p, p + blur, a);\n gl_FragColor = vec4(color * col, col);\n}\n"
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/***/ })
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/******/ ]);
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});
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37
src/components/song-progress-ring.js
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37
src/components/song-progress-ring.js
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@@ -0,0 +1,37 @@
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AFRAME.registerComponent('song-progress-ring', {
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dependencies: ['geometry', 'material'],
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schema: {
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challengeId: {type: 'string'},
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enabled: {default: false}
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},
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init: function () {
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this.tick = AFRAME.utils.throttleTick(this.tick.bind(this), 2000);
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this.el.sceneEl.addEventListener('cleargame', () => {
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this.progress.value = 0;
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});
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},
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update: function (oldData) {
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// Reset when changing song.
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if (oldData.challengeId !== this.data.challengeId && this.progress) {
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this.progress.value = 0;
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}
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},
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play: function () {
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this.context = this.el.sceneEl.components.song.context;
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this.progress = this.el.getObject3D('mesh').material.uniforms.progress;
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},
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tick: function () {
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if (!this.data.enabled) { return; }
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const source = this.el.sceneEl.components.song.source;
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if (!source) { return; }
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const progress = this.context.currentTime / source.buffer.duration;
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this.progress.value = progress;
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}
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});
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@@ -130,9 +130,20 @@
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</a-entity>
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</a-entity>
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<a-entity
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<a-entity
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id="floor" mixin="neonAnimation"
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id="floor"
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mixin="neonAnimation"
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geometry="primitive: plane; width: 3; height: 3"
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geometry="primitive: plane; width: 3; height: 3"
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material="color: #AAF; shader: flat; src: #floorImg"
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material="color: #AAF; shader: flat; src: #floorImg"
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rotation="-90 0 0"
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rotation="-90 0 0"
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stepback></a-entity>
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stepback></a-entity>
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<a-entity
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id="songProgressRing"
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bind__song-progress-ring="challengeId: challenge.id; enabled: isPlaying"
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bind__visible="isPlaying"
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geometry="primitive: plane; width: 0.1; height: 0.1"
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material="shader: ring; progress: 0; transparent: true; radiusInner: 0.5; color: #ABABAB"
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position="0 0.1 -1.5"
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rotation="-45 0 0">
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</a-entity>
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</a-entity>
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</a-entity>
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