corridor, laser neons

This commit is contained in:
Diego F. Goberna
2018-12-05 00:12:12 +01:00
committed by Diego Marcos
parent f1e9765e5e
commit 28bae66b20
12 changed files with 239 additions and 164 deletions

View File

@@ -14,13 +14,31 @@ module.exports = {
varying vec2 uvs;
varying vec3 worldPos;
uniform vec3 tunnelNeon;
uniform vec3 leftLaser;
uniform vec3 rightLaser;
uniform vec3 floorNeon;
uniform sampler2D src;
void main() {
float mask;
vec4 col = texture2D(src, uvs);
float mask = min(step(0.87, uvs.x), step(0.5, uvs.y));
mask = min(mask, 1.0 - step(0.75, uvs.y));
// tunnel neon
mask = step(0.87, uvs.x) * step(0.5, uvs.y) * (1.0 - step(0.935, uvs.x)) * ( 1.0 - step(0.75, uvs.y));
col.xyz = mix(col.xyz, col.xyz * tunnelNeon, mask);
// floor & corridor neons
mask = step(0.935, uvs.x) * step(0.5, uvs.y) * ( 1.0 - step(0.75, uvs.y));
col.xyz = mix(col.xyz, col.xyz * floorNeon, mask);
// left laser
mask = step(0.5, uvs.x) * (1.0 - step(0.625, uvs.x)) * (1.0 - step(0.5, uvs.y));
col.xyz = mix(col.xyz, col.xyz * leftLaser, mask);
// right laser
mask = step(0.625, uvs.x) * (1.0 - step(0.75, uvs.x)) * (1.0 - step(0.5, uvs.y));
col.xyz = mix(col.xyz, col.xyz * rightLaser, mask);
gl_FragColor = col;
}
`