corridor, laser neons
This commit is contained in:
committed by
Diego Marcos
parent
f1e9765e5e
commit
28bae66b20
@@ -286,31 +286,27 @@ AFRAME.registerComponent('beat-loader', {
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case 1:
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this.stageColors.setColor('tunnel', event._value);
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break;
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case 200:
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this.stageColors.setColor('leftStageLaser0', event._value);
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this.stageColors.setColor('leftStageLaser1', event._value);
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this.stageColors.setColor('leftStageLaser2', event._value);
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case 2:
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this.stageColors.setColor('leftlaser', event._value);
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break;
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case 300:
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this.stageColors.setColor('rightStageLaser0', event._value);
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this.stageColors.setColor('rightStageLaser1', event._value);
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this.stageColors.setColor('rightStageLaser2', event._value);
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case 3:
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this.stageColors.setColor('rightlaser', event._value);
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break;
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case 400:
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this.stageColors.setColor('floor', event._value);
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this.stageColors.setColor('stageNeon', event._value);
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break;
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case 800:
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case 8:
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this.twister.components.twister.pulse(event._value);
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break;
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case 900:
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case 9:
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// zoom was a bit disturbing
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this.twister.components.twister.pulse(event._value);
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break;
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case 1200:
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case 12:
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this.leftStageLasers.components['stage-lasers'].pulse(event._value);
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break;
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case 1300:
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case 13:
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this.rightStageLasers.components['stage-lasers'].pulse(event._value);
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break;
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}
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@@ -629,7 +629,6 @@ AFRAME.registerComponent('beat', {
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returnToPool: function (force) {
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if (!this.backToPool && !force) { return; }
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console.log('returning ' + this.poolName + ' to pool');
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this.el.sceneEl.components[this.poolName].returnEntity(this.el);
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},
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@@ -9,7 +9,7 @@ AFRAME.registerSystem('materials', {
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this.stageNormal = new THREE.ShaderMaterial({
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uniforms: {
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color: {value: new THREE.Vector3(0, 0.48, 0.72) },
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color: {value: new THREE.Vector3(0, 0.48, 0.72)},
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src: {value: new THREE.TextureLoader().load(document.getElementById('atlasImg').src)},
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},
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vertexShader: stageNormalShaders.vertexShader,
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@@ -20,7 +20,10 @@ AFRAME.registerSystem('materials', {
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this.stageAdditive = new THREE.ShaderMaterial({
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uniforms: {
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tunnelNeon: {value: new THREE.Vector3(0, 0, 1) },
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tunnelNeon: {value: new THREE.Vector3(0, 0, 1)},
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floorNeon: {value: new THREE.Vector3(0, 0, 1)},
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leftLaser: {value: new THREE.Vector3(0, 0, 1)},
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rightLaser: {value: new THREE.Vector3(0, 0, 1)},
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src: {value: new THREE.TextureLoader().load(document.getElementById('atlasImg').src)},
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},
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vertexShader: stageAdditiveShaders.vertexShader,
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