use raycaster over aabb-collider for saber collisions

This commit is contained in:
Kevin Ngo
2018-11-04 19:28:10 +08:00
parent 0139133dc3
commit 36b7032418
7 changed files with 45 additions and 33 deletions

View File

@@ -5,6 +5,10 @@
AFRAME.registerComponent('cursor-laser', {
dependencies: ['geometry'],
schema: {
enabled: {default: true}
},
init: function () {
const el = this.el;
const box = new THREE.Box3();
@@ -21,9 +25,15 @@ AFRAME.registerComponent('cursor-laser', {
this.currentLength = size.y;
},
update: function () {
this.el.object3D.visible = this.data.enabled;
},
tick: function () {
const el = this.el;
if (!this.data.enabled) { return; }
const cursor = el.parentNode.components.cursor;
if (!cursor) { return; }

View File

@@ -2,15 +2,16 @@
* Haptics when sabers collide.
*/
AFRAME.registerComponent('haptics-saber', {
dependencies: ['aabb-collider'],
init: function () {
const el = this.el;
el.setAttribute('haptics__saber', {dur: 100, force: 0.025});
el.addEventListener('hitclosest', evt => {
if (!evt.detail || !evt.detail.el.classList.contains('saber') ||
evt.detail.el === el) { return; }
el.addEventListener('mouseenter', evt => {
if (!evt.detail || !evt.detail.intersectedEl) { return; }
const intersectedEl = evt.detail.intersectedEl;
if (!intersectedEl.classList.contains('blade') || intersectedEl === el) { return; }
this.el.components.haptics__saber.pulse();
});
}

View File

@@ -2,16 +2,14 @@
* Listen to aabb-collider event for wall haptics.
*/
AFRAME.registerComponent('haptics-wall', {
dependencies: ['aabb-collider'],
init: function () {
const el = this.el;
this.isHittingWall = false;
el.setAttribute('haptics__wall', {dur: 50, force: 0.025});
this.checkIfHittingWall = this.checkIfHittingWall.bind(this);
el.addEventListener('hitstart', this.checkIfHittingWall);
el.addEventListener('hitend', this.checkIfHittingWall);
el.addEventListener('mouseenter', this.checkIfHittingWall);
el.addEventListener('mouseleave', this.checkIfHittingWall);
this.tick = AFRAME.utils.throttleTick(this.tick.bind(this), 50);
},
@@ -20,7 +18,7 @@ AFRAME.registerComponent('haptics-wall', {
* On aabb-collider event, check if we are still hitting a wall.
*/
checkIfHittingWall: function () {
const intersectedEls = this.el.components['aabb-collider'].intersectedEls;
const intersectedEls = this.el.components.raycaster__game.intersectedEls;
this.isHittingWall = false;
for (let i = 0; i < intersectedEls.length; i++) {
if (intersectedEls[i].components.wall) {

View File

@@ -1 +0,0 @@
AFRAME.registerComponent('raycastable', {});

View File

@@ -13,13 +13,13 @@ AFRAME.registerComponent('wall', {
pause: function () {
this.el.object3D.visible = false;
this.el.removeAttribute('data-collidable-head');
this.el.removeAttribute('data-collidable-saber');
this.el.removeAttribute('raycastable-game');
},
play: function () {
this.el.object3D.visible = true;
this.el.setAttribute('data-collidable-head', '');
this.el.setAttribute('data-collidable-saber', '');
this.el.setAttribute('raycastable-game', '');
},
tock: function (time, delta) {
@@ -35,6 +35,6 @@ AFRAME.registerComponent('wall', {
this.el.object3D.position.z = 9999;
this.el.pause();
this.el.removeAttribute('data-collidable-head');
this.el.removeAttribute('data-collidable-saber');
this.el.removeAttribute('raycastable-game');
}
});