From 3cf5edc35e5f8561c0a5bd88da301699bfcc2078 Mon Sep 17 00:00:00 2001 From: "Diego F. Goberna" Date: Tue, 11 Dec 2018 05:01:36 +0100 Subject: [PATCH] improved wall hit circle --- src/components/wall-shader.js | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/components/wall-shader.js b/src/components/wall-shader.js index f915b93..61749b2 100644 --- a/src/components/wall-shader.js +++ b/src/components/wall-shader.js @@ -105,10 +105,10 @@ AFRAME.registerShader('wallShader', { vec3 col = vec3(r * COL.r + w + BG.r, r * COL.g + w + BG.g, r * COL.b + w + BG.b); vec3 hit; - hit = drawCircle(worldPos, hitRight, 0.04, 0.05, vec3(1.0, 0.4, 0.4)); - hit += drawCircle(worldPos, hitRight, 0.02, 0.005, vec3(1.0, 1.0, 1.0)); - hit += drawCircle(worldPos, hitLeft, 0.04, 0.05, vec3(1.0, 0.4, 0.4)); - hit += drawCircle(worldPos, hitLeft, 0.02, 0.005, vec3(1.0, 1.0, 1.0)); + hit = drawCircle(worldPos, hitRight, 0.04, 0.05, COL); + hit += drawCircle(worldPos, hitRight, 0.02, 0.03, vec3(0.7, 0.7, 0.7)); + hit += drawCircle(worldPos, hitLeft, 0.04, 0.05, COL); + hit += drawCircle(worldPos, hitLeft, 0.02, 0.03, vec3(0.7, 0.7, 0.7)); gl_FragColor = vec4(col + hit, 0.7 + w + hit.x); }