fix scoring/damage hook up on beat hit/misses
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@@ -83,7 +83,7 @@ AFRAME.registerState({
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localStorage.setItem('activeHand', state.activeHand);
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},
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goodhit: state => {
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beathit: state => {
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if (state.damage > DAMAGE_DECAY) {
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state.damage -= DAMAGE_DECAY;
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}
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@@ -91,13 +91,14 @@ AFRAME.registerState({
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state.score.combo += 1;
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},
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/**
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* Not implemented.
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*/
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beatmiss: state => {
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takeDamage(state);
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},
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beatwrong: state => {
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takeDamage(state);
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},
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beatloaderfinish: (state) => {
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state.challenge.isLoading = false;
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},
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@@ -244,10 +245,6 @@ AFRAME.registerState({
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victory: function (state) {
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state.isVictory = true;
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},
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wronghit: state => {
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takeDamage(state);
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}
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},
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