Remove vrdisplayactivate handling from loading screen. It should use VREffect instead of VRManager
This commit is contained in:
20
vendor/aframe.effects.js
vendored
20
vendor/aframe.effects.js
vendored
@@ -76130,16 +76130,16 @@ var ATTR_NAME = 'loading-screen';
|
||||
var LOADER_TITLE_CLASS = 'a-loader-title';
|
||||
|
||||
// It catches vrdisplayactivate early to ensure we can enter VR mode after the scene loads.
|
||||
window.addEventListener('vrdisplayactivate', function () {
|
||||
var vrManager = sceneEl.renderer.vr;
|
||||
var vrDisplay = utils.device.getVRDisplay();
|
||||
// window.addEventListener('vrdisplayactivate', function () {
|
||||
// var vrManager = sceneEl.renderer.vr;
|
||||
// var vrDisplay = utils.device.getVRDisplay();
|
||||
|
||||
vrManager.setDevice(vrDisplay);
|
||||
vrManager.enabled = true;
|
||||
if (!vrDisplay.isPresenting) {
|
||||
return vrDisplay.requestPresent([{source: sceneEl.canvas}]).then(function () {}, function () {});
|
||||
}
|
||||
});
|
||||
// vrManager.setDevice(vrDisplay);
|
||||
// vrManager.enabled = true;
|
||||
// if (!vrDisplay.isPresenting) {
|
||||
// return vrDisplay.requestPresent([{source: sceneEl.canvas}]).then(function () {}, function () {});
|
||||
// }
|
||||
// });
|
||||
|
||||
module.exports.setup = function setup (el, getCanvasSize) {
|
||||
sceneEl = el;
|
||||
@@ -77937,7 +77937,7 @@ _dereq_('./core/a-mixin');
|
||||
_dereq_('./extras/components/');
|
||||
_dereq_('./extras/primitives/');
|
||||
|
||||
console.log('A-Frame Version: 0.8.2 (Date 2018-10-09, Commit #621221474)');
|
||||
console.log('A-Frame Version: 0.8.2 (Date 2018-10-10, Commit #1ab59cd99)');
|
||||
console.log('three Version:', pkg.dependencies['three']);
|
||||
console.log('WebVR Polyfill Version:', pkg.dependencies['webvr-polyfill']);
|
||||
|
||||
|
||||
4
vendor/aframe.effects.js.map
vendored
4
vendor/aframe.effects.js.map
vendored
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user