fix beam color (fixes #192)
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@@ -1,6 +1,7 @@
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import {BEAT_WARMUP_OFFSET, BEAT_WARMUP_SPEED, BEAT_WARMUP_TIME} from '../constants/beat';
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const auxObj3D = new THREE.Object3D();
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const collisionZThreshold = -4;
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const BEAT_WARMUP_ROTATION_CHANGE = Math.PI / 5;
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const BEAT_WARMUP_ROTATION_OFFSET = 0.4;
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const BEAT_WARMUP_ROTATION_TIME = 750;
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@@ -15,7 +16,8 @@ const SCORE = {
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};
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/**
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* Create beat from pool, collision detection, clipping planes.
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* Bears, beats, Battlestar Galactica.
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* Create beat from pool, collision detection, clipping planes, movement, scoring.
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*/
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AFRAME.registerComponent('beat', {
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schema: {
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@@ -106,7 +108,6 @@ AFRAME.registerComponent('beat', {
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new THREE.Vector3()
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];
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this.blockEl = document.createElement('a-entity');
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this.mineParticles = document.getElementById('mineParticles');
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this.wrongElLeft = document.getElementById('wrongLeft');
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this.wrongElRight = document.getElementById('wrongRight');
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@@ -179,8 +180,6 @@ AFRAME.registerComponent('beat', {
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// Check to remove score entity from pool.
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} else {
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// Only check collisions when close.
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const collisionZThreshold = -4;
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if (position.z > collisionZThreshold) { this.checkCollisions(); }
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// Move.
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