backglow, fog and tunnel neon colors (events 0 & 1)

This commit is contained in:
Diego F. Goberna
2018-12-03 23:24:18 +01:00
committed by Diego Marcos
parent 39d36ccc3e
commit 54c22691c6
11 changed files with 124 additions and 118 deletions

View File

@@ -13,12 +13,14 @@ module.exports = {
fragmentShader: `
varying vec2 uvs;
varying vec3 worldPos;
uniform vec3 redColor;
uniform vec3 blueColor;
uniform vec3 tunnelNeon;
uniform sampler2D src;
void main() {
vec4 col = texture2D(src, uvs);
float mask = min(step(0.87, uvs.x), step(0.5, uvs.y));
mask = min(mask, 1.0 - step(0.75, uvs.y));
col.xyz = mix(col.xyz, col.xyz * tunnelNeon, mask);
gl_FragColor = col;
}
`