backglow, fog and tunnel neon colors (events 0 & 1)
This commit is contained in:
committed by
Diego Marcos
parent
39d36ccc3e
commit
54c22691c6
Binary file not shown.
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Before Width: | Height: | Size: 1.6 MiB After Width: | Height: | Size: 1.0 MiB |
@@ -1,30 +1,29 @@
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# Blender v2.79 (sub 0) OBJ File: 'stage.blend'
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# www.blender.org
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o smoke
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v 0.000000 -9.030719 -5.000000
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v 0.000000 9.030719 -5.000000
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v 2.500000 -9.030719 -4.330127
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v 2.500000 9.030719 -4.330127
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v 4.330127 -9.030719 -2.500000
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v 4.330127 9.030719 -2.500000
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v 5.000000 -9.030719 0.000000
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v 5.000000 9.030719 0.000000
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v 4.330127 -9.030719 2.500000
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v 4.330127 9.030719 2.500000
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v 2.500000 -9.030719 4.330127
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v 2.500000 9.030719 4.330127
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v 0.000001 -9.030719 5.000000
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v 0.000001 9.030719 5.000000
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v -2.499999 -9.030719 4.330128
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v -2.499999 9.030719 4.330128
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v -4.330126 -9.030719 2.500001
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v -4.330126 9.030719 2.500001
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v -5.000000 -9.030719 0.000002
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v -5.000000 9.030719 0.000002
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v -4.330129 -9.030719 -2.499997
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v -4.330129 9.030719 -2.499997
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v -2.500003 -9.030719 -4.330125
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v -2.500003 9.030719 -4.330125
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v 0.000000 -9.030719 -3.977880
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v 0.000000 9.030719 -3.977880
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v 1.988940 -9.030719 -3.444945
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v 1.988940 9.030719 -3.444945
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v 3.444945 -9.030719 -1.988940
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v 3.444945 9.030719 -1.988940
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v 3.977880 -9.030719 0.000000
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v 3.977880 9.030719 0.000000
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v 3.444945 -9.030719 1.988940
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v 3.444945 9.030719 1.988940
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v 1.988940 -9.030719 3.444945
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v 1.988940 9.030719 3.444945
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v 0.000001 -9.030719 3.977880
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v 0.000001 9.030719 3.977880
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v -1.988939 -9.030719 3.444946
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v -1.988939 9.030719 3.444946
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v -3.444944 -9.030719 1.988941
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v -3.444944 9.030719 1.988941
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v -3.977880 -9.030719 0.000002
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v -3.977880 9.030719 0.000002
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v -3.444946 -9.030719 -1.988938
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v -3.444946 9.030719 -1.988938
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v -1.988942 -9.030719 -3.444944
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v -1.988942 9.030719 -3.444944
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vt 0.750488 0.751420
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vt 0.874158 0.792572
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vt 0.750488 0.792573
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@@ -1010,30 +1010,30 @@ f 174/183 241/4 171/176
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f 174/183 14/182 61/5
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f 56/193 178/192 242/1
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f 178/192 20/191 58/2
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v 25.250380 -68.634323 -67.805519
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v -7.311297 -99.964310 -32.531570
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v 44.684368 -90.595970 -33.472618
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v 79.610504 -63.938412 -32.754875
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v 61.499004 -32.072090 -70.036674
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v 98.332626 -29.744064 -33.095043
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v 51.503872 22.417212 -76.709694
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v 14.304985 -8.711819 -88.150589
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v 105.055351 2.702891 -35.296719
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v 89.332321 48.762192 -34.885387
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v 65.318703 77.625633 -32.835403
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v -16.076511 27.427702 -84.945648
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v 16.332134 97.253868 -30.664419
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v 20.590061 63.521618 -70.832603
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v -53.870377 48.526577 -66.212524
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v -30.491152 -18.268398 -83.639061
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v -70.286758 -22.024078 -63.045624
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v -97.320869 15.491239 -33.894066
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v -95.810577 -29.966383 -34.246368
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v -31.799715 -69.905716 -62.168251
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v -82.204628 -59.143867 -35.069153
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v -27.901575 95.337463 -32.635284
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v -65.497749 74.145546 -33.944809
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v -49.135437 -85.633934 -33.154804
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v 36.568962 -99.399925 -74.112007
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v -10.588614 -144.773712 -34.380539
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v 64.714310 -131.205963 -35.090111
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v 115.296219 -92.599060 -34.548916
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v 89.066177 -46.448528 -75.794334
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v 142.410614 -43.076958 -34.805408
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v 74.590683 32.465813 -80.825912
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v 20.717251 -12.616927 -92.820320
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v 152.146820 3.914473 -36.465511
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v 129.375885 70.620033 -36.155357
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v 94.598068 112.421623 -34.609634
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v -23.282871 39.722275 -90.403732
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v 23.653076 140.848297 -32.972672
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v 29.819637 91.995430 -76.394478
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v -78.017982 70.278809 -72.910858
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v -44.158932 -26.457281 -89.418549
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v -101.793068 -31.896458 -70.522957
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v -140.945328 22.435247 -35.407883
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v -138.758041 -43.398933 -35.673531
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v -46.054062 -101.241234 -69.861404
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v -119.053177 -85.655334 -36.293922
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v -40.408566 138.072861 -34.458740
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v -94.857376 107.381577 -35.446144
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v -71.160591 -124.019684 -34.850471
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vt 0.610526 0.513119
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vt 0.608613 0.612561
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vt 0.550821 0.559857
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@@ -13,12 +13,14 @@ module.exports = {
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fragmentShader: `
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varying vec2 uvs;
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varying vec3 worldPos;
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uniform vec3 redColor;
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uniform vec3 blueColor;
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uniform vec3 tunnelNeon;
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uniform sampler2D src;
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void main() {
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vec4 col = texture2D(src, uvs);
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float mask = min(step(0.87, uvs.x), step(0.5, uvs.y));
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mask = min(mask, 1.0 - step(0.75, uvs.y));
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col.xyz = mix(col.xyz, col.xyz * tunnelNeon, mask);
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gl_FragColor = col;
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}
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`
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@@ -11,18 +11,20 @@ module.exports = {
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`,
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fragmentShader: `
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#define FOG_RADIUS 50.0
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#define FOG_FALLOFF 45.0
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#define FOG_RADIUS 55.0
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#define FOG_FALLOFF 50.0
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#define FOG_COLOR_MULT 0.85
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varying vec2 uvs;
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varying vec3 worldPos;
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uniform vec3 redColor;
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uniform vec3 blueColor;
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uniform vec3 fogColor;
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uniform vec3 color;
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uniform sampler2D src;
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void main() {
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vec4 col = texture2D(src, uvs);
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col.xyz = mix(fogColor, col.xyz, clamp(distance(worldPos, vec3(0., 0., -FOG_RADIUS)) / FOG_FALLOFF, 0., 1.));
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float mask = step(0.5, uvs.x);
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mask = min(mask, max(step(0.75, uvs.x), 1.0 - step(0.5, uvs.y)));
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col = mix(col * vec4(color, 1.0), col, mask);
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col.xyz = mix(color * FOG_COLOR_MULT, col.xyz, clamp(distance(worldPos, vec3(0., 0., -FOG_RADIUS)) / FOG_FALLOFF, 0., 1.));
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gl_FragColor = col;
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}
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`
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@@ -20,7 +20,7 @@
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<a-asset-item id="tunnelObj" src="assets/models/tunnel.obj"></a-asset-item>
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<a-asset-item id="tunnelNeonObj" src="assets/models/tunnelneon.obj"></a-asset-item>
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-->
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<a-asset-item id="stageObj" src="assets/models/stage.obj"></a-asset-item>
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<a-asset-item id="stageNormalObj" src="assets/models/stagenormal.obj"></a-asset-item>
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<a-asset-item id="stageAdditiveObj" src="assets/models/stageadditive.obj"></a-asset-item>
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<a-asset-item id="stepbackObj" src="assets/models/stepback.obj"></a-asset-item>
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<a-asset-item id="missObj" src="assets/models/miss.obj"></a-asset-item>
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@@ -150,5 +150,22 @@
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animation__mouseenter1="property: components.slice9.material.color; type: color; from: #999; to: #FFF; startEvents: mouseenter; pauseEvents: mouseleave; dur: 150"
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animation__mouseleave1="property: components.slice9.material.color; type: color; from: #FFF; to: #999; startEvents: mouseleave; pauseEvents: mouseenter; dur: 150"
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animation__mouseenter2="property: scale; from: 1 1 1; to: 1.1 1.1 1.1; startEvents: mouseenter; pauseEvents: mouseleave; dur: 150"
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animation__mouseleave2="property: scale; to: 1 1 1; from: 1.1 1.1 1.1; startEvents: mouseleave; pauseEvents: mouseenter; dur: 150">
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</a-mixin>
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animation__mouseleave2="property: scale; to: 1 1 1; from: 1.1 1.1 1.1; startEvents: mouseleave; pauseEvents: mouseenter; dur: 150"></a-mixin>
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<a-mixin id="bgColorAnimation"
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animation__bgcoloroff="isRawProperty: true; property: systems.materials.stageNormal.uniforms.color.value; type: color; to: #111; dur: 500; easing: linear; startEvents: bgcoloroff"
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animation__bgcolorblue="isRawProperty: true; property: systems.materials.stageNormal.uniforms.color.value; type: color; to: #00acfc; dur: 5; easing: linear; startEvents: bgcolorblue"
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animation__bgcolorbluefade="isRawProperty: true; property: systems.materials.stageNormal.uniforms.color.value; type: color; from: #5FCCFF; to: #00acfc; dur: 500; easing: linear; startEvents: bgcolorbluefade"
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animation__bgcolorred="isRawProperty: true; property: systems.materials.stageNormal.uniforms.color.value; type: color; to: #fc0000; dur: 5; easing: linear; startEvents: bgcolorred"
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animation__bgcolorredfade="isRawProperty: true; property: systems.materials.stageNormal.uniforms.color.value; type: color; from: #FF4343; to: #fc0000; dur: 500; easing: linear; startEvents: bgcolorredfade"
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></a-mixin>
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<a-mixin id="tunnelColorAnimation"
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animation__tunnelcoloroff="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.tunnelNeon.value; type: color; to: #111; dur: 500; easing: linear; startEvents: tunnelcoloroff"
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animation__tunnelcolorblue="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.tunnelNeon.value; type: color; to: #00acfc; dur: 5; easing: linear; startEvents: tunnelcolorblue"
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animation__tunnelcolorbluefade="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.tunnelNeon.value; type: color; from: #5FCCFF; to: #00acfc; dur: 500; easing: linear; startEvents: tunnelcolorbluefade"
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animation__tunnelcolorred="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.tunnelNeon.value; type: color; to: #fc0000; dur: 5; easing: linear; startEvents: tunnelcolorred"
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animation__tunnelcolorredfade="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.tunnelNeon.value; type: color; from: #FF4343; to: #fc0000; dur: 500; easing: linear; startEvents: tunnelcolorredfade"
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></a-mixin>
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@@ -281,38 +281,36 @@ AFRAME.registerComponent('beat-loader', {
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generateEvent: function (event) {
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switch(event._type) {
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case 0:
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this.stageColors.setColor('fog', event._value);
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this.stageColors.setColor('sky', event._value);
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this.stageColors.setColor('backglow', event._value);
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this.stageColors.setColor('bg', event._value);
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break;
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case 1:
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this.stageColors.setColor('tunnelNeon', event._value);
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this.stageColors.setColor('tunnel', event._value);
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break;
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case 2:
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case 200:
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this.stageColors.setColor('leftStageLaser0', event._value);
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this.stageColors.setColor('leftStageLaser1', event._value);
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this.stageColors.setColor('leftStageLaser2', event._value);
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break;
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case 3:
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case 300:
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this.stageColors.setColor('rightStageLaser0', event._value);
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this.stageColors.setColor('rightStageLaser1', event._value);
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this.stageColors.setColor('rightStageLaser2', event._value);
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break;
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case 4:
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case 400:
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this.stageColors.setColor('floor', event._value);
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this.stageColors.setColor('stageNeon', event._value);
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break;
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case 8:
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case 800:
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this.twister.components.twister.pulse(event._value);
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break;
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case 9:
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case 900:
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// zoom was a bit disturbing
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this.twister.components.twister.pulse(event._value);
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break;
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case 12:
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case 1200:
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this.leftStageLasers.components['stage-lasers'].pulse(event._value);
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break;
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case 13:
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case 1300:
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this.rightStageLasers.components['stage-lasers'].pulse(event._value);
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break;
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}
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@@ -9,9 +9,7 @@ AFRAME.registerSystem('materials', {
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this.stageNormal = new THREE.ShaderMaterial({
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uniforms: {
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redColor: {value: new THREE.Vector3(1, 0, 0) },
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blueColor: {value: new THREE.Vector3(0, 0, 1) },
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fogColor: {value: new THREE.Vector3(0, 0.48, 0.72) },
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color: {value: new THREE.Vector3(0, 0.48, 0.72) },
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src: {value: new THREE.TextureLoader().load(document.getElementById('atlasImg').src)},
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},
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vertexShader: stageNormalShaders.vertexShader,
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@@ -22,14 +20,13 @@ AFRAME.registerSystem('materials', {
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this.stageAdditive = new THREE.ShaderMaterial({
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uniforms: {
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redColor: {value: new THREE.Vector3(1, 0, 0) },
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blueColor: {value: new THREE.Vector3(0, 0, 1) },
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tunnelNeon: {value: new THREE.Vector3(0, 0, 1) },
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src: {value: new THREE.TextureLoader().load(document.getElementById('atlasImg').src)},
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},
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vertexShader: stageAdditiveShaders.vertexShader,
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fragmentShader: stageAdditiveShaders.fragmentShader,
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fog: false,
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blending: THREE.AdditiveBlending,
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fog: false,
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transparent: true
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});
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}
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@@ -51,7 +48,6 @@ AFRAME.registerComponent('materials', {
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}
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mesh = this.el.getObject3D('mesh');
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if (!mesh) {
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console.log('not loaded yet');
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this.el.addEventListener('model-loaded', this.applyMaterial.bind(this));
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} else {
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this.applyMaterial(mesh);
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@@ -1,14 +1,35 @@
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function $ (id) { return document.getElementById(id); };
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AFRAME.registerComponent('stage-colors', {
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dependencies: ['background', 'fog'],
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dependencies: ['background'],
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schema: {
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color: {default: 'blue', oneOf: ['blue', 'red']}
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},
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init: function () {
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this.colorCodes = ['off', 'blue', 'blue', 'bluefade', '', 'red', 'red', 'redfade'];
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this.el.addEventListener('cleargame', this.resetColors.bind(this));
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},
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update: function (oldData) {
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this.updateColors(this.data.color);
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},
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setColor: function (target, code) {
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this.el.emit(`${target}color${this.colorCodes[code]}`, null, false);
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},
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resetColors: function () {
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this.updateColors('blue');
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this.el.emit('bgcolorblue', null, false);
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},
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updateColors: function (color) {
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}
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/*
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init: function () {
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this.neonRed = new THREE.Color(0xff9999);
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this.neonBlue = new THREE.Color(0x9999ff);
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this.defaultRed = new THREE.Color(0xff0000);
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@@ -31,13 +52,10 @@ AFRAME.registerComponent('stage-colors', {
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envMap: this.mineEnvMap[this.data.color]
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});
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this.sky = document.getElementById('sky');
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this.backglow = document.getElementById('backglow');
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this.auxColor = new THREE.Color();
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this.targets = {};
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['fog',
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'sky',
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'backglow',
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['stageNormal',
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'tunnelNeon',
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'leftStageLaser0',
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'leftStageLaser1',
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@@ -47,48 +65,34 @@ AFRAME.registerComponent('stage-colors', {
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'rightStageLaser2',
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'floor',
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'stageNeon'].forEach(id => {
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this.targets[id] = id == 'fog' ? this.el.sceneEl : document.getElementById(id);
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this.targets[id] = document.getElementById(id);
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});
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this.colorCodes = ['off', 'blue', 'blue', 'bluefade', '', 'red', 'red', 'redfade'];
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this.el.addEventListener('cleargame', this.resetColors.bind(this));
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*/
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},
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update: function (oldData) {
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// this.updateColors(this.data.color);
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this.updateColors(this.data.color);
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},
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setColor: function (target, code) {
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/* const mesh = this.targets[target].getObject3D('mesh');
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const mesh = this.targets[target].getObject3D('mesh');
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if (mesh) { mesh.material.opacity = 1; }
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this.targets[target].emit('color' + this.colorCodes[code], null, false);
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*/
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},
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resetColors: function () {
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||||
/*
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this.updateColors('blue');
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||||
for (let target in this.targets) {
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||||
this.targets[target].emit('colorblue', null, false);
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||||
}
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||||
*/
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},
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updateColors: function (color) {
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/*
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const red = color === 'red';
|
||||
|
||||
// Init or reset.
|
||||
try {
|
||||
this.backglow.getObject3D('mesh').material.color.set(red ? '#f10' : '#00acfc');
|
||||
} catch (e) {
|
||||
this.backglow.addEventListener('object3dset', () => {
|
||||
this.backglow.getObject3D('mesh').material.color.set(red ? '#f10' : '#00acfc');
|
||||
});
|
||||
}
|
||||
|
||||
this.sky.getObject3D('mesh').material.color.set(red ? '#f10' : '#00acfc');
|
||||
this.el.sceneEl.object3D.background.set(red ? '#770100' : '#15252d');
|
||||
this.el.sceneEl.object3D.fog.color.set(red ? '#a00' : '#007cb9');
|
||||
@@ -100,6 +104,7 @@ AFRAME.registerComponent('stage-colors', {
|
||||
this.mineMaterial.emissive = this.mineEmission[red ? 'red' : 'blue'];
|
||||
this.mineMaterial.envMap = this.mineEnvMap[red ? 'red' : 'blue'];
|
||||
this.mineMaterial.needsUpdate = true;
|
||||
*/
|
||||
}
|
||||
|
||||
*/
|
||||
});
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
<a-scene
|
||||
stats
|
||||
mixin="gameoverAnimation fogAnimation"
|
||||
mixin="gameoverAnimation fogAnimation bgColorAnimation tunnelColorAnimation"
|
||||
bind__beat-loader="challengeId: challenge.id; difficulty: menuSelectedChallenge.difficulty; isPlaying: isPlaying; menuSelectedChallengeId: menuSelectedChallenge.id"
|
||||
bind__gameover="isGameOver: isGameOver"
|
||||
bind__intro-song="isPlaying: menuActive && !menuSelectedChallenge.id; isSearching: isSearching"
|
||||
|
||||
@@ -8,20 +8,6 @@
|
||||
animation__colorred="property: components.material.material.color; type: color; to: #FFAAAA; dur: 5; easing: linear; startEvents: colorred"
|
||||
animation__colorredfade="property: components.material.material.color; type: color; from: #FEE; to: #ffAAAA; dur: 500; easing: linear; startEvents: colorredfade"></a-mixin>
|
||||
|
||||
<a-mixin id="bgAnimation"
|
||||
material="shader: flat; fog: false"
|
||||
animation__coloroff="property: components.material.material.color; type: color; to: #111; dur: 500; easing: linear; startEvents: coloroff"
|
||||
animation__colorblue="property: components.material.material.color; type: color; to: #00acfc; dur: 5; easing: linear; startEvents: colorblue"
|
||||
animation__colorbluefade="property: components.material.material.color; type: color; from: #5FCCFF; to: #00acfc; dur: 500; easing: linear; startEvents: colorbluefade"
|
||||
animation__colorred="property: components.material.material.color; type: color; to: #fc0000; dur: 5; easing: linear; startEvents: colorred"
|
||||
animation__colorredfade="property: components.material.material.color; type: color; from: #FF4343; to: #fc0000; dur: 500; easing: linear; startEvents: colorredfade"></a-mixin>
|
||||
|
||||
<a-mixin id="fogAnimation"
|
||||
animation__coloroff="property: components.fog.el.object3D.fog.color; type: color; to: #010101; dur: 500; easing: linear; startEvents: coloroff"
|
||||
animation__colorblue="property: components.fog.el.object3D.fog.color; type: color; to: #007cb9; dur: 5; easing: linear; startEvents: colorblue"
|
||||
animation__colorbluefade="property: components.fog.el.object3D.fog.color; type: color; from: #3398CA; to: #007cb9; dur: 500; easing: linear; startEvents: colorbluefade"
|
||||
animation__colorred="property: components.fog.el.object3D.fog.color; type: color; to: #b90000; dur: 5; easing: linear; startEvents: colorred"
|
||||
animation__colorredfade="property: components.fog.el.object3D.fog.color; type: color; from: #ff0000; to: #b90000; dur: 500; easing: linear; startEvents: colorredfade"></a-mixin>
|
||||
<!--
|
||||
|
||||
<a-sky
|
||||
@@ -87,7 +73,8 @@
|
||||
-->
|
||||
<a-entity
|
||||
id="stageobj"
|
||||
obj-model="obj: #stageObj"
|
||||
mixin="gameoverAnimation"
|
||||
obj-model="obj: #stageNormalObj"
|
||||
materials="name: stageNormal"></a-entity>
|
||||
<a-entity
|
||||
id="stageadditiveobj"
|
||||
|
||||
Reference in New Issue
Block a user