restore beams behind smoke
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@@ -37,6 +37,8 @@
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obj-model="obj: #stageAdditiveObj"
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obj-model="obj: #stageAdditiveObj"
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materials="name: stageAdditive"></a-entity>
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materials="name: stageAdditive"></a-entity>
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<a-entity id="beams" bind__beams="isPlaying: isPlaying"></a-entity>
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<a-entity
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<a-entity
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id="smoke"
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id="smoke"
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mixin="gameoverAnimation"
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mixin="gameoverAnimation"
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@@ -46,8 +48,6 @@
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material="src: #atlasImg; shader: flat; transparent: true; depthWrite: false"
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material="src: #atlasImg; shader: flat; transparent: true; depthWrite: false"
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position="0 1.4 0"></a-entity>
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position="0 1.4 0"></a-entity>
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<a-entity id="beams" bind__beams="isPlaying: isPlaying"></a-entity>
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<a-entity light="type: directional; intensity: 3" position="0 10 10"></a-entity>
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<a-entity light="type: directional; intensity: 3" position="0 10 10"></a-entity>
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<a-entity id="logo" bind__visible="menuActive || isVictory" position="0 6 -7.5" rotation="90 0 0">
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<a-entity id="logo" bind__visible="menuActive || isVictory" position="0 6 -7.5" rotation="90 0 0">
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