restore beams behind smoke

This commit is contained in:
Kevin Ngo
2018-12-10 17:37:20 -08:00
parent ce08bb91e6
commit 58592ea9bb

View File

@@ -37,6 +37,8 @@
obj-model="obj: #stageAdditiveObj" obj-model="obj: #stageAdditiveObj"
materials="name: stageAdditive"></a-entity> materials="name: stageAdditive"></a-entity>
<a-entity id="beams" bind__beams="isPlaying: isPlaying"></a-entity>
<a-entity <a-entity
id="smoke" id="smoke"
mixin="gameoverAnimation" mixin="gameoverAnimation"
@@ -46,8 +48,6 @@
material="src: #atlasImg; shader: flat; transparent: true; depthWrite: false" material="src: #atlasImg; shader: flat; transparent: true; depthWrite: false"
position="0 1.4 0"></a-entity> position="0 1.4 0"></a-entity>
<a-entity id="beams" bind__beams="isPlaying: isPlaying"></a-entity>
<a-entity light="type: directional; intensity: 3" position="0 10 10"></a-entity> <a-entity light="type: directional; intensity: 3" position="0 10 10"></a-entity>
<a-entity id="logo" bind__visible="menuActive || isVictory" position="0 6 -7.5" rotation="90 0 0"> <a-entity id="logo" bind__visible="menuActive || isVictory" position="0 6 -7.5" rotation="90 0 0">