menu-controls allow unselecting / going back, remove unnoticable animations for perf

This commit is contained in:
Kevin Ngo
2018-10-04 01:54:25 -07:00
parent 6ee60c8b0c
commit 5bd7ca3246
6 changed files with 49 additions and 26 deletions

View File

@@ -10,19 +10,20 @@
<a-scene
bind__beat-loader="challengeId: challenge.id; difficulty: challenge.difficulty; isPaused: !isPlaying"
bind__intro-song="isPlaying: menu.active && !menuSelectedChallenge.id"
bind__song="challengeId: challenge.id; isPlaying: isPlaying && !challenge.isLoading"
bind__song-preview-system="selectedChallengeId: menuSelectedChallenge.id"
bind__overlay="enabled: !isPlaying"
console-shortcuts
debug-controller
effect-bloom="strength: 1"
intro-song
overlay="objects: #menu, #keyboard, #rightHand, #leftHand, [mixin~='cursorMesh'], #pauseDialog"
pool__beat-arrow-blue="mixin: beat arrow-blue-beat; size: 5; container: #beatContainer"
pool__beat-arrow-red="mixin: beat arrow-red-beat; size: 10; container: #beatContainer"
pool__beat-dot-blue="mixin: beat dot-blue-beat; size: 10; container: #beatContainer"
pool__beat-dot-red="mixin: beat dot-red-beat; size: 10; container: #beatContainer"
proxy-event="event: menuchallengeselect; to: #searchResultsContainer, #menuDifficultiesGroup"
proxy-event__menuleft="event: menuchallengeunselect; to: .menuAnimation"
proxy-event__menuright="event: menuchallengeselect; to: .menuAnimation"
search
stage-colors="blue"
fog="color: #a00; density: 0.035; type: exponential">