menu-controls allow unselecting / going back, remove unnoticable animations for perf
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@@ -10,19 +10,20 @@
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<a-scene
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bind__beat-loader="challengeId: challenge.id; difficulty: challenge.difficulty; isPaused: !isPlaying"
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bind__intro-song="isPlaying: menu.active && !menuSelectedChallenge.id"
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bind__song="challengeId: challenge.id; isPlaying: isPlaying && !challenge.isLoading"
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bind__song-preview-system="selectedChallengeId: menuSelectedChallenge.id"
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bind__overlay="enabled: !isPlaying"
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console-shortcuts
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debug-controller
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effect-bloom="strength: 1"
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intro-song
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overlay="objects: #menu, #keyboard, #rightHand, #leftHand, [mixin~='cursorMesh'], #pauseDialog"
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pool__beat-arrow-blue="mixin: beat arrow-blue-beat; size: 5; container: #beatContainer"
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pool__beat-arrow-red="mixin: beat arrow-red-beat; size: 10; container: #beatContainer"
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pool__beat-dot-blue="mixin: beat dot-blue-beat; size: 10; container: #beatContainer"
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pool__beat-dot-red="mixin: beat dot-red-beat; size: 10; container: #beatContainer"
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proxy-event="event: menuchallengeselect; to: #searchResultsContainer, #menuDifficultiesGroup"
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proxy-event__menuleft="event: menuchallengeunselect; to: .menuAnimation"
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proxy-event__menuright="event: menuchallengeselect; to: .menuAnimation"
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search
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stage-colors="blue"
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fog="color: #a00; density: 0.035; type: exponential">
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