diff --git a/src/index.html b/src/index.html index a0cea07..f755f02 100644 --- a/src/index.html +++ b/src/index.html @@ -238,7 +238,7 @@ id="{{ hand }}CursorMesh" class="overlay" mixin="cursorMesh" - bind__cursor-mesh="active: {{ hand }}RaycasterActive && !isPLaying" + bind__cursor-mesh="active: {{ hand }}RaycasterActive && !isPlaying" cursor-mesh="cursorEl: #{{ hand }}Hand" material="color: {{ beamColor }}" scale="1.3 1.3 1.3"> diff --git a/src/state/index.js b/src/state/index.js index 83cbda4..c10d7c2 100644 --- a/src/state/index.js +++ b/src/state/index.js @@ -518,7 +518,7 @@ AFRAME.registerState({ !state.challenge.isLoading && !state.isSongLoading && !!state.challenge.id; const anyMenuOpen = state.menuActive || state.isPaused || state.isVictory || - state.isGameOver; + state.isGameOver || state.isSongLoading || state.isSongFetching; state.leftRaycasterActive = anyMenuOpen && state.activeHand === 'left' && state.inVR; state.rightRaycasterActive = anyMenuOpen && state.activeHand === 'right' && state.inVR;