fixed pause state bug, minor tweaks
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@@ -15,10 +15,6 @@ AFRAME.registerComponent('beat-loader', {
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horizontalPositions: [-0.60, -0.25, 0.25, 0.60],
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verticalPositions: [1.00, 1.35, 1.70],
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init: function () {
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this.beams = document.getElementById('beams').components['beams'];
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},
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update: function () {
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if (!this.data.challengeId || !this.data.difficulty) { return; }
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this.loadBeats();
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@@ -126,8 +122,6 @@ AFRAME.registerComponent('beat-loader', {
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el.object3D.rotation.z = THREE.Math.degToRad(this.orientations[noteInfo._cutDirection]);
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el.play();
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this.beams.newBeam(color, el.object3D.position);
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if (this.first) { return; }
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this.first = {
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