Add mines
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@@ -22,6 +22,7 @@ AFRAME.registerComponent('beat-loader', {
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this.beatContainer = document.getElementById('beatContainer');
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this.bpm = undefined;
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this.beatsTime = undefined;
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this.onKeyDown = this.onKeyDown.bind(this);
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this.el.addEventListener('cleargame', this.clearBeats.bind(this));
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},
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@@ -54,6 +55,30 @@ AFRAME.registerComponent('beat-loader', {
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xhr.send();
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},
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onKeyDown: function (event) {
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var keyCode = event.keyCode;
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switch (keyCode) {
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case 32: // Space
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this.generateBeat({
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_lineIndex: 2,
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_lineLayer: 1,
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_cutDirection: 1,
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_type: 3
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});
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break;
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default:
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break;
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}
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},
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play: function () {
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window.addEventListener('keydown', this.onKeyDown);
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},
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pause: function () {
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window.removeEventListener('keydown', this.onKeyDown);
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},
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/**
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* Load the beat data into the game.
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*/
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@@ -101,12 +101,12 @@ AFRAME.registerComponent('beat', {
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blockEl.object3D.scale.multiplyScalar(3.45).multiplyScalar(this.data.size);
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if (this.data.type === 'mine') {
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let model = evt.detail.model.children[0];
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model.material = this.el.sceneEl.components.stagecolors.mineMaterial;
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let model = blockEl.getObject3D('mesh');
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model.material = this.el.sceneEl.components['stage-colors'].mineMaterial;
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} else {
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signEl.setAttribute('material', SIGN_MATERIAL);
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this.setObjModelFromTemplate(signEl, this.signModels[this.data.type]);
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}
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signEl.setAttribute('material', SIGN_MATERIAL);
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this.setObjModelFromTemplate(signEl, this.signModels[this.data.type]);
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},
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initColliders: function () {
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@@ -28,6 +28,7 @@
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pool__beat-arrow-red="mixin: arrowRedBeat; size: 10; container: #beatContainer"
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pool__beat-dot-blue="mixin: dotBlueBeat; size: 10; container: #beatContainer"
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pool__beat-dot-red="mixin: dotRedBeat; size: 10; container: #beatContainer"
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pool__beat-mine="mixin: mine; size: 10; container: #beatContainer"
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proxy-event__menuleft="event: menuchallengeunselect; to: .menuAnimation"
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proxy-event__menuright="event: menuchallengeselect; to: .menuAnimation"
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proxy-event__cleargame1="event: pausemenuexit; as: cleargame; to: a-scene"
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@@ -45,6 +46,7 @@
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<a-asset-item id="logofrontUObj" src="assets/models/logofront-u.obj"></a-asset-item>
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<a-asset-item id="laserObj" src="assets/models/laser/laser.obj"></a-asset-item>
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<a-asset-item id="logoSparks" src="assets/models/logosparks.json"></a-asset-item>
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<a-asset-item id="mineObj" src="assets/models/mine.obj"></a-asset-item>
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<a-asset-item id="sabercutParticles" src="assets/models/sabercut.json"></a-asset-item>
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<audio id="hoverSound" src="assets/sounds/hover.ogg"></audio>
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@@ -80,6 +82,7 @@
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<a-mixin id="dotBlueBeat" mixin="beat" beat="color: blue; type: dot"></a-mixin>
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<a-mixin id="dotRedBeat" mixin="beat" beat="color: red; type: dot"></a-mixin>
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<a-mixin id="gameoverAnimation" animation__gameover="dur: 1000; easing: easeOutQuad"></a-mixin>
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<a-mixin id="mine" mixin="beat" beat="type: mine"></a-mixin>
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<a-mixin id="badBeat"
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geometry="primitive: plane"
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@@ -92,6 +95,7 @@
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<a-entity id="arrowObjTemplate" obj-model="obj: #arrowObj" visible="false"></a-entity>
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<a-entity id="beatObjTemplate" obj-model="obj: #beatObj" visible="false"></a-entity>
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<a-entity id="dotObjTemplate" obj-model="obj: #dotObj" visible="false"></a-entity>
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<a-entity id="mineObjTemplate" obj-model="obj: #mineObj" visible="false"></a-entity>
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<a-entity id="cursorLaser" obj-model="obj: #laserObj" visible="false"></a-entity>
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