Add mines
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@@ -101,12 +101,12 @@ AFRAME.registerComponent('beat', {
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blockEl.object3D.scale.multiplyScalar(3.45).multiplyScalar(this.data.size);
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if (this.data.type === 'mine') {
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let model = evt.detail.model.children[0];
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model.material = this.el.sceneEl.components.stagecolors.mineMaterial;
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let model = blockEl.getObject3D('mesh');
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model.material = this.el.sceneEl.components['stage-colors'].mineMaterial;
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} else {
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signEl.setAttribute('material', SIGN_MATERIAL);
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this.setObjModelFromTemplate(signEl, this.signModels[this.data.type]);
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}
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signEl.setAttribute('material', SIGN_MATERIAL);
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this.setObjModelFromTemplate(signEl, this.signModels[this.data.type]);
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},
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initColliders: function () {
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