Add song beats. Need pace adjustment
This commit is contained in:
@@ -6,18 +6,24 @@ var utils = require('../utils');
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AFRAME.registerComponent('beat-loader', {
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schema: {
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challengeId: {type: 'string'},
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difficulty: {type: 'string'}
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difficulty: {type: 'string'},
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beatSpeed: {default: 4.0},
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beatAnticipationTime: {default: 2.0}
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},
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orientations: [180, 0, 270, 90, 225, 135, 315, 45, 0],
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horizontalPositions: [-0.60, -0.25, 0.25, 0.60],
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verticalPositions: [1.00, 1.35, 1.70],
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update: function () {
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if (!this.data.challengeId || !this.data.difficulty) { return; }
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this.loadBeats(this.data.challengeId, this.data.difficulty);
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this.loadBeats();
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},
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/**
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* XHR.
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*/
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loadBeats: function (id, difficulty) {
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loadBeats: function () {
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var el = this.el;
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var xhr;
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@@ -34,12 +40,122 @@ AFRAME.registerComponent('beat-loader', {
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},
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/**
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* TODO: Load the beat data into the game.
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* Load the beat data into the game.
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*/
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handleBeats: function (beatData) {
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this.el.sceneEl.emit('beatloaderfinish', beatData, false);
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var lessThan = function (a, b) {
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return a._time - b._time;
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};
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this.beatData = beatData;
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this.beatData._obstacles.sort(lessThan);
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this.beatData._notes.sort(lessThan);
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console.log('Finished loading challenge data.');
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},
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tick: function (time, delta) {
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var audioEl = this.el.components.song.audio;
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var notes;
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var obstacles;
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var lastTime = this.lastTime || 0;
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var msPerBeat;
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var noteTime;
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if (!this.data.challengeId || !this.beatData || !audioEl) { return; }
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notes = this.beatData._notes;
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obstacles = this.beatData._obstacles;
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this.bpm = this.beatData._beatsPerMinute;
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msPerBeat = 1000 * 60 / this.beatData._beatsPerMinute;
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for (i=0; i < notes.length; ++i) {
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noteTime = notes[i]._time * msPerBeat;
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if (noteTime > lastTime && noteTime <= lastTime + delta) {
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notes[i].time = noteTime;
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this.generateBeat(notes[i]);
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}
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}
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for (i=0; i < obstacles.length; ++i) {
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noteTime = obstacles[i]._time * msPerBeat;
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if (noteTime > lastTime && noteTime <= lastTime + delta) {
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// this.generateWall(obstacles[i]);
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}
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}
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this.lastTime = lastTime + delta;
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// Sync audio with first element.
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if (this.audioSync || !this.first) { return; }
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if (this.first.el.object3D.position.z < this.el.sceneEl.camera.el.object3D.position.z) { return; }
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this.audioSync = true;
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this.el.components.song.audio.currentTime = this.first.time;
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},
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generateBeat: function (noteInfo) {
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var color;
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var orientation;
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var el;
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var type = noteInfo._cutDirection === 8 ? 'dot' : 'arrow';
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color = noteInfo._type === 0 ? 'red' : 'blue';
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if (noteInfo._type === 3) {
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type = 'mine';
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color = undefined;
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}
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el = this.requestBeat(type, color);
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if (!el) { return; }
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el.setAttribute('beat', {
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color: color,
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type: type,
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speed: this.data.beatSpeed});
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el.object3D.position.set(
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this.horizontalPositions[noteInfo._lineIndex],
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this.verticalPositions[noteInfo._lineLayer],
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-this.data.beatAnticipationTime * this.data.beatSpeed
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);
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el.setAttribute('rotation', {x: 0, y: 0, z: this.orientations[noteInfo._cutDirection]});
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el.play();
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if (this.first) { return; }
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this.first = {
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el: el,
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time: noteInfo._time
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};
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},
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// generateWall: function (wallInfo) {
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// var el = this.el.sceneEl.components.pool__wall.requestEntity();
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// var speed = this.data.beatSpeed;
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// var durationMs;
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// if (!el) { return; }
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// durationSeconds = 60 * (wallInfo._duration / this.bpm);
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// el.setAttribute('wall', {
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// speed: speed
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// });
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// el.object3D.position.set(
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// this.horizontalPositions[wallInfo._lineIndex],
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// 1.30,
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// -(this.data.beatAnticipationTime * speed)
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// );
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// el.object3D.scale.set(wallInfo._width * 0.30, 2.5, durationSeconds * speed);
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// el.play();
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// if (this.first) { return; }
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// this.first = {
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// el: el,
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// time: wallInfo._time
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// };
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// },
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requestBeat: function (type, color) {
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var beatPoolName = 'pool__beat-' + type;
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var pool;
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if (color) {beatPoolName += '-' + color; }
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pool = this.el.sceneEl.components[beatPoolName];
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if (!pool) {
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console.warn('Poo ' + beatPoolName + ' unavailable');
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return;
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}
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return pool.requestEntity();
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}
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});
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function updateQueryParam(uri, key, value) {
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@@ -51,3 +167,5 @@ function updateQueryParam(uri, key, value) {
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return uri + separator + key + '=' + value;
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}
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}
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411
src/components/beat.js
Normal file
411
src/components/beat.js
Normal file
@@ -0,0 +1,411 @@
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AFRAME.registerComponent('beat', {
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schema: {
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speed: {default: 1.0},
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color: {default: 'red', oneOf: ['red', 'blue']},
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size: {default: 0.30},
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debug: {default: false},
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type: {default: 'arrow', oneOf: ['arrow', 'dot', 'mine']}
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},
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materialColor: {
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blue: '#08083E',
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red: '#290404'
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},
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cutColor: {
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blue: '#b3dcff',
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red: '#ffb3ca'
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},
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models: {
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arrow: "#beat-obj",
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dot: "#beat-obj",
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mine: "#mine-obj"
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},
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signModels: {
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arrow: "#arrow-obj",
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dot: "#dot-obj"
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},
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init: function () {
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var el = this.el;
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var color;
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var size = this.data.size;
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this.beatCollidersConfiguration = [
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{position: {x: size / 2, y: 0, z: 0}, size: {width: size / 5.0, height: size, depth: size}},
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{position: {x: -size / 2, y: 0, z: 0}, size: {width: size / 5.0, height: size, depth: size}},
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{position: {x: 0, y: size / 2, z: 0}, size: {width: size, height: size / 5.0, depth: size}},
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{position: {x: 0, y: -size / 2, z: 0}, size: {width: size, height: size / 5.0, depth: size}},
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{position: {x: 0, y: 0, z: size / 2}, size: {width: size, height: size, depth: size / 5.0}},
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{position: {x: 0, y: 0, z: -size / 2}, size: {width: size, height: size, depth: size / 5.0}}
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];
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this.boundingBox = new THREE.Box3();
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this.saberEls = this.el.sceneEl.querySelectorAll('[saber-controls]');
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this.backToPool = false;
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this.returnToPoolTimer = 800;
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this.initBlock();
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this.initColliders();
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this.initFragments();
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},
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update: function () {
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this.updateBlock();
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this.updateFragments();
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},
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initBlock: function () {
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var el = this.el;
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var blockEl = this.blockEl = document.createElement('a-entity');
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var signEl = this.signEl = document.createElement('a-entity');
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// Small offset to prevent z-fighting when the blocks are far away
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signEl.object3D.position.z += 0.02;
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blockEl.appendChild(signEl);
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el.appendChild(blockEl);
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},
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updateBlock: function () {
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var blockEl = this.blockEl;
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var signEl = this.signEl;
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blockEl.setAttribute('obj-model', {obj: this.models[this.data.type]});
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blockEl.setAttribute('material', {
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metalness: 0.6,
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roughness: 0.12,
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sphericalEnvMap: '#envmapTexture',
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color: this.materialColor[this.data.color]
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});
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// Model is 0.29 size. We make it 1.0 so we can easily scale based on 1m size.
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blockEl.object3D.scale.multiplyScalar(3.45).multiplyScalar(this.data.size);
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if (this.data.type === 'mine') {
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blockEl.addEventListener('model-loaded', (evt) => {
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var model = evt.detail.model.children[0];
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model.material = this.el.sceneEl.components.stagecolors.mineMaterial;
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});
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}
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signEl.setAttribute('obj-model', {obj: this.signModels[this.data.type]});
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signEl.setAttribute('material', {
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shader: 'flat',
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color: '#88f'
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});
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},
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initColliders: function () {
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var beatColliderEl;
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var beatCollidersConfiguration = this.beatCollidersConfiguration;
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var beatCollidersEls = this.beatCollidersEls = [];
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var i;
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var size;
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for (i = 0; i < 6; i++) {
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beatColliderEl = document.createElement('a-entity');
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size = beatCollidersConfiguration[i].size;
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beatColliderEl.setAttribute('geometry', {
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primitive: 'box',
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height: size.height,
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width: size.width,
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depth: size.depth
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});
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beatColliderEl.setAttribute('position', beatCollidersConfiguration[i].position);
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beatColliderEl.setAttribute('visible', false);
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beatCollidersEls.push(beatColliderEl);
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if (i == 2) { this.correctBeatColliderEl = beatColliderEl; }
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this.el.appendChild(beatColliderEl);
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if (this.data.debug) {
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beatColliderEl.setAttribute('visible', true);
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if (i == 2) {
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beatColliderEl.setAttribute('material', 'color: yellow');
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} else {
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beatColliderEl.setAttribute('material', 'color: purple');
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}
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}
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}
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},
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initFragments: function () {
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var partEl;
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var cutEl;
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var color = this.data.color === 'red' ? '#5b0502' : '#083771';
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var size = this.data.size;
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var geometry = {primitive: 'box', height: size, width: size, depth: size};
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this.cutDirection = new THREE.Vector3();
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this.rotationAxis = new THREE.Vector3();
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partEl = this.partLeftEl = document.createElement('a-entity');
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cutEl = this.cutLeftEl = document.createElement('a-entity');
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partEl.appendChild(cutEl);
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this.el.appendChild(partEl);
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partEl = this.partRightEl = document.createElement('a-entity');
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cutEl = this.cutRightEl = document.createElement('a-entity');
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partEl.appendChild(cutEl);
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this.el.appendChild(partEl);
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this.initCuttingClippingPlanes();
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},
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updateFragments: function () {
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var cutLeftEl = this.cutLeftEl;
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var cutRightEl = this.cutRightEl;
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var partLeftEl = this.partLeftEl;
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var partRightEl = this.partRightEl;
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partLeftEl.setAttribute('obj-model', 'obj: #beat-obj');
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partLeftEl.setAttribute('material', {
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metalness: 0.8,
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roughness: 0.12,
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sphericalEnvMap: '#envmapTexture',
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color: this.materialColor[this.data.color],
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side: 'double'
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});
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partLeftEl.setAttribute('visible', false);
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cutLeftEl.setAttribute('obj-model', 'obj: #beat-obj');
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cutLeftEl.setAttribute('material', {
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shader: 'flat',
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color: this.data.cutColor,
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side: 'double'
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});
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partRightEl.setAttribute('obj-model', 'obj: #beat-obj');
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partRightEl.setAttribute('material', {
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metalness: 0.8,
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roughness: 0.12,
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sphericalEnvMap: '#envmapTexture',
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color: this.materialColor[this.data.color],
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side: 'double'
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});
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partRightEl.setAttribute('visible', false);
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cutRightEl.setAttribute('obj-model', 'obj: #beat-obj');
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cutRightEl.setAttribute('material', {
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shader: 'flat',
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color: this.data.cutColor,
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side: 'double'
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});
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},
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destroyBeat: (function () {
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var point1 = new THREE.Vector3();
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var point2 = new THREE.Vector3();
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var point3 = new THREE.Vector3();
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var planeMaterial = new THREE.MeshBasicMaterial({color: 'grey', side: THREE.DoubleSide});
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var parallelPlaneMaterial = new THREE.MeshBasicMaterial({color: '#00008b', side: THREE.DoubleSide});
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return function (saberEl) {
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var i;
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var trailPoints = saberEl.components.trail.saberTrajectory;
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var direction = this.cutDirection;
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point1.copy(trailPoints[0].top);
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point2.copy(trailPoints[0].center);
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point3.copy(trailPoints[trailPoints.length - 1].top);
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direction.copy(point1).sub(point3);
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var parallelPlane;
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var parallelPlane2;
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var planeGeometry;
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var planeMesh;
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var coplanarPoint;
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var focalPoint;
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var cutThickness = this.cutThickness = 0.02;
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var rightCutPlane = this.rightCutPlane;
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var rightBorderOuterPlane = this.rightBorderOuterPlane;
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var leftCutPlane = this.leftCutPlane;
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var leftBorderOuterPlane = this.leftBorderOuterPlane;
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var rightBorderInnerPlane = this.rightBorderInnerPlane;
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var leftBorderInnerPlane = this.leftBorderInnerPlane;
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this.partLeftEl.object3D.position.set(0, 0, 0);
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this.partLeftEl.object3D.rotation.set(0, 0, 0)
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this.partLeftEl.object3D.updateMatrixWorld();
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this.partRightEl.object3D.position.set(0, 0, 0);
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this.partRightEl.object3D.rotation.set(0, 0, 0);
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this.partRightEl.object3D.updateMatrixWorld();
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this.rightCutPlanePoints = [
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this.partRightEl.object3D.worldToLocal(point1.clone()),
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this.partRightEl.object3D.worldToLocal(point2.clone()),
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this.partRightEl.object3D.worldToLocal(point3.clone()),
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];
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this.leftCutPlanePoints = [
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this.partLeftEl.object3D.worldToLocal(point3.clone()),
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this.partLeftEl.object3D.worldToLocal(point2.clone()),
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this.partLeftEl.object3D.worldToLocal(point1.clone()),
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];
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this.generateCutClippingPlanes();
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if (this.data.debug) {
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coplanarPoint = new THREE.Vector3();
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planeGeometry = new THREE.PlaneGeometry(4.0, 4.0, 1.0, 1.0);
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rightCutPlane.coplanarPoint(coplanarPoint);
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planeGeometry.lookAt(rightCutPlane.normal);
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planeGeometry.translate(coplanarPoint.x, coplanarPoint.y, coplanarPoint.z);
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planeMesh = new THREE.Mesh(planeGeometry, planeMaterial);
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this.el.sceneEl.setObject3D('rightCutPlane', planeMesh);
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planeGeometry = new THREE.PlaneGeometry(4.0, 4.0, 1.0, 1.0);
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rightBorderOuterPlane.coplanarPoint(coplanarPoint);
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planeGeometry.lookAt(rightBorderOuterPlane.normal);
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planeGeometry.translate(coplanarPoint.x, coplanarPoint.y, coplanarPoint.z);
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parallelPlaneMesh = new THREE.Mesh(planeGeometry, parallelPlaneMaterial);
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this.el.sceneEl.setObject3D('planeParallel', parallelPlaneMesh);
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}
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this.blockEl.object3D.visible = false;
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this.partRightEl.getObject3D('mesh').material.clippingPlanes = [rightCutPlane];
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this.cutRightEl.getObject3D('mesh').material.clippingPlanes = [rightBorderOuterPlane, rightBorderInnerPlane];
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this.partLeftEl.getObject3D('mesh').material.clippingPlanes = [leftCutPlane];
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this.cutLeftEl.getObject3D('mesh').material.clippingPlanes = [leftBorderInnerPlane, leftBorderOuterPlane];
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for (i = 0; i < 6; i++) {
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this.beatCollidersEls[i].setAttribute('visible', false);
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}
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this.partLeftEl.object3D.visible = true;
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this.partRightEl.object3D.visible = true;
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this.el.sceneEl.renderer.localClippingEnabled = true;
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this.destroyed = true;
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this.el.emit('beatdestroyed');
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this.rotationAxis = this.rightCutPlanePoints[0].clone().sub(this.rightCutPlanePoints[1]);
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this.returnToPoolTimer = 800;
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//this.el.sceneEl.components['json-particles__hit'].explode(this.el.object3D.position, rightCutPlane.normal, direction, this.data.color);
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}
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})(),
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pause: function () {
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this.el.object3D.visible = false;
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this.partLeftEl.object3D.visible = false;
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this.partRightEl.object3D.visible = false;
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},
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play: function () {
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this.destroyed = false;
|
||||
this.el.object3D.visible = true;
|
||||
this.blockEl.object3D.visible = true;
|
||||
},
|
||||
|
||||
initCuttingClippingPlanes: function () {
|
||||
this.leftCutPlanePointsWorld = [
|
||||
new THREE.Vector3(),
|
||||
new THREE.Vector3(),
|
||||
new THREE.Vector3()
|
||||
];
|
||||
this.rightCutPlanePointsWorld = [
|
||||
new THREE.Vector3(),
|
||||
new THREE.Vector3(),
|
||||
new THREE.Vector3()
|
||||
];
|
||||
|
||||
this.rightCutPlane = new THREE.Plane();
|
||||
this.rightBorderOuterPlane = new THREE.Plane();
|
||||
this.rightBorderInnerPlane = new THREE.Plane();
|
||||
|
||||
this.leftCutPlane = new THREE.Plane();
|
||||
this.leftBorderOuterPlane = new THREE.Plane();
|
||||
this.leftBorderInnerPlane = new THREE.Plane();
|
||||
},
|
||||
|
||||
generateCutClippingPlanes: function () {
|
||||
var leftCutPlanePointsWorld = this.leftCutPlanePointsWorld;
|
||||
var rightCutPlanePointsWorld = this.rightCutPlanePointsWorld;
|
||||
var rightCutPlane = this.rightCutPlane;
|
||||
var rightBorderOuterPlane = this.rightBorderOuterPlane;
|
||||
var rightBorderInnerPlane = this.rightBorderInnerPlane;
|
||||
var leftCutPlane = this.leftCutPlane;
|
||||
var leftBorderOuterPlane = this.leftBorderOuterPlane;
|
||||
var leftBorderInnerPlane = this.leftBorderInnerPlane;
|
||||
var partLeftEl = this.partLeftEl;
|
||||
var partRightEl = this.partRightEl;
|
||||
|
||||
partRightEl.object3D.updateMatrixWorld();
|
||||
partRightEl.object3D.localToWorld(rightCutPlanePointsWorld[0].copy(this.rightCutPlanePoints[0]));
|
||||
partRightEl.object3D.localToWorld(rightCutPlanePointsWorld[1].copy(this.rightCutPlanePoints[1]));
|
||||
partRightEl.object3D.localToWorld(rightCutPlanePointsWorld[2].copy(this.rightCutPlanePoints[2]));
|
||||
|
||||
partLeftEl.object3D.updateMatrixWorld();
|
||||
partLeftEl.object3D.localToWorld(leftCutPlanePointsWorld[0].copy(this.leftCutPlanePoints[0]));
|
||||
partLeftEl.object3D.localToWorld(leftCutPlanePointsWorld[1].copy(this.leftCutPlanePoints[1]));
|
||||
partLeftEl.object3D.localToWorld(leftCutPlanePointsWorld[2].copy(this.leftCutPlanePoints[2]));
|
||||
|
||||
rightCutPlane.setFromCoplanarPoints(rightCutPlanePointsWorld[0], rightCutPlanePointsWorld[1], rightCutPlanePointsWorld[2]);
|
||||
rightBorderOuterPlane.set(rightCutPlane.normal, rightCutPlane.constant + this.cutThickness);
|
||||
|
||||
leftCutPlane.setFromCoplanarPoints(leftCutPlanePointsWorld[0], leftCutPlanePointsWorld[1], leftCutPlanePointsWorld[2]);
|
||||
leftBorderOuterPlane.set(leftCutPlane.normal, leftCutPlane.constant + this.cutThickness);
|
||||
|
||||
rightBorderInnerPlane.setFromCoplanarPoints(rightCutPlanePointsWorld[2], rightCutPlanePointsWorld[1], rightCutPlanePointsWorld[0]);
|
||||
leftBorderInnerPlane.setFromCoplanarPoints(leftCutPlanePointsWorld[2], leftCutPlanePointsWorld[1], leftCutPlanePointsWorld[0]);
|
||||
},
|
||||
|
||||
returnToPool: function () {
|
||||
var poolName;
|
||||
var type;
|
||||
if (!this.backToPool) { return; }
|
||||
type = this.data.type;
|
||||
poolName = 'pool__beat-' + type;
|
||||
if (type !== 'mine') { poolName += '-' + this.data.color; }
|
||||
this.el.sceneEl.components[poolName].returnEntity(this.el);
|
||||
this.el.pause();
|
||||
},
|
||||
|
||||
tock: (function () {
|
||||
var rightCutNormal = new THREE.Vector3();
|
||||
var leftCutNormal = new THREE.Vector3();
|
||||
var leftRotation = 0;
|
||||
var rightRotation = 0;
|
||||
var rotationStep = 2 * Math.PI / 150;
|
||||
return function (time, timeDelta) {
|
||||
var i;
|
||||
var saberEls = this.saberEls;
|
||||
var boundingBox;
|
||||
var saberBoundingBox;
|
||||
var plane;
|
||||
if (!this.destroyed) {
|
||||
if (!this.correctBeatColliderEl.getObject3D('mesh')) { return; }
|
||||
boundingBox = this.boundingBox.setFromObject(this.correctBeatColliderEl.getObject3D('mesh'));
|
||||
for (i = 0; i < saberEls.length; i++) {
|
||||
saberBoundingBox = saberEls[i].components['saber-controls'].boundingBox;
|
||||
if (boundingBox && saberBoundingBox && saberBoundingBox.intersectsBox(boundingBox)) {
|
||||
this.destroyBeat(saberEls[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
this.el.object3D.position.z += this.data.speed * (timeDelta / 1000);
|
||||
this.backToPool = this.el.object3D.position.z >= 2;
|
||||
} else {
|
||||
rightCutNormal.copy(this.rightCutPlane.normal).multiplyScalar((this.data.speed / 2) * (timeDelta / 500));
|
||||
this.partRightEl.object3D.position.add(rightCutNormal);
|
||||
this.partRightEl.object3D.setRotationFromAxisAngle(this.rotationAxis, rightRotation);
|
||||
rightRotation = rightRotation >= 2 * Math.PI ? 0 : rightRotation + rotationStep;
|
||||
|
||||
leftCutNormal.copy(this.leftCutPlane.normal).multiplyScalar((this.data.speed / 2) * (timeDelta / 500));
|
||||
this.partLeftEl.object3D.position.add(leftCutNormal);
|
||||
this.partLeftEl.object3D.setRotationFromAxisAngle(this.rotationAxis, leftRotation);
|
||||
leftRotation = leftRotation >= 2 * Math.PI ? 0 : leftRotation + rotationStep;
|
||||
|
||||
this.generateCutClippingPlanes();
|
||||
|
||||
this.returnToPoolTimer -= timeDelta;
|
||||
this.backToPool = this.returnToPoolTimer <= 0;
|
||||
}
|
||||
this.returnToPool();
|
||||
};
|
||||
})()
|
||||
});
|
||||
@@ -18,12 +18,19 @@
|
||||
effect-bloom="strength: 1"
|
||||
intro-song
|
||||
overlay="objects: #menu, #keyboard, #rightHand, #leftHand, [mixin~='cursorMesh']"
|
||||
pool__beat-arrow-blue="mixin: beat arrow-blue-beat; size: 5; container: #beatContainer"
|
||||
pool__beat-arrow-red="mixin: beat arrow-red-beat; size: 10; container: #beatContainer"
|
||||
pool__beat-dot-blue="mixin: beat dot-blue-beat; size: 10; container: #beatContainer"
|
||||
pool__beat-dot-red="mixin: beat dot-red-beat; size: 10; container: #beatContainer"
|
||||
proxy-event="event: menuchallengeselect; to: #searchResultsContainer, #menuDifficultiesGroup"
|
||||
search
|
||||
stage-colors="blue"
|
||||
fog="color: #a00; density: 0.035; type: exponential">
|
||||
fog="color: #a00; density: 0.035; type: exponential" debug>
|
||||
<a-assets timeout="10000">
|
||||
<a-asset-item id="arrow-obj" src="assets/models/arrow.obj"></a-asset-item>
|
||||
<a-asset-item id="backglow-obj" src="assets/models/backglow.obj"></a-asset-item>
|
||||
<a-asset-item id="beat-obj" src="assets/models/beat.obj"></a-asset-item>
|
||||
<a-asset-item id="dot-obj" src="assets/models/dot.obj"></a-asset-item>
|
||||
<a-asset-item id="logofront-obj" src="assets/models/logofront.obj"></a-asset-item>
|
||||
<a-asset-item id="logoback-obj" src="assets/models/logoback.obj"></a-asset-item>
|
||||
<a-asset-item id="logofront-u-obj" src="assets/models/logofront-u.obj"></a-asset-item>
|
||||
@@ -36,6 +43,7 @@
|
||||
<img id="backglowTexture" src="assets/img/stage/backglow.png">
|
||||
<img id="cursorMeshImg" src="assets/models/laser/laser.png">
|
||||
<img id="downIconImg" src="assets/img/downIcon.png">
|
||||
<img id="envmapTexture" src="assets/img/envMap.png"></img>
|
||||
<img id="floorImg" src="assets/img/stage/floor.png">
|
||||
<img id="gridImg" src="assets/img/grid.png">
|
||||
<img id="playImg" src="assets/img/play.png">
|
||||
@@ -47,8 +55,15 @@
|
||||
<a-mixin id="stageLaser" geometry="height: 300; depth: 0.16; width: 0.16" materials="neon"></a-mixin>
|
||||
<a-mixin id="font" text="font: assets/fonts/Teko-Bold.json; shader: msdf; letterSpacing: 1"></a-mixin>
|
||||
<a-mixin id="textFont" text="font: assets/fonts/Teko-Bold.json; shader: msdf; letterSpacing: 1"></a-mixin>
|
||||
|
||||
<a-mixin id="beat" beat></a-mixin>
|
||||
<a-mixin id="arrow-blue-beat" beat="color: blue; type: arrow"></a-mixin>
|
||||
<a-mixin id="arrow-red-beat" beat="color: red; type: arrow"></a-mixin>
|
||||
<a-mixin id="dot-blue-beat" beat="color: blue; type: dot"></a-mixin>
|
||||
</a-assets>
|
||||
|
||||
<a-entity id="beatContainer"></a-entity>
|
||||
|
||||
<a-entity id="cursorLaser" obj-model="obj: #laserObj" visible="false"></a-entity>
|
||||
|
||||
<a-entity id="container">
|
||||
|
||||
Reference in New Issue
Block a user