improve song preview system

This commit is contained in:
Kevin Ngo
2018-07-23 14:03:59 +02:00
parent a3a11e9207
commit a1f949efd2
3 changed files with 109 additions and 58 deletions

View File

@@ -3,10 +3,11 @@
*/
AFRAME.registerComponent('recenter', {
schema: {
enabled: {default: true}
enabled: {default: true},
target: {default: ''}
},
init: function() {
init: function () {
var sceneEl = this.el.sceneEl;
this.matrix = new THREE.Matrix4();
this.frustum = new THREE.Frustum();
@@ -16,32 +17,22 @@ AFRAME.registerComponent('recenter', {
this.menuPosition = new THREE.Vector3();
this.recenter = this.recenter.bind(this);
this.checkInViewAfterRecenter = this.checkInViewAfterRecenter.bind(this);
this.target = document.querySelector(this.data.target);
// Delay to make sure we have a valid pose.
sceneEl.addEventListener('enter-vr', () => {
setTimeout(() => { this.recenter(); }, 100);
});
sceneEl.addEventListener('enter-vr', () => setTimeout(this.recenter, 100));
// User can also recenter the menu manually.
sceneEl.addEventListener('menudown', () => {
if (!this.data.enabled) { return; }
this.recenter();
});
sceneEl.addEventListener('thumbstickdown', () => {
if (!this.data.enabled) { return; }
this.recenter();
});
sceneEl.addEventListener('menudown', this.recenter);
sceneEl.addEventListener('thumbstickdown', this.recenter);
window.addEventListener('vrdisplaypresentchange', this.recenter);
},
recenter: function(skipCheck) {
recenter: function () {
var euler = this.euler;
euler.setFromRotationMatrix(
this.el.sceneEl.camera.el.object3D.matrixWorld,
'YXZ'
);
if (!this.data.enabled) { return; }
euler.setFromRotationMatrix(this.el.sceneEl.camera.el.object3D.matrixWorld, 'YXZ');
this.el.object3D.rotation.y = euler.y + this.rotationOffset;
// Check if the menu is in camera frustum in next tick after a frame has rendered.
if (skipCheck) {
return;
}
setTimeout(this.checkInViewAfterRecenter, 0);
},
@@ -50,30 +41,36 @@ AFRAME.registerComponent('recenter', {
* Check if the menu is in the camera frustum after recenter it to
* decide if we apply an offset or not.
*/
checkInViewAfterRecenter: function() {
var camera = this.el.sceneEl.camera;
var frustum = this.frustum;
var menu = this.el;
var menuPosition = this.menuPosition;
camera.updateMatrix();
camera.updateMatrixWorld();
frustum.setFromMatrix(
this.matrix.multiplyMatrices(
camera.projectionMatrix,
camera.matrixWorldInverse
)
);
menu.object3D.updateMatrixWorld();
menuPosition.setFromMatrixPosition(menu.object3D.matrixWorld);
if (frustum.containsPoint(menuPosition)) {
return;
}
this.rotationOffset = this.rotationOffset === 0 ? Math.PI : 0;
// Recenter again with the new offset.
this.recenter(true);
},
checkInViewAfterRecenter: (function () {
var bottomVec3 = new THREE.Vector3();
var topVec3 = new THREE.Vector3();
remove: function() {
return function () {
var camera = this.el.sceneEl.camera;
var frustum = this.frustum;
var menuPosition = this.menuPosition;
camera.updateMatrix();
camera.updateMatrixWorld();
frustum.setFromMatrix(this.matrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse));
// Check if menu position (and its bounds) are within the frustum.
// Check bounds in case looking angled up or down, rather than menu central.
menuPosition.setFromMatrixPosition(this.target.object3D.matrixWorld);
bottomVec3.copy(menuPosition).y -= 3;
topVec3.copy(menuPosition).y += 3;
if (frustum.containsPoint(menuPosition) ||
frustum.containsPoint(bottomVec3) ||
frustum.containsPoint(topVec3)) { return; }
this.rotationOffset = this.rotationOffset === 0 ? Math.PI : 0;
// Recenter again with the new offset.
this.recenter();
};
})(),
remove: function () {
this.el.sceneEl.removeEventListener('enter-vr', this.recenter);
},
}
});