Score system based on angle between projected saber vector and major planes

This commit is contained in:
Diego Marcos
2018-11-05 21:18:36 -08:00
parent 947f2d9be9
commit abe799bc24
2 changed files with 16 additions and 16 deletions

View File

@@ -693,6 +693,7 @@ AFRAME.registerComponent('beat', {
saberControls.maxAnglePlaneX = 0;
saberControls.maxAnglePlaneY = 0;
saberControls.maxAnglePlaneXY = 0;
} else {
this.wrongHit(hand);
}
@@ -709,6 +710,8 @@ AFRAME.registerComponent('beat', {
var score = 0;
var scoreText;
var scoreEl;
// Harcoded temporarily.
const saberRotation = 3.14 / 12;
if (cutDirection === 'up' || cutDirection === 'down') {
maxAngle = saberControls.maxAnglePlaneX;
@@ -718,9 +721,9 @@ AFRAME.registerComponent('beat', {
maxAngle = saberControls.maxAnglePlaneXY;
}
const angleBeforeHit = this.angleBeforeHit * 180 / Math.PI;
const angleAfterHit = maxAngle * 180 / Math.PI;
score += angleBeforeHit >= 90 ? 70 : (angleBeforeHit / 90) * 70;
const angleBeforeHit = Math.max(0, (this.angleBeforeHit - saberRotation) * 180 / Math.PI);
const angleAfterHit = Math.max(0, (maxAngle - saberRotation) * 180 / Math.PI);
score += angleBeforeHit >= 85 ? 70 : (angleBeforeHit / 80) * 70;
score += angleAfterHit >= 60 ? 30 : (angleAfterHit / 60) * 30;
hitEventDetail.score = score;