merged twister in one geometry
This commit is contained in:
committed by
Diego Marcos
parent
8c98df87e2
commit
cf31c24ebd
@@ -8,6 +8,7 @@ AFRAME.registerComponent('stage-colors', {
|
||||
},
|
||||
|
||||
init: function () {
|
||||
/*
|
||||
this.neonRed = new THREE.Color(0xff9999);
|
||||
this.neonBlue = new THREE.Color(0x9999ff);
|
||||
this.defaultRed = new THREE.Color(0xff0000);
|
||||
@@ -52,26 +53,31 @@ AFRAME.registerComponent('stage-colors', {
|
||||
this.colorCodes = ['off', 'blue', 'blue', 'bluefade', '', 'red', 'red', 'redfade'];
|
||||
|
||||
this.el.addEventListener('cleargame', this.resetColors.bind(this));
|
||||
*/
|
||||
},
|
||||
|
||||
update: function (oldData) {
|
||||
this.updateColors(this.data.color);
|
||||
// this.updateColors(this.data.color);
|
||||
},
|
||||
|
||||
setColor: function (target, code) {
|
||||
const mesh = this.targets[target].getObject3D('mesh');
|
||||
/* const mesh = this.targets[target].getObject3D('mesh');
|
||||
if (mesh) { mesh.material.opacity = 1; }
|
||||
this.targets[target].emit('color' + this.colorCodes[code], null, false);
|
||||
*/
|
||||
},
|
||||
|
||||
resetColors: function () {
|
||||
/*
|
||||
this.updateColors('blue');
|
||||
for (let target in this.targets) {
|
||||
this.targets[target].emit('colorblue', null, false);
|
||||
}
|
||||
*/
|
||||
},
|
||||
|
||||
updateColors: function (color) {
|
||||
/*
|
||||
const red = color === 'red';
|
||||
|
||||
// Init or reset.
|
||||
@@ -95,4 +101,5 @@ AFRAME.registerComponent('stage-colors', {
|
||||
this.mineMaterial.envMap = this.mineEnvMap[red ? 'red' : 'blue'];
|
||||
this.mineMaterial.needsUpdate = true;
|
||||
}
|
||||
*/
|
||||
});
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
const NUM_VALUES_PER_SEGMENT = 75;
|
||||
|
||||
AFRAME.registerComponent('twister', {
|
||||
schema: {
|
||||
enabled: {default: false},
|
||||
@@ -12,47 +14,44 @@ AFRAME.registerComponent('twister', {
|
||||
init: function () {
|
||||
this.currentTwist = 0;
|
||||
this.animate = false;
|
||||
this.zoomProgress = 0;
|
||||
this.geometry = null;
|
||||
},
|
||||
|
||||
pulse: function (twist) {
|
||||
if (!this.data.enabled) { return; }
|
||||
console.log('PULSE');
|
||||
if (twist == 0) { twist = 0.03 + Math.random() * 0.25; }
|
||||
else twist = Math.min(twist * 0.4, 0.4);
|
||||
twist *= Math.random() < 0.5 ? -1 : 1; // random direction
|
||||
this.el.setAttribute('twister', {twist: twist});
|
||||
},
|
||||
|
||||
zoom: function () {
|
||||
if (!this.data.enabled) { return; }
|
||||
this.zoomProgress = 0.01;
|
||||
this.animate = true;
|
||||
},
|
||||
|
||||
update: function (oldData) {
|
||||
var radius = 6;
|
||||
var segment;
|
||||
var lastSegment;
|
||||
var segments = [];
|
||||
|
||||
if (Math.abs(this.data.twist - this.currentTwist) > 0.001) {
|
||||
this.animate = true;
|
||||
return;
|
||||
}
|
||||
|
||||
this.clearSegments();
|
||||
lastSegment = this.el.object3D;
|
||||
this.clear();
|
||||
|
||||
for (var i = 0; i < this.data.count; i++) {
|
||||
segment = this.createSegment(radius);
|
||||
segment.position.y = this.data.positionIncrement;
|
||||
lastSegment.add(segment);
|
||||
lastSegment = segment;
|
||||
let segment = this.createSegment(radius);
|
||||
segment.translate(0, this.data.positionIncrement * i, 0);
|
||||
segments.push(segment);
|
||||
radius += this.data.radiusIncrement;
|
||||
}
|
||||
this.geometry = THREE.BufferGeometryUtils.mergeBufferGeometries(segments);
|
||||
var material = this.el.sceneEl.systems.materials.stageNormal;
|
||||
var mesh = new THREE.Mesh(this.geometry, material);
|
||||
this.el.object3D.add(mesh);
|
||||
},
|
||||
|
||||
createSegment: function (radius) {
|
||||
const R = this.data.thickness;
|
||||
var geometry;
|
||||
var points = [
|
||||
new THREE.Vector2(radius - R, R),
|
||||
new THREE.Vector2(radius - R, -R),
|
||||
@@ -60,40 +59,50 @@ AFRAME.registerComponent('twister', {
|
||||
new THREE.Vector2(radius + R, R),
|
||||
new THREE.Vector2(radius - R, R)
|
||||
];
|
||||
var material = this.el.sceneEl.systems.materials.black;
|
||||
var geometry = new THREE.LatheBufferGeometry(points, this.data.vertices);
|
||||
var segment = new THREE.Mesh(geometry, material);
|
||||
return segment;
|
||||
geometry = new THREE.LatheBufferGeometry(points, this.data.vertices);
|
||||
// move uvs to a specific point in atlas.png
|
||||
for (let i = 0; i < geometry.attributes.uv.array.length; i += 2) {
|
||||
geometry.attributes.uv.array[i] = 0.77;
|
||||
geometry.attributes.uv.array[i + 1] = 0.001;
|
||||
}
|
||||
return geometry;
|
||||
},
|
||||
|
||||
clearSegments: function () {
|
||||
clear: function () {
|
||||
this.el.object3D.remove(this.el.object3D.children[0]);
|
||||
if (this.geometry) this.geometry.dispose();
|
||||
this.geometry = new THREE.BufferGeometry();
|
||||
},
|
||||
|
||||
tick: function (time, delta) {
|
||||
if (!this.animate) { return; }
|
||||
|
||||
var posArray = this.geometry.attributes.position.array;
|
||||
var rotation;
|
||||
var x, y;
|
||||
var sin, cos;
|
||||
|
||||
delta *= 0.001;
|
||||
|
||||
// TODO: FIX ROTATIONS!! (before they where absolute, now relative)
|
||||
this.currentTwist += (this.data.twist - this.currentTwist) * delta;
|
||||
rotation = 0.01;
|
||||
|
||||
var child = this.el.object3D.children[0];
|
||||
var zoom = this.zoomProgress ? Math.sin(this.zoomProgress * Math.PI) * 0.4 : 0;
|
||||
|
||||
while (child) {
|
||||
child.rotation.y = this.currentTwist;
|
||||
child.position.y = this.data.positionIncrement + zoom;
|
||||
child = child.children[0];
|
||||
}
|
||||
|
||||
if (this.zoomProgress > 0) {
|
||||
this.zoomProgress += delta;
|
||||
if (this.zoomProgress >= 1) {
|
||||
this.zoomProgress = 0;
|
||||
for (var s = 0; s < this.data.count; s++) {
|
||||
for (var i = 0; i < NUM_VALUES_PER_SEGMENT; i += 3) {
|
||||
cos = Math.cos(rotation);
|
||||
sin = Math.sin(rotation);
|
||||
x = posArray[s * NUM_VALUES_PER_SEGMENT + i];
|
||||
y = posArray[s * NUM_VALUES_PER_SEGMENT + i + 2];
|
||||
posArray[s * NUM_VALUES_PER_SEGMENT + i] = x * cos - y * sin;
|
||||
posArray[s * NUM_VALUES_PER_SEGMENT + i + 2] = y * cos + x * sin;
|
||||
}
|
||||
rotation *= 1.05;
|
||||
}
|
||||
if (Math.abs(this.data.twist - this.currentTwist) < 0.001 && this.zoomProgress == 0){
|
||||
this.geometry.attributes.position.needsUpdate = true;
|
||||
|
||||
if (Math.abs(this.data.twist - this.currentTwist) < 0.001){
|
||||
this.animate = false;
|
||||
}
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user