Overlay accepts multiple objects. Add Keyboard and controllers to the overlay. When clicking play menu is hidden and overlay removed from scene
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@@ -172,7 +172,7 @@
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</a-entity>
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</a-entity>
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<a-entity id="keyboard" super-keyboard="width: 1; hand: {{ DEBUG_KEYBOARD and '#mouseCursor' or '#rightHand' }}; imagePath: assets/img/keyboard/; injectToRaycasterObjects: false" position="0 0.8 -1" rotation="-40 0 0" keyboard-raycastable search bind__super-keyboard="show: search.active"></a-entity>
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<a-entity id="keyboard" super-keyboard="width: 1; hand: {{ DEBUG_KEYBOARD and '#mouseCursor' or '#rightHand' }}; imagePath: assets/img/keyboard/; injectToRaycasterObjects: false" position="0 0.8 -1" rotation="-40 0 0" keyboard-raycastable search bind__super-keyboard="show: menu.active"></a-entity>
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<!-- Representation of the song information during play mode. Not part of menu.
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TODO: Move to different template along with score and such. -->
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