fix cursor mesh toggling

This commit is contained in:
Kevin Ngo
2018-10-12 16:19:50 -07:00
parent b2f77d7f70
commit e2a841b7a6
2 changed files with 11 additions and 3 deletions

View File

@@ -204,8 +204,8 @@
<a-entity
id="{{ hand }}CursorMesh"
mixin="cursorMesh"
bind__visible="menu.active"
cursor-mesh="cursorEl: #{{ hand }}Hand"
bind__cursor-mesh="active: menu.active && activeHand === '{{ hand }}'"
cursor-mesh="active: menu.active && activeHand === '{{ hand }}'; cursorEl: #{{ hand }}Hand"
material="color: {{ beamColor }}"
scale="1.3 1.3 1.3"></a-entity>
{% endmacro %}
@@ -217,7 +217,8 @@
{% if not IS_PRODUCTION %}
<a-entity id="mouseCursor" mixin="raycaster" cursor="rayOrigin: mouse"
bind__raycaster="enabled: !inVR" raycaster="showLine: false"></a-entity>
<a-entity id="mouseCursorMesh" mixin="cursorMesh" cursor-mesh="cursorEl: #mouseCursor"></a-entity>
<a-entity id="mouseCursorMesh" mixin="cursorMesh" cursor-mesh="cursorEl: #mouseCursor"
bind__cursor-mesh="active: menu.active"></a-entity>
{% endif %}
</a-scene>
<a id="vrButton" href="#" title="Enter VR / Fullscreen"></a>