prefetch beat data + get access to beat info early
This commit is contained in:
@@ -8,9 +8,10 @@ AFRAME.registerComponent('beat-loader', {
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schema: {
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beatAnticipationTime: {default: 2.0},
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beatSpeed: {default: 4.0},
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challengeId: {type: 'string'},
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challengeId: {type: 'string'}, // If clicked play.
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difficulty: {type: 'string'},
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isPlaying: {default: false}
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isPlaying: {default: false},
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menuSelectedChallengeId: {type: 'string'} // If menu selected.
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},
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orientations: [180, 0, 270, 90, 225, 135, 315, 45, 0],
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@@ -21,12 +22,14 @@ AFRAME.registerComponent('beat-loader', {
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this.audioAnalyserEl = document.getElementById('audioanalyser');
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this.beams = document.getElementById('beams').components.beams;
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this.beatData = null;
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this.beatDataProcessed = false;
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this.beatContainer = document.getElementById('beatContainer');
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this.beatsTime = undefined;
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this.beatsTimeOffset = undefined;
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this.bpm = undefined;
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this.songCurrentTime = undefined;
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this.onKeyDown = this.onKeyDown.bind(this);
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this.xhr = null;
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this.stageColors = this.el.components['stage-colors'];
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this.twister = document.getElementById('twister');
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@@ -35,52 +38,24 @@ AFRAME.registerComponent('beat-loader', {
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this.el.addEventListener('cleargame', this.clearBeats.bind(this));
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//this.addDebugControls();
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// this.addDebugControls();
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},
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update: function (oldData) {
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const data = this.data;
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if (!data.challengeId || !data.difficulty) { return; }
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if (data.challengeId !== oldData.challengeId ||
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data.difficulty !== oldData.difficulty) {
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this.loadBeats();
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// Start playing.
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if (!oldData.challengeId && data.challengeId) {
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this.processBeats();
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return;
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}
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},
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/**
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* XHR.
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*/
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loadBeats: function () {
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var el = this.el;
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var xhr;
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if (!data.menuSelectedChallengeId || !data.difficulty) { return; }
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// Load beats.
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let url = utils.getS3FileUrl(this.data.challengeId, `${this.data.difficulty}.json`);
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xhr = new XMLHttpRequest();
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el.emit('beatloaderstart');
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console.log(`Fetching ${url}...`);
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xhr.open('GET', url);
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xhr.addEventListener('load', () => {
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this.handleBeats(JSON.parse(xhr.responseText));
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});
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xhr.send();
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},
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onKeyDown: function (event) {
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var keyCode = event.keyCode;
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switch (keyCode) {
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case 32: // Space
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this.generateBeat({
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_lineIndex: 2,
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_lineLayer: 1,
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_cutDirection: 1,
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_type: 1
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});
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break;
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default:
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break;
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// Prefetch beats.
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if (data.menuSelectedChallengeId !== oldData.menuSelectedChallengeId ||
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data.difficulty !== oldData.difficulty) {
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this.fetchBeats();
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}
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},
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@@ -92,30 +67,54 @@ AFRAME.registerComponent('beat-loader', {
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window.removeEventListener('keydown', this.onKeyDown);
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},
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/**
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* XHR. Beat data is prefetched when user selects a menu challenge, and stored away
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* to be processed later.
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*/
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fetchBeats: function () {
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var el = this.el;
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if (this.xhr) { this.xhr.abort(); }
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// Load beats.
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let url = utils.getS3FileUrl(this.data.menuSelectedChallengeId,
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`${this.data.difficulty}.json`);
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const xhr = this.xhr = new XMLHttpRequest();
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el.emit('beatloaderstart');
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console.log(`[beat-loader] Fetching ${url}...`);
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xhr.open('GET', url);
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xhr.addEventListener('load', () => {
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this.beatData = JSON.parse(xhr.responseText);
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this.beatDataProcessed = false;
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this.xhr = null;
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this.el.sceneEl.emit('beatloaderfinish', null, false);
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});
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xhr.send();
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},
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/**
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* Load the beat data into the game.
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*/
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handleBeats: function (beatData) {
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this.el.sceneEl.emit('beatloaderfinish', beatData, false);
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processBeats: function () {
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// Reset variables used during playback.
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// Beats spawn ahead of the song and get to the user in sync with the music.
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this.beatsTimeOffset = this.data.beatAnticipationTime * 1000;
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this.beatsTime = 0;
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this.beatData = beatData;
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this.beatData._events.sort(lessThan);
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this.beatData._obstacles.sort(lessThan);
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this.beatData._notes.sort(lessThan);
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this.bpm = this.beatData._beatsPerMinute;
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// some events have negative time stamp to inicialize the stage
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var events = this.beatData._events;
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// Some events have negative time stamp to initialize the stage.
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const events = this.beatData._events;
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if (events.length && events[0]._time < 0) {
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for (let i = 0; events[i]._time < 0; i++) {
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this.generateEvent(events[i]);
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}
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}
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console.log('Finished loading challenge data.');
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this.beatDataProcessed = true;
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console.log('[beat-loader] Finished processing beat data.');
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},
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/**
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@@ -134,7 +133,8 @@ AFRAME.registerComponent('beat-loader', {
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if (!this.data.isPlaying || !this.data.challengeId || !this.beatData) { return; }
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// Re-sync song with beats playback.
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if (this.beatsTimeOffset !== undefined && this.songCurrentTime !== this.el.components.song.context.currentTime) {
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if (this.beatsTimeOffset !== undefined &&
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this.songCurrentTime !== this.el.components.song.context.currentTime) {
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this.songCurrentTime = this.el.components.song.context.currentTime;
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this.beatsTime = (this.songCurrentTime + this.data.beatAnticipationTime) * 1000;
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}
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@@ -303,7 +303,8 @@ AFRAME.registerComponent('beat-loader', {
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addDebugControls: function () {
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var self = this;
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var currControl = 0;
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function addControl(i, name, type){
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function addControl (i, name, type) {
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var div = document.createElement('div');
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div.style.position = 'absolute';
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div.id = 'stagecontrol' + i;
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@@ -324,18 +325,22 @@ AFRAME.registerComponent('beat-loader', {
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document.getElementById('stagecontrol' + currControl).style.background = '#000';
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div.style.background = '#66f';
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currControl = i;
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} )
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});
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} else {
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div.addEventListener('click', () => { self.generateEvent({_type: currControl, _value: i}) })
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div.addEventListener('click', () => {
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self.generateEvent({_type: currControl, _value: i})
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})
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}
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document.body.appendChild(div);
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}
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[ 'sky',
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[
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'sky',
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'tunnelNeon',
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'leftStageLasers',
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'rightStageLasers',
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'floor'].forEach((id, i) => {addControl(i, id, 'element'); });
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'floor'
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].forEach((id, i) => { addControl(i, id, 'element'); });
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[
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'off',
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@@ -346,11 +351,27 @@ AFRAME.registerComponent('beat-loader', {
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'red',
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'red',
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'redfade'
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].forEach((id, i) => {addControl(i, id, 'value'); });
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;
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].forEach((id, i) => { addControl(i, id, 'value'); });
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},
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/**
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* Debug generate beats.
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*/
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onKeyDown: function (event) {
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const keyCode = event.keyCode;
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switch (keyCode) {
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case 32: // Space.
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this.generateBeat({
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_lineIndex: 2,
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_lineLayer: 1,
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_cutDirection: 1,
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_type: 1
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});
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break;
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default:
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break;
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}
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}
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});
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function lessThan (a, b) {
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return a._time - b._time;
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}
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function lessThan (a, b) { return a._time - b._time; }
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