diff --git a/src/components/beat.js b/src/components/beat.js index 4c30ec0..90ab47e 100644 --- a/src/components/beat.js +++ b/src/components/beat.js @@ -48,27 +48,27 @@ AFRAME.registerComponent('beat', { orientations: [180, 0, 270, 90, 225, 135, 315, 45, 0], rotations: { - 'up': 180, - 'down': 0, - 'left': 270, - 'right': 90, - 'upleft': 225, - 'upright': 135, - 'downleft': 315, - 'downright': 45 + up: 180, + down: 0, + left: 270, + right: 90, + upleft: 225, + upright: 135, + downleft: 315, + downright: 45 }, horizontalPositions: { - 'left': -0.75, - 'middleleft': -0.25, - 'middleright': 0.25, - 'right': 0.75 + left: -0.75, + middleleft: -0.25, + middleright: 0.25, + right: 0.75 }, verticalPositions: { - 'bottom': 1.00, - 'middle': 1.35, - 'top': 1.70 + bottom: 1.00, + middle: 1.35, + top: 1.70 }, init: function () { @@ -97,7 +97,6 @@ AFRAME.registerComponent('beat', { new THREE.Vector3() ]; - this.blockEl = document.createElement('a-entity'); this.mineParticles = document.getElementById('mineParticles'); this.missElLeft = document.getElementById('missLeft'); @@ -107,6 +106,7 @@ AFRAME.registerComponent('beat', { this.wrongElLeft = document.getElementById('wrongLeft'); this.wrongElRight = document.getElementById('wrongRight'); + this.explodeEventDetail = {position: null, rotation: null}; this.saberColors = {right: 'blue', left: 'red'}; this.onEndStroke = this.onEndStroke.bind(this); @@ -522,10 +522,9 @@ AFRAME.registerComponent('beat', { auxObj3D.up.copy(rightCutPlane.normal); auxObj3D.lookAt(direction); - this.particles.emit('explode', { - position: this.el.object3D.position, - rotation: auxObj3D.rotation - }); + this.explodeEventDetail.position = this.el.object3D.position; + this.explodeEventDetail.rotation = auxObj3D.rotation; + this.particles.emit('explode', this.explodeEventDetail, false); }; })(), @@ -539,10 +538,9 @@ AFRAME.registerComponent('beat', { this.gravityVelocity = 0.1; this.returnToPoolTimer = 800; - this.mineParticles.emit('explode', { - position: this.el.object3D.position, - rotation: this.randVec - }); + this.explodeEventDetail.position = this.el.object3D.position; + this.explodeEventDetail.rotation = this.randVec; + this.mineParticles.emit('explode', this.explodeEventDetail, false); }, initCuttingClippingPlanes: function () {