module.exports = { vertexShader : ` varying vec2 uvs; void main() { uvs.xy = uv.xy; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } `, fragmentShader: ` varying vec2 uvs; uniform sampler2D src; void main() { gl_FragColor = texture2D(src, uvs); } `};