Files
junisaber/src/components/saber-intersection.js
2018-11-13 02:01:32 +01:00

68 lines
2.4 KiB
JavaScript

AFRAME.registerComponent('saber-intersection', {
dependencies: ['raycaster__game'],
schema: {
active: {default: true}
},
init: function () {
this.hiddenIntersection = {x: 999, y: 0, z: 0};
this.saberHit = {
rightHand: {active: false, position: null, raycaster: null},
leftHand: {active: false, position: null, raycaster: null}
};
this.particles = document.getElementById('sparkParticles');
this.intersecting = false;
this.saberEnterFunc = this.saberEnter.bind(this);
this.saberLeaveFunc = this.saberLeave.bind(this);
},
pause: function () {
this.el.removeAttribute('raycastable-game');
this.el.removeEventListener('mouseenter', this.saberEnterFunc);
this.el.removeEventListener('mouseleave', this.saberLeaveFunc);
this.intersecting = false;
},
play: function () {
this.el.setAttribute('raycastable-game', '');
this.el.addEventListener('mouseenter', this.saberEnterFunc);
this.el.addEventListener('mouseleave', this.saberLeaveFunc);
this.material = this.el.getObject3D('mesh').material;
this.saberHit.rightHand.raycaster = document.getElementById('rightHand').components.raycaster__game;
this.saberHit.leftHand.raycaster = document.getElementById('leftHand').components.raycaster__game;
},
saberEnter: function (evt) {
if (!this.data.active) { return; }
const saber = this.saberHit[evt.detail.cursorEl.id];
saber.active = true;
int = saber.raycaster.getIntersection(this.el);
console.log(int);
if (int) {
this.particles.emit('start', {position: int.point, rotation: null});
}
this.intersecting = true;
},
saberLeave: function (evt) {
const hand = evt.detail.cursorEl.id;
this.saberHit[hand].active = false;
this.material.uniforms[hand == 'rightHand' ? 'hitRight' : 'hitLeft'].value = this.hiddenIntersection;
this.intersecting = this.saberHit.rightHand.active || this.saberHit.leftHand.active;
},
tick: function (time, delta) {
if (this.data.active && this.intersecting) {
var int;
if (this.saberHit.rightHand.active) {
int = this.saberHit.rightHand.raycaster.getIntersection(this.el);
if (int) { this.material.uniforms.hitRight.value = int.point; }
}
if (this.saberHit.leftHand.active) {
int = this.saberHit.leftHand.raycaster.getIntersection(this.el);
if (int) { this.material.uniforms.hitLeft.value = int.point; }
}
}
}
});