Files
junisaber/src/components/song-progress-ring.js

40 lines
1020 B
JavaScript

AFRAME.registerComponent('song-progress-ring', {
dependencies: ['geometry', 'material'],
schema: {
challengeId: {type: 'string'},
enabled: {default: false}
},
init: function () {
this.tick = AFRAME.utils.throttleTick(this.tick.bind(this), 2000);
this.el.sceneEl.addEventListener('cleargame', () => {
this.progress.value = 0;
});
},
update: function (oldData) {
// Reset when changing song.
if (oldData.challengeId !== this.data.challengeId && this.progress) {
this.progress.value = 0;
}
},
play: function () {
this.context = this.el.sceneEl.components.song.context;
this.progress = this.el.getObject3D('mesh').material.uniforms.progress;
},
tick: function () {
if (!this.data.enabled) { return; }
const source = this.el.sceneEl.components.song.source;
if (!source) { return; }
const progress =
this.el.sceneEl.components.song.getCurrentTime() /
source.buffer.duration;
this.progress.value = progress;
}
});