Files
junisaber/src/components/saber-controls.js
2018-10-19 16:34:34 -07:00

118 lines
3.2 KiB
JavaScript

/**
* Controller, cursor, raycaster.
*/
AFRAME.registerComponent('saber-controls', {
schema: {
bladeEnabled: {default: false},
hand: {default: 'right', oneOf: ['left', 'right']},
isPaused: {default: false},
strokeMinSpeed: {default: 1000},
strokeMinAngle: {default: 5}
},
init: function () {
var el = this.el;
var data = this.data;
this.boundingBox = new THREE.Box3();
this.controllerType = '';
this.bladeEl = el.querySelector('.blade');
this.swingStartPosition = new THREE.Vector3();
this.swingEndPosition = new THREE.Vector3();
this.bladeTipPosition = new THREE.Vector3();
this.bladeTipPreviousPosition = new THREE.Vector3();
this.saberPosition = new THREE.Vector3();
this.swinging = false;
this.strokeAngle = 0;
this.strokeCount = 0;
el.addEventListener('controllerconnected', this.initSaber.bind(this));
const hand = {hand: data.hand, model: false};
el.setAttribute('oculus-touch-controls', hand);
el.setAttribute('vive-controls', hand);
el.setAttribute('windows-motion-controls', hand);
this.bladeEl = this.el.querySelector('.blade');
},
update: function (oldData) {
if (!oldData.bladeEnabled && this.data.bladeEnabled) {
this.bladeEl.emit('drawblade');
}
},
tick: function (time, delta) {
if (!this.data.bladeEnabled) { return; }
this.boundingBox.setFromObject(this.bladeEl.getObject3D('mesh'));
this.detectStroke(delta);
},
detectStroke: function (delta) {
var bladeObject
var distance;
var data = this.data;
this.bladeTipPosition.set(0, 0.9, 0);
bladeObject = this.el.object3D;
bladeObject.parent.updateMatrixWorld();
bladeObject.localToWorld(this.bladeTipPosition);
distance = this.bladeTipPosition.distanceTo(this.bladeTipPreviousPosition) * 1000000;
if (distance > data.strokeMinSpeed) {
if (!this.startSwinging) { this.startSwinging = true; }
this.strokeAngle += ((Math.asin(((distance / 1000000) / 2.0) / 0.9)) / (2 * Math.PI)) * 360;
if (this.strokeAngle > data.strokeMinAngle) { this.swinging = true; }
} else {
// if (this.swinging) { console.log("ANGLE " + this.strokeAngle); }
this.swinging = false;
this.startSwinging = false;
this.strokeAngle = 0;
}
this.bladeTipPreviousPosition.copy(this.bladeTipPosition);
},
initSaber: function (evt) {
this.controllerType = evt.detail.name;
this.el.setAttribute('cursor', this.config[this.controllerType].cursor || {});
},
config: {
'oculus-touch-controls': {
cursor: {
downEvents: [
'triggerdown',
'gripdown',
'abuttondown',
'bbuttondown',
'xbuttondown',
'ybuttondown'
],
upEvents: [
'triggerup',
'gripup',
'abuttonup',
'bbuttonup',
'xbuttonup',
'ybuttonup'
]
}
},
'vive-controls': {
cursor: {
downEvents: ['trackpaddown', 'triggerdown', 'gripdown'],
upEvents: ['trackpadup', 'triggerup', 'gripup']
}
},
'windows-motion-controls': {
cursor: {
downEvents: ['trackpaddown', 'triggerdown', 'gripdown'],
upEvents: ['trackpadup', 'triggerup', 'gripup']
}
}
}
});