Files
junisaber/src/components/beat-loader.js
2018-10-30 23:43:38 -07:00

391 lines
11 KiB
JavaScript

import utils from '../utils';
/**
* Load beat data (all the beats and such).
*/
AFRAME.registerComponent('beat-loader', {
dependencies: ['stage-colors'],
schema: {
beatAnticipationTime: {default: 2.0},
beatSpeed: {default: 4.0},
challengeId: {type: 'string'}, // If clicked play.
difficulty: {type: 'string'},
isPlaying: {default: false},
menuSelectedChallengeId: {type: 'string'} // If menu selected.
},
orientations: [180, 0, 270, 90, 225, 135, 315, 45, 0],
orientationsHumanized: {
0: 'down',
45: 'downright',
90: 'right',
135: 'upright',
180: 'up',
225: 'upleft',
270: 'left',
315: 'downleft'
},
horizontalPositions: [-0.60, -0.25, 0.25, 0.60],
verticalPositions: [1.00, 1.35, 1.70],
init: function () {
this.audioAnalyserEl = document.getElementById('audioanalyser');
this.beatData = null;
this.beatDataProcessed = false;
this.beatContainer = document.getElementById('beatContainer');
this.beatsTime = undefined;
this.beatsTimeOffset = undefined;
this.bpm = undefined;
this.songCurrentTime = undefined;
this.onKeyDown = this.onKeyDown.bind(this);
this.xhr = null;
this.stageColors = this.el.components['stage-colors'];
this.twister = document.getElementById('twister');
this.leftStageLasers = document.getElementById('leftStageLasers');
this.rightStageLasers = document.getElementById('rightStageLasers');
this.el.addEventListener('cleargame', this.clearBeats.bind(this));
// this.addDebugControls();
},
update: function (oldData) {
const data = this.data;
// Start playing.
if (!oldData.challengeId && data.challengeId && this.beatData) {
this.processBeats();
return;
}
if (!data.menuSelectedChallengeId || !data.difficulty) { return; }
// Prefetch beats.
if (data.menuSelectedChallengeId !== oldData.menuSelectedChallengeId ||
data.difficulty !== oldData.difficulty) {
this.fetchBeats();
}
},
play: function () {
window.addEventListener('keydown', this.onKeyDown);
},
pause: function () {
window.removeEventListener('keydown', this.onKeyDown);
},
/**
* XHR. Beat data is prefetched when user selects a menu challenge, and stored away
* to be processed later.
*/
fetchBeats: function () {
var el = this.el;
if (this.xhr) { this.xhr.abort(); }
// Load beats.
let url = utils.getS3FileUrl(this.data.menuSelectedChallengeId,
`${this.data.difficulty}.json`);
const xhr = this.xhr = new XMLHttpRequest();
el.emit('beatloaderstart');
console.log(`[beat-loader] Fetching ${url}...`);
xhr.open('GET', url);
xhr.addEventListener('load', () => {
this.beatData = JSON.parse(xhr.responseText);
this.beatDataProcessed = false;
this.xhr = null;
this.el.sceneEl.emit('beatloaderfinish', null, false);
});
xhr.send();
},
/**
* Load the beat data into the game.
*/
processBeats: function () {
// Reset variables used during playback.
// Beats spawn ahead of the song and get to the user in sync with the music.
this.beatsTimeOffset = this.data.beatAnticipationTime * 1000;
this.beatsTime = 0;
this.beatData._events.sort(lessThan);
this.beatData._obstacles.sort(lessThan);
this.beatData._notes.sort(lessThan);
this.bpm = this.beatData._beatsPerMinute;
// Some events have negative time stamp to initialize the stage.
const events = this.beatData._events;
if (events.length && events[0]._time < 0) {
for (let i = 0; events[i]._time < 0; i++) {
this.generateEvent(events[i]);
}
}
this.beatDataProcessed = true;
console.log('[beat-loader] Finished processing beat data.');
},
/**
* Generate beats and stuff according to timestamp.
*/
tick: function (time, delta) {
var i;
var noteTime;
if (!this.data.isPlaying || !this.data.challengeId || !this.beatData) { return; }
// Re-sync song with beats playback.
const songComponent = this.el.components.song;
const currentTime = songComponent.getCurrentTime();
if (songComponent.songStartTime && this.beatsTimeOffset !== undefined &&
this.songCurrentTime !== currentTime) {
this.songCurrentTime = currentTime;
this.beatsTime = (this.songCurrentTime + this.data.beatAnticipationTime) * 1000;
}
const beatsTime = this.beatsTime;
const bpm = this.beatData._beatsPerMinute;
const msPerBeat = 1000 * 60 / this.beatData._beatsPerMinute;
const notes = this.beatData._notes;
for (i = 0; i < notes.length; ++i) {
noteTime = notes[i]._time * msPerBeat;
if (noteTime > beatsTime &&
noteTime <= (beatsTime + delta)) {
notes[i].time = noteTime;
this.generateBeat(notes[i]);
}
}
const obstacles = this.beatData._obstacles;
for (i = 0; i < obstacles.length; ++i) {
noteTime = obstacles[i]._time * msPerBeat;
if (noteTime > beatsTime && noteTime <= beatsTime + delta) {
this.generateWall(obstacles[i]);
}
}
const events = this.beatData._events;
for (i=0; i < events.length; ++i) {
noteTime = events[i]._time * msPerBeat;
if (noteTime > beatsTime && noteTime <= beatsTime + delta) {
this.generateEvent(events[i]);
}
}
if (this.beatsTimeOffset !== undefined) {
if (this.beatsTimeOffset <= 0) {
this.el.sceneEl.emit('beatloaderpreloadfinish', null, false);
this.songCurrentTime = songComponent.getCurrentTime();
this.beatsTimeOffset = undefined;
} else {
this.beatsTimeOffset -= delta;
}
}
this.beatsTime = beatsTime + delta;
},
generateBeat: (function () {
const beatObj = {};
// Beats arrive at sword stroke distance synced with the music.
const swordOffset = 1.5;
return function (noteInfo) {
var beatEl;
var color;
// if (Math.random() < 0.8) noteInfo._type = 3; // just to DEBUG MINES!
var type = noteInfo._cutDirection === 8 ? 'dot' : 'arrow';
color = noteInfo._type === 0 ? 'red' : 'blue';
if (noteInfo._type === 3) {
type = 'mine';
color = undefined;
}
beatEl = this.requestBeat(type, color);
if (!beatEl) { return; }
beatObj.color = color;
beatObj.cutDirection =
this.orientationsHumanized[this.orientations[noteInfo._cutDirection]];
beatObj.speed = this.data.beatSpeed;
beatObj.type = type;
beatEl.setAttribute('beat', beatObj);
beatEl.object3D.position.set(
this.horizontalPositions[noteInfo._lineIndex],
this.verticalPositions[noteInfo._lineLayer],
-this.data.beatAnticipationTime * this.data.beatSpeed - swordOffset
);
beatEl.object3D.rotation.z = THREE.Math.degToRad(
this.orientations[noteInfo._cutDirection]);
beatEl.play();
beatEl.components.beat.onGenerate();
};
})(),
generateWall: function (wallInfo) {
var el = this.el.sceneEl.components.pool__wall.requestEntity();
var speed = this.data.beatSpeed;
if (!el) { return; }
const durationSeconds = 60 * (wallInfo._duration / this.bpm);
el.setAttribute('wall', 'speed', speed);
el.object3D.position.set(
this.horizontalPositions[wallInfo._lineIndex],
1.30,
-(this.data.beatAnticipationTime * speed)
);
el.object3D.scale.set(wallInfo._width * 0.30, 2.5, durationSeconds * speed);
el.play();
},
generateEvent: function (event) {
switch(event._type) {
case 0:
this.stageColors.setColor('fog', event._value);
this.stageColors.setColor('sky', event._value);
this.stageColors.setColor('backglow', event._value);
break;
case 1:
this.stageColors.setColor('tunnelNeon', event._value);
break;
case 2:
this.stageColors.setColor('leftStageLaser0', event._value);
this.stageColors.setColor('leftStageLaser1', event._value);
this.stageColors.setColor('leftStageLaser2', event._value);
break;
case 3:
this.stageColors.setColor('rightStageLaser0', event._value);
this.stageColors.setColor('rightStageLaser1', event._value);
this.stageColors.setColor('rightStageLaser2', event._value);
break;
case 4:
this.stageColors.setColor('floor', event._value);
this.stageColors.setColor('stageNeon', event._value);
break;
case 8:
this.twister.components.twister.pulse(event._value);
break;
case 9:
// zoom was a bit disturbing
this.twister.components.twister.pulse(event._value);
break;
case 12:
this.leftStageLasers.components['stage-lasers'].pulse(event._value);
break;
case 13:
this.rightStageLasers.components['stage-lasers'].pulse(event._value);
break;
}
},
requestBeat: function (type, color) {
var beatPoolName = 'pool__beat-' + type;
var pool;
if (color) { beatPoolName += '-' + color; }
pool = this.el.sceneEl.components[beatPoolName];
if (!pool) {
console.warn('Pool ' + beatPoolName + ' unavailable');
return;
}
return pool.requestEntity();
},
/**
* Restart by returning all beats to pool.
*/
clearBeats: function () {
this.beatsTime = 0;
this.beatsTimeOffset = this.data.beatAnticipationTime * 1000;
for (let i = 0; i < this.beatContainer.children.length; i++) {
let child = this.beatContainer.children[i];
if (child.components.beat) {
child.components.beat.returnToPool(true);
}
if (child.components.wall) {
child.components.wall.returnToPool(true);
}
}
},
addDebugControls: function () {
var self = this;
var currControl = 0;
function addControl (i, name, type) {
var div = document.createElement('div');
div.style.position = 'absolute';
div.id = 'stagecontrol' + i;
div.style.width = '100px';
div.style.height = '30px';
div.style.top = type === 'element' ? '20px' : '70px';
div.style.background = '#000';
div.style.color = '#fff';
div.style.zIndex = 999999999;
div.style.padding = '5px';
div.style.font = '14px sans-serif';
div.style.textAlign = 'center';
div.style.cursor = 'pointer';
div.style.left = (20 + i * 120)+'px';
div.innerHTML = name;
if (type === 'element') {
div.addEventListener('click', () => {
document.getElementById('stagecontrol' + currControl).style.background = '#000';
div.style.background = '#66f';
currControl = i;
});
} else {
div.addEventListener('click', () => {
self.generateEvent({_type: currControl, _value: i})
})
}
document.body.appendChild(div);
}
[
'sky',
'tunnelNeon',
'leftStageLasers',
'rightStageLasers',
'floor'
].forEach((id, i) => { addControl(i, id, 'element'); });
[
'off',
'blue',
'blue',
'bluefade',
'',
'red',
'red',
'redfade'
].forEach((id, i) => { addControl(i, id, 'value'); });
},
/**
* Debug generate beats.
*/
onKeyDown: function (event) {
const keyCode = event.keyCode;
switch (keyCode) {
case 32: // Space.
this.generateBeat({
_lineIndex: 2,
_lineLayer: 1,
_cutDirection: 1,
_type: 1
});
break;
default:
break;
}
}
});
function lessThan (a, b) { return a._time - b._time; }