157 lines
5.1 KiB
JavaScript
157 lines
5.1 KiB
JavaScript
const utils = require('../utils');
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var ONCE = {once: true};
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var BASE_VOLUME = 0.75;
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/**
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* Active challenge song / audio.
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*/
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AFRAME.registerComponent('song', {
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schema: {
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analyserEl: {type: 'selector', default: '#audioAnalyser'},
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challengeId: {default: ''},
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isBeatsPreloaded: {default: false},
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isGameOver: {default: false},
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isPlaying: {default: false}
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},
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init: function () {
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this.analyserSetter = {buffer: true};
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this.audioAnalyser = this.data.analyserEl.components.audioanalyser;
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this.context = this.audioAnalyser.context;
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this.songLoadingIndicator = document.getElementById('songLoadingIndicator');
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this.victory = this.victory.bind(this);
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// Base volume.
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this.audioAnalyser.gainNode.gain.value = BASE_VOLUME;
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this.el.addEventListener('gamemenurestart', this.onRestart.bind(this));
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this.el.addEventListener('wallhitstart', this.onWallHitStart.bind(this));
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this.el.addEventListener('wallhitend', this.onWallHitEnd.bind(this));
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},
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update: function (oldData) {
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var data = this.data;
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// Game over, slow down audio, and then stop.
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if (!oldData.isGameOver && data.isGameOver) {
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this.onGameOver();
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return;
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}
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if (oldData.isGameOver && !data.isGameOver) {
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this.audioAnalyser.gainNode.value = BASE_VOLUME;
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}
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// New challenge, play if we have loaded and were waiting for beats to preload.
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if (!oldData.isBeatsPreloaded && this.data.isBeatsPreloaded && this.source) {
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this.startAudio();
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}
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if (oldData.challengeId && !data.challengeId) {
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this.stopAudio();
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return;
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}
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// New challenge, load audio and play when ready.
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if (oldData.challengeId !== data.challengeId && data.challengeId) {
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this.el.sceneEl.emit('songloadstart', null, false);
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this.getAudio().then(source => {
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this.el.sceneEl.emit('songloadfinish', null, false);
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if (this.data.isBeatsPreloaded) { this.startAudio(); }
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}).catch(console.error);
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}
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// Pause / stop.
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if (oldData.isPlaying && !data.isPlaying) {
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this.audioAnalyser.suspendContext();
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}
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// Resume.
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if (!oldData.isPlaying && data.isPlaying && this.source) {
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this.audioAnalyser.resumeContext();
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}
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},
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getAudio: function () {
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const data = this.data;
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return new Promise(resolve => {
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data.analyserEl.addEventListener('audioanalyserbuffersource', evt => {
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// Finished decoding.
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this.source = evt.detail;
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this.source.onended = this.victory;
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resolve(this.source);
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}, ONCE);
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this.analyserSetter.src = utils.getS3FileUrl(data.challengeId, 'song.ogg');
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data.analyserEl.setAttribute('audioanalyser', this.analyserSetter);
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this.audioAnalyser.xhr.addEventListener('progress', evt => {
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// Finished fetching.
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this.onFetchProgress(evt);
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});
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});
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},
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stopAudio: function () {
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if (!this.source) {
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console.warn('[song] Tried to stopAudio, but not playing.');
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return;
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}
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this.source.stop();
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this.source.disconnect();
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this.source = null;
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},
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victory: function () {
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if (!this.data.isPlaying) { return; }
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this.el.sceneEl.emit('victory', null, false);
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},
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onFetchProgress: function (evt) {
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const progress = evt.loaded / evt.total;
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this.songLoadingIndicator.setAttribute('geometry', 'thetaLength', progress * 360);
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if (progress >= 1) { this.el.sceneEl.emit('songfetchfinish', null, false); }
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},
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onGameOver: function () {
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this.source.playbackRate.setValueAtTime(this.source.playbackRate.value,
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this.context.currentTime);
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this.source.playbackRate.linearRampToValueAtTime(0, this.context.currentTime + 3.5);
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this.audioAnalyser.gainNode.gain.setValueAtTime(this.audioAnalyser.gainNode.gain.value,
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this.context.currentTime);
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this.audioAnalyser.gainNode.gain.linearRampToValueAtTime(0, this.context.currentTime + 3.5);
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setTimeout(() => {
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if (!this.data.isGameOver) { return; }
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this.stopAudio();
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}, 3500);
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},
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onRestart: function () {
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// Restart, get new buffer source node and play.
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if (this.source) { this.source.disconnect(); }
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this.data.analyserEl.addEventListener('audioanalyserbuffersource', evt => {
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this.source = evt.detail;
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this.el.sceneEl.emit('songloadfinish', null, false);
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if (this.data.isBeatsPreloaded) { this.startAudio(); }
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}, ONCE);
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this.audioAnalyser.refreshSource();
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},
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onWallHitStart: function () {
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const gain = this.audioAnalyser.gainNode.gain;
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gain.linearRampToValueAtTime(0.2, this.context.currentTime + 0.1);
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this.source.detune.linearRampToValueAtTime(-1200, this.context.currentTime + 0.1);
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},
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onWallHitEnd: function () {
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const gain = this.audioAnalyser.gainNode.gain;
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gain.linearRampToValueAtTime(BASE_VOLUME, this.context.currentTime + 0.2);
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this.source.detune.linearRampToValueAtTime(0, this.context.currentTime + 0.2);
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},
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startAudio: function () {
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this.audioAnalyser.gainNode.gain.setValueAtTime(BASE_VOLUME, this.context.currentTime);
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this.source.start();
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}
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});
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