[LuigiPoker] Initial commit
This commit is contained in:
@@ -27,6 +27,8 @@ imgwelcome - The repo can be found at: https://github.com/aikaterna/imgwelcome
|
||||
|
||||
inspirobot - Fetch "inspirational" messages from inspirobot.me with [p]inspireme.
|
||||
|
||||
luigipoker - Play the Luigi Poker minigame from New Super Mario Brothers. Ported from the v2 version written by themario30.
|
||||
|
||||
noflippedtables - A v3 port of irdumb's v2 cog with a little extra surprise included. Unflip all the tables.
|
||||
|
||||
nolinks - A very blunt hammer to remove anything that looks like a link. Roles can be whitelisted and it can watch multiple channels.
|
||||
|
||||
5
luigipoker/__init__.py
Normal file
5
luigipoker/__init__.py
Normal file
@@ -0,0 +1,5 @@
|
||||
from .luigipoker import LuigiPoker
|
||||
|
||||
|
||||
def setup(bot):
|
||||
bot.add_cog(LuigiPoker(bot))
|
||||
8
luigipoker/info.json
Normal file
8
luigipoker/info.json
Normal file
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"author": ["aikaterna", "themario30"],
|
||||
"description": "Play the Luigi Poker minigame from New Super Mario Brothers.",
|
||||
"install_msg": "Thanks for installing.",
|
||||
"short": "A Luigi poker minigame.",
|
||||
"tags": ["poker", "game"]
|
||||
"type": "COG"
|
||||
}
|
||||
426
luigipoker/luigipoker.py
Normal file
426
luigipoker/luigipoker.py
Normal file
@@ -0,0 +1,426 @@
|
||||
import asyncio
|
||||
import logging
|
||||
from random import randint
|
||||
from redbot.core import commands, checks
|
||||
from redbot.core.utils.chat_formatting import box
|
||||
from redbot.core.utils.predicates import MessagePredicate
|
||||
|
||||
|
||||
log = logging.getLogger("red.aikaterna.luigipoker")
|
||||
|
||||
|
||||
class Card:
|
||||
def __init__(self, card_number=None):
|
||||
self._number = card_number if card_number else randint(1, 6)
|
||||
self._suit = self._suit()
|
||||
|
||||
def _suit(self):
|
||||
if self._number == 1:
|
||||
suit = "\N{CLOUD}\N{VARIATION SELECTOR-16}"
|
||||
elif self._number == 2:
|
||||
suit = "\N{MUSHROOM}"
|
||||
elif self._number == 3:
|
||||
suit = "\N{SUNFLOWER}"
|
||||
elif self._number == 4:
|
||||
suit = "\N{LARGE GREEN SQUARE}"
|
||||
elif self._number == 5:
|
||||
suit = "\N{LARGE RED SQUARE}"
|
||||
elif self._number == 6:
|
||||
suit = "\N{WHITE MEDIUM STAR}"
|
||||
else:
|
||||
suit = "Error!"
|
||||
|
||||
return suit
|
||||
|
||||
def __repr__(self):
|
||||
return f"{self._suit}"
|
||||
|
||||
def num(self):
|
||||
return self._number
|
||||
|
||||
def suit(self):
|
||||
return self._suit
|
||||
|
||||
|
||||
class Deck:
|
||||
def __init__(self):
|
||||
self._length = 5
|
||||
self._deck = self._create_deck()
|
||||
self.first_pair = 0
|
||||
self.second_pair = 0
|
||||
self.new_deck()
|
||||
|
||||
def _create_deck(self):
|
||||
temp = [Card() for x in range(0, self._length)]
|
||||
return temp
|
||||
|
||||
def _new_card(self, i):
|
||||
self._deck[i] = Card()
|
||||
|
||||
def _sort_deck(self):
|
||||
self._deck.sort(key=lambda x: x.num(), reverse=True)
|
||||
|
||||
def new_deck(self):
|
||||
self._deck = self._create_deck()
|
||||
self._sort_deck()
|
||||
|
||||
def deck(self):
|
||||
return self._deck
|
||||
|
||||
def num(self, i):
|
||||
return self._deck[i].num()
|
||||
|
||||
def swap(self, i):
|
||||
for x in i:
|
||||
self._new_card(int(x) - 1)
|
||||
self._sort_deck()
|
||||
|
||||
def suit(self, i):
|
||||
return self._deck[i].suit()
|
||||
|
||||
def len(self):
|
||||
return self._length
|
||||
|
||||
|
||||
class LuigiPoker(commands.Cog):
|
||||
|
||||
__version__ = "0.1.0"
|
||||
|
||||
def __init__(self, bot):
|
||||
self.bot = bot
|
||||
self._in_game = {}
|
||||
self._hit = {}
|
||||
self.player_deck = Deck()
|
||||
self.dealer_deck = Deck()
|
||||
|
||||
@commands.group()
|
||||
async def poker(self, ctx):
|
||||
"""The Luigi Poker minigame from New Super Mario Brothers."""
|
||||
if ctx.invoked_subcommand is None:
|
||||
space = "\N{EN SPACE}"
|
||||
msg = (
|
||||
f"I'm Luigi, Number 1!\n"
|
||||
f"This game plays the same as Luigi's "
|
||||
f"Poker in Super Mario 64 DS Minigames.\n"
|
||||
f"The card's worth is based on the suit.\n"
|
||||
f"Starman > Mario > Luigi > Fire Flower > Mushroom > Cloud.\n"
|
||||
f"{space*3}{Card(6)}{space*4}>{space*3}{Card(5)}{space*3}>{space*3}{Card(4)}{space*3}"
|
||||
f">{space*6}{Card(3)}{space*6}>{space*4}{Card(2)}{space*5}>{space*4}{Card(1)}\n"
|
||||
f"---------------------------------------------------------\n"
|
||||
f"The following table represents the winning matches.\n"
|
||||
f"For example, a Full House is greater than Three of a Kind, but "
|
||||
f"less than a Four of a Kind.\n"
|
||||
f"---------------------------------------------------------\n"
|
||||
f"Flush: {Card(6)}{Card(6)}{Card(6)}{Card(6)}{Card(6)}\n"
|
||||
f"Four of a Kind: {Card(6)}{Card(6)}{Card(6)}{Card(6)}\n"
|
||||
f"Full House: {Card(6)}{Card(6)}{Card(6)}{Card(3)}{Card(3)}\n"
|
||||
f"Three of a Kind: {Card(6)}{Card(6)}{Card(6)}\n"
|
||||
f"Two Pairs: {Card(6)}{Card(6)}{Card(2)}{Card(2)}\n"
|
||||
f"Pair: {Card(6)}{Card(6)}\n"
|
||||
)
|
||||
await ctx.send(box(msg))
|
||||
return await ctx.send(
|
||||
f"Are you ready to play my game?! What are you waiting for? Start the game using `{ctx.prefix}poker play`!"
|
||||
)
|
||||
|
||||
@poker.command()
|
||||
async def play(self, ctx):
|
||||
"""Starts the Game!"""
|
||||
if not self._in_game.get(ctx.guild.id, False):
|
||||
self._in_game[ctx.guild.id] = True
|
||||
self.player_deck.new_deck()
|
||||
self.dealer_deck.new_deck()
|
||||
else:
|
||||
return await ctx.send("You're already in a game...")
|
||||
|
||||
square = "\N{WHITE MEDIUM SMALL SQUARE}"
|
||||
msg = (
|
||||
f"Dealer's Deck: {square*5}\n"
|
||||
f"Your Deck: {self.player_deck.suit(0)}{self.player_deck.suit(1)}"
|
||||
f"{self.player_deck.suit(2)}{self.player_deck.suit(3)}{self.player_deck.suit(4)}"
|
||||
)
|
||||
|
||||
await ctx.send(box(msg))
|
||||
|
||||
if self._hit.get(ctx.guild.id, False):
|
||||
await ctx.send("`Stay` or `fold`?")
|
||||
answers = ["stay", "fold"]
|
||||
else:
|
||||
await ctx.send("`Stay`, `hit`, or `fold`?")
|
||||
answers = ["stay", "hit", "fold"]
|
||||
await self._play_response(ctx, answers)
|
||||
|
||||
async def _play_response(self, ctx, answers):
|
||||
pred = MessagePredicate.lower_contained_in(answers)
|
||||
try:
|
||||
user_resp = await ctx.bot.wait_for("message", timeout=120, check=pred)
|
||||
except asyncio.TimeoutError:
|
||||
await ctx.send("No response.")
|
||||
return await self.fold(ctx)
|
||||
if "stay" in user_resp.content:
|
||||
return await self.stay(ctx)
|
||||
elif "hit" in user_resp.content:
|
||||
return await self.hit(ctx)
|
||||
elif "fold" in user_resp.content:
|
||||
return await self.fold(ctx)
|
||||
else:
|
||||
log.error(
|
||||
"LuigiPoker: Something broke unexpectedly in _play_response. Please report it.",
|
||||
exc_info=True,
|
||||
)
|
||||
|
||||
async def hit(self, ctx):
|
||||
card_question = await ctx.send(
|
||||
"What cards do you want to swap out?\n"
|
||||
"Use numbers 1 through 5 to specify, with commas in between.\n"
|
||||
"Examples: `1,3,5` or `4, 5`"
|
||||
)
|
||||
try:
|
||||
user_resp = await ctx.bot.wait_for(
|
||||
"message", timeout=60, check=MessagePredicate.same_context(ctx)
|
||||
)
|
||||
except asyncio.TimeoutError:
|
||||
await ctx.send("No response.")
|
||||
return await self.fold(ctx)
|
||||
|
||||
user_answers = user_resp.content.strip().split(",")
|
||||
user_answers_valid = list(set(user_answers) & set(["1", "2", "3", "4", "5"]))
|
||||
if len(user_answers_valid) == 0:
|
||||
return await self.hit(ctx)
|
||||
|
||||
await ctx.send("Swapping Cards...")
|
||||
self.player_deck.swap(user_answers_valid)
|
||||
square = "\N{WHITE MEDIUM SMALL SQUARE}"
|
||||
msg = (
|
||||
f"Dealer's Deck: {square*5}\n"
|
||||
f"Your Deck: {self.player_deck.suit(0)}{self.player_deck.suit(1)}"
|
||||
f"{self.player_deck.suit(2)}{self.player_deck.suit(3)}{self.player_deck.suit(4)}"
|
||||
)
|
||||
await ctx.send(box(msg))
|
||||
await ctx.send("`Stay` or `fold`?")
|
||||
self._hit[ctx.guild.id] = True
|
||||
answers = ["stay", "fold"]
|
||||
await self._play_response(ctx, answers)
|
||||
|
||||
async def fold(self, ctx):
|
||||
msg = "You have folded.\n"
|
||||
msg += box(
|
||||
f"Dealer's Deck: {self.dealer_deck.suit(0)}{self.dealer_deck.suit(1)}"
|
||||
f"{self.dealer_deck.suit(2)}{self.dealer_deck.suit(3)}{self.dealer_deck.suit(4)}\n"
|
||||
f"Your Deck: {self.player_deck.suit(0)}{self.player_deck.suit(1)}"
|
||||
f"{self.player_deck.suit(2)}{self.player_deck.suit(3)}{self.player_deck.suit(4)}"
|
||||
)
|
||||
|
||||
self._in_game[ctx.guild.id] = False
|
||||
self._hit[ctx.guild.id] = False
|
||||
await ctx.send(msg)
|
||||
|
||||
async def stay(self, ctx):
|
||||
say = ""
|
||||
win = False
|
||||
same_move = False
|
||||
tied = False
|
||||
|
||||
# Flush
|
||||
if self.flush(self.player_deck) != self.flush(self.dealer_deck):
|
||||
say = "a Flush"
|
||||
if self.flush(self.player_deck):
|
||||
win = True
|
||||
elif self.flush(self.player_deck) and self.flush(self.dealer_deck):
|
||||
say = "Flush"
|
||||
same_move = True
|
||||
if self.player_deck.first_pair > self.dealer_deck.first_pair:
|
||||
win = True
|
||||
elif self.player_deck.first_pair == self.dealer_deck.first_pair:
|
||||
tied = True
|
||||
|
||||
# Four of a Kind
|
||||
elif self.four_of_a_kind(self.player_deck) != self.four_of_a_kind(self.dealer_deck):
|
||||
say = "a Four of a Kind"
|
||||
if self.four_of_a_kind(self.player_deck):
|
||||
win = True
|
||||
elif self.four_of_a_kind(self.player_deck) and self.four_of_a_kind(self.dealer_deck):
|
||||
say = "Four of a Kind"
|
||||
same_move = True
|
||||
if self.player_deck.first_pair > self.dealer_deck.first_pair:
|
||||
win = True
|
||||
elif self.player_deck.first_pair == self.dealer_deck.first_pair:
|
||||
tied = True
|
||||
|
||||
# Full House
|
||||
elif self.full_house(self.player_deck) != self.full_house(self.dealer_deck):
|
||||
say = "a Full House"
|
||||
if self.full_house(self.player_deck):
|
||||
win = True
|
||||
elif self.full_house(self.player_deck) and self.full_house(self.dealer_deck):
|
||||
say = "Full House"
|
||||
same_move = True
|
||||
if self.player_deck.first_pair > self.dealer_deck.first_pair:
|
||||
win = True
|
||||
elif self.player_deck.second_pair > self.dealer_deck.second_pair:
|
||||
win = True
|
||||
elif (
|
||||
self.player_deck.first_pair == self.dealer_deck.first_pair
|
||||
and self.player_deck.second_pair == self.dealer_deck.second_pair
|
||||
):
|
||||
tied = True
|
||||
|
||||
# Full House
|
||||
elif self.three_of_a_kind(self.player_deck) != self.three_of_a_kind(self.dealer_deck):
|
||||
say = "a Three of a Kind"
|
||||
if self.three_of_a_kind(self.player_deck):
|
||||
win = True
|
||||
elif self.three_of_a_kind(self.player_deck) and self.three_of_a_kind(self.dealer_deck):
|
||||
say = "Three of a Kind"
|
||||
same_move = True
|
||||
if self.player_deck.first_pair > self.dealer_deck.first_pair:
|
||||
win = True
|
||||
elif self.player_deck.first_pair == self.dealer_deck.first_pair:
|
||||
tied = True
|
||||
|
||||
# Two Pairs
|
||||
elif self.two_pair(self.player_deck) != self.two_pair(self.dealer_deck):
|
||||
say = "Two Pairs"
|
||||
if self.two_pair(self.player_deck):
|
||||
win = True
|
||||
elif self.two_pair(self.player_deck) and self.two_pair(self.dealer_deck):
|
||||
say = "Two Pairs"
|
||||
same_move = True
|
||||
if self.player_deck.first_pair > self.dealer_deck.first_pair:
|
||||
win = True
|
||||
elif self.player_deck.second_pair > self.dealer_deck.second_pair:
|
||||
win = True
|
||||
elif (
|
||||
self.player_deck.first_pair == self.dealer_deck.first_pair
|
||||
and self.player_deck.second_pair == self.dealer_deck.second_pair
|
||||
):
|
||||
tied = True
|
||||
|
||||
# One Pair
|
||||
elif self.one_pair(self.player_deck) != self.one_pair(self.dealer_deck):
|
||||
say = "a Pair"
|
||||
if self.one_pair(self.player_deck):
|
||||
win = True
|
||||
elif self.one_pair(self.player_deck) and self.one_pair(self.dealer_deck):
|
||||
say = "Pair"
|
||||
same_move = True
|
||||
if self.player_deck.first_pair > self.dealer_deck.first_pair:
|
||||
win = True
|
||||
elif self.player_deck.first_pair == self.dealer_deck.first_pair:
|
||||
tied = True
|
||||
else:
|
||||
tied = True
|
||||
|
||||
msg = "You've stayed.\n"
|
||||
|
||||
if same_move:
|
||||
if win:
|
||||
msg += f"You won! Your {say} is greater than Dealer's {say}!"
|
||||
else:
|
||||
msg += f"You lost! The Dealer's {say} is greater than your {say}!"
|
||||
elif win:
|
||||
msg += f"You won! You got {say}!"
|
||||
elif tied:
|
||||
msg += "Both the Dealer and the Player have tied."
|
||||
else:
|
||||
msg += f"You lost! The Dealer got {say}."
|
||||
|
||||
msg += box(
|
||||
f"Dealer's Deck: {self.dealer_deck.suit(0)}{self.dealer_deck.suit(1)}"
|
||||
f"{self.dealer_deck.suit(2)}{self.dealer_deck.suit(3)}{self.dealer_deck.suit(4)}\n"
|
||||
f"Your Deck: {self.player_deck.suit(0)}{self.player_deck.suit(1)}"
|
||||
f"{self.player_deck.suit(2)}{self.player_deck.suit(3)}{self.player_deck.suit(4)}"
|
||||
)
|
||||
self._in_game[ctx.guild.id] = False
|
||||
self._hit[ctx.guild.id] = False
|
||||
await ctx.send(msg)
|
||||
|
||||
@staticmethod
|
||||
def one_pair(deck):
|
||||
answer = False
|
||||
for x in range(0, deck.len() - 1):
|
||||
if deck.num(x) == deck.num(x + 1):
|
||||
deck.first_pair = deck.num(x)
|
||||
answer = True
|
||||
|
||||
return answer
|
||||
|
||||
@staticmethod
|
||||
def two_pair(deck):
|
||||
answer = False
|
||||
first_pair = 0
|
||||
second_pair = 0
|
||||
|
||||
for x in range(0, deck.len() - 1):
|
||||
if deck.num(x) == deck.num(x + 1):
|
||||
if first_pair == 0:
|
||||
first_pair = deck.num(x)
|
||||
elif first_pair != deck.num(x) and second_pair == 0:
|
||||
second_pair = deck.num(x)
|
||||
|
||||
if first_pair != 0 and second_pair != 0:
|
||||
deck.first_pair = first_pair
|
||||
deck.second_pair = second_pair
|
||||
answer = True
|
||||
|
||||
return answer
|
||||
|
||||
@staticmethod
|
||||
def three_of_a_kind(deck):
|
||||
answer = False
|
||||
for x in range(0, deck.len() - 2):
|
||||
if deck.num(x) == deck.num(x + 1) and deck.num(x + 1) == deck.num(x + 2):
|
||||
deck.first_pair = deck.num(x)
|
||||
answer = True
|
||||
|
||||
return answer
|
||||
|
||||
@staticmethod
|
||||
def full_house(deck):
|
||||
answer = False
|
||||
first_pair = 0
|
||||
second_pair = 0
|
||||
for x in range(0, deck.len() - 2):
|
||||
if deck.num(x) == deck.num(x + 1) and deck.num(x + 1) == deck.num(x + 2):
|
||||
if first_pair == 0:
|
||||
first_pair = deck.num(x)
|
||||
for x in range(0, deck.len() - 1):
|
||||
if deck.num(x) == deck.num(x + 1):
|
||||
if first_pair != deck.num(x) and second_pair == 0:
|
||||
second_pair = deck.num(x)
|
||||
|
||||
if first_pair != 0 and second_pair != 0:
|
||||
deck.first_pair = first_pair
|
||||
deck.second_pair = second_pair
|
||||
answer = True
|
||||
|
||||
return answer
|
||||
|
||||
@staticmethod
|
||||
def four_of_a_kind(deck):
|
||||
answer = False
|
||||
for x in range(0, deck.len() - 3):
|
||||
if (
|
||||
deck.num(x) == deck.num(x + 1)
|
||||
and deck.num(x + 1) == deck.num(x + 2)
|
||||
and deck.num(x + 2) == deck.num(x + 3)
|
||||
):
|
||||
deck.first_pair = deck.num(x)
|
||||
answer = True
|
||||
|
||||
return answer
|
||||
|
||||
@staticmethod
|
||||
def flush(deck):
|
||||
answer = False
|
||||
x = 0
|
||||
if (
|
||||
deck.num(x) == deck.num(x + 1)
|
||||
and deck.num(x + 1) == deck.num(x + 2)
|
||||
and deck.num(x + 2) == deck.num(x + 3)
|
||||
and deck.num(x + 3) == deck.num(x + 4)
|
||||
):
|
||||
deck.first_pair = deck.num(x)
|
||||
answer = True
|
||||
|
||||
return answer
|
||||
Reference in New Issue
Block a user