Add character stats

Add basic character stats under the main command.
This commit is contained in:
aikaterna
2016-12-03 23:24:16 -08:00
committed by GitHub
parent 6cb3eb013c
commit 91ded4ad5d

View File

@@ -145,7 +145,29 @@ class Pug:
raise Exception("Could Not Find Character Classes (No 200 From API)")
class_dict = json.loads(r.text)
class_dict = {c['id']: c['name'] for c in class_dict["classes"]}
r = requests.get("https://%s.api.battle.net/wow/character/%s/%s?fields=stats&locale=%s&apikey=%s" % (
self.region_locale[target_region][0], server, name, self.region_locale[target_region][1], API_KEY))
if r.status_code != 200:
raise Exception("Could not find character stats (No 200 From API).")
stats_dict = json.loads(r.text)
health = stats_dict["stats"]["health"]
power = stats_dict["stats"]["power"]
powertype = stats_dict["stats"]["powerType"]
powertypeproper = powertype.title()
strength = stats_dict["stats"]["str"]
agi = stats_dict["stats"]["agi"]
int = stats_dict["stats"]["int"]
sta = stats_dict["stats"]["sta"]
crit = stats_dict["stats"]["critRating"]
critrating = stats_dict["stats"]["crit"]
haste = stats_dict["stats"]["hasteRating"]
hasterating = stats_dict["stats"]["haste"]
mastery = stats_dict["stats"]["masteryRating"]
masteryrating = stats_dict["stats"]["mastery"]
vers = stats_dict["stats"]["versatility"]
versrating = stats_dict["stats"]["versatilityDamageDoneBonus"]
equipped_ivl = player_dict["items"]["averageItemLevelEquipped"]
sockets = self.get_sockets(player_dict)
enchants = self.get_enchants(player_dict)
@@ -160,37 +182,45 @@ class Pug:
return_string += "**%s** - **%s** - **%s %s**\n" % (
name.title(), server.title(), player_dict['level'], class_dict[player_dict['class']])
return_string += '<{}>\n'.format(armory_url)
return_string += '```prolog\n' # start Markdown
return_string += '```ini\n' # start Markdown
# iLvL
return_string += "Equipped Item Level: %s\n" % equipped_ivl
return_string += "[Equipped Item Level]: %s\n" % equipped_ivl
# Mythic Progression
return_string += "Mythics: +2: %s, +5: %s, +10: %s\n" % (mythic_progress["plus_two"],
return_string += "[Mythics]: +2: %s, +5: %s, +10: %s\n" % (mythic_progress["plus_two"],
mythic_progress["plus_five"],
mythic_progress["plus_ten"])
# Raid Progression
return_string += "EN: {1}/{0} (N), {2}/{0} (H), {3}/{0} (M)\n".format(en_progress["total_bosses"],
return_string += "[EN]: {1}/{0} (N), {2}/{0} (H), {3}/{0} (M)\n".format(en_progress["total_bosses"],
en_progress["normal"],
en_progress["heroic"],
en_progress["mythic"])
return_string += "TOV: {1}/{0} (N), {2}/{0} (H), {3}/{0} (M)\n".format(tov_progress["total_bosses"],
return_string += "[TOV]: {1}/{0} (N), {2}/{0} (H), {3}/{0} (M)\n".format(tov_progress["total_bosses"],
tov_progress["normal"],
tov_progress["heroic"],
tov_progress["mythic"])
# Gems
return_string += "Gems Equipped: %s/%s\n" % (
return_string += "[Gems Equipped]: %s/%s\n" % (
sockets["equipped_gems"], sockets["total_sockets"])
# Enchants
return_string += "Enchants: %s/%s\n" % (enchants["enchantable_slots"] - enchants["total_missing"],
return_string += "[Enchants]: %s/%s\n" % (enchants["enchantable_slots"] - enchants["total_missing"],
enchants["enchantable_slots"])
if enchants["total_missing"] > 0:
return_string += "Missing Enchants: {0}".format(
return_string += "[Missing Enchants]: {0}".format(
", ".join(enchants["missing_slots"]))
# Stats
return_string += "\n"
return_string += "[Health]: {} [{}]: {}\n".format(health, powertypeproper, power)
return_string += "[Str]: {} [Agi]: {}\n".format(strength, agi, int, sta)
return_string += "[Int]: {} [Sta]: {}\n".format(int, sta)
return_string += "[Crit]: {}, {}% [Haste]: {}, {}%\n".format(crit, critrating, haste, hasterating,)
return_string += "[Mastery]: {}, {}% [Vers]: {}, {}% bonus damage\n".format(mastery, masteryrating, vers, versrating)
return_string += '```' # end Markdown
return return_string